Park / Shrewsberry Adventureland
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12-October 16
- Views 2,107
- Downloads 563
- Fans 1
- Comments 5
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Description
Shrewsberry Adventureland was built to capitalize on the renaissance fever that congregates in central Oregon. The heat and dry grass of summertime don't keep people away, though, and the park draws large crowds of actors, bards, and guests alike.
A park created for the OpenRCT2 0.0.5 title sequence. With this park, I experimented with multiple materials, corrupt objects, and hacked layouts. I also learned that I hate castles.
OpenRCT2-only.
Thanks to X7123M3-256 for hacking the catwalks down. -
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the area around the dive coaster is nice but the rest seems sort of bare and open/unfinished. doesn't really push any interesting ncso ideas, just classic castle style without much else to see or real vibrancy. not bad though, just not particularly interesting IMO
I really like the overview atmosphere, it's somewhat inspiring.
The sparse greenery is actually something that I have seen in real life and tried to capture. I think I did pretty well:
As you said, it doesn't seem to translate that well into RCT2 at a close up level.
http://www.nedesigns...rong-narrative/
http://www.nedesigns...2132/canyoneer/
http://www.nedesigns...72/morow-world/
I'm not saying this is the only way to do it. Obviously the terrains in the parks above will clash horrible with your park because of the different detail level and the grittiness of the style in general. The landscape should match the theming in terms of detail and refinement, and I think that in your case the landscaping is behind.