Park / Fred's Ultimate Coaster Kingdom
- 14-May 16
- Views 9,815
- Downloads 1,079
- Fans 2
- Comments 44
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71.88%(required: 70%) Gold
Louis! 80% alex 75% Chocotopian 75% Cocoa 75% disneylandian192 75% inthemanual 70% Poke 70% Stoksy 70% Liampie 65% nin 65% 71.88% -
Description
Almost day to day, 2 years ago, I decided to build my own coaster paradise with as many coasters on it based on my own favorite coasters. Today, it is here. FUCK!
OpenRCT2 only! - 2 fans Fans of this park
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44 Comments
Coasterbill Offline
I enjoyed this a lot. You could see the difference between some areas and others as you improved throughout the process of building this park but overall it was very enjoyable.
I think Manta, Desperado and the surrounding area was my favorite area of the park as well as the B&m sit down.
It seemed a bit disjointed at times. There was a clear "Cedar Point" inspired area complete with a Skyway with a poor location that seems like it was probably one of the first things you built and then as you worked your way back the park got progressively better and better until it was high gold / low spotlight quality in places.
Overall this is awesome. It's actually a lot of fun to see how you progressed along the way and with the level you're playing at now I can't wait to see what you do next!
Chocotopian Offline
I think I've been waiting a month for my design to be scored, even just to put it out of its misery
Anyway, sorry for the delay on this, FredD, but I've had a hard time getting a stable version of OpenRCT2 going. Got it working now though! And I'll be voting and reviewing this later this evening. Looks great from the overview
Chocotopian Offline
Wow! Certainly an eclectic mix of stuff here. Along with that, there's a mix of skill shown as well, which I put down to your progress as a builder.
Firstly, it was great to see so many coasters. And of all kinds too - racing, wooden, launched, water etc. I'm glad to see someone tackle such a variety at once and do each of them well. Manta was the standout coaster for me, but I really liked Winjas Fury and Mistral too. I thought that many of the supporting rides were well done or well placed in their surroundings and it was cool to see some custom hacked rides too.
I had mixed feelings about the foliage. I think the selection was good and fitted well with each area, but in some cases it became noticeably repeated. I assume this is down to the object limit, which is a shame. Nonetheless, the amount of foliage that was present really added a lushness to the areas and kept the whole park colourful and pleasant.
Landscaping was hit and miss too, for me. Around the edge of the park, the constant single slope into the water looked odd and could've been varied more. This obviously changed at the beach/seaside area which was great (with the steps down to the sand done nicely too), but I feel that other sections could've benefitted from some shores or shallows, just to break things up a bit. In all, the landscape was quite flat, but when you really started working on it, like the peninsular under Manta, you showed some real skill. That whole section with the fountains, waterfall and coaster flying past was a pleasure to watch.
Your buildings were excellent, I thought. Some clearly showing their age/your abilities of the time, but never bland or ugly. The hotel was beautiful in its modest simplicity, as were those structures near Mistral - the Chez Fred façade was really lovely! Even the buildings that were quite boxy displayed an eye for aesthetics, such as those in the Wild West area. Great work on the wooden balcony supports there!
In terms of looking at this as a whole park, I felt that some parts didn't mesh. Perhaps it was because the mix of inspirations was so diverse, or that some areas needed a little more room to breathe, but I sometimes felt the transitions didn't quite flow or were a little too abrupt. I think the landscaping could've helped here, with natural water sources or changes in elevation acting as the basis for area boundaries. That said though, each area looked great individually, and this lack of meshing certainly didn't detract from the fun atmosphere.
A few technical issues cropped up: unnamed signs, peep jams, missing paths, stuck coaster and a few others. Some of these felt like a bit of negligence and could've easily been fixed. Given the amount of time you spent on this, it was a little odd to see it unchecked like this. But still, not a major point.
Overall, I voted 75%. There were often spaces for expansion or improvement but, as you said, the data limit hit you. What was there was solid though. It was fun, varied and had moments of real beauty. Congratulations on completing this, and with the skills you've developed I believe your next endeavour will be even greater than this!
FredD Offline
Thanks for the review Chocotopian
Lagom Offline
Congratulations Fred on finishing this!
I enjoyed your streams a lot, but it’s nice to finally be able to watch this in-game.
First of all, this is such a cool park with so much to see; coasters, themes, architecture etc. This park was pure fun.
I’m not going to complain about missed opportunities in terms of saving objects slots. I do see a lot of missed opportunities, but I made the same mistake when I created my park, and I guess we both have to learn from it.
Apart from the parking lot without parking spaces, I really liked the entrance. I know you got some critique on the wooden coaster track, but I actually like it. I love the Star Bucks building, and the carousel roof is nice too. What I like most about this area is the skyride station. It’s so well made, and it looks absolutely fantastic.
The light brown buildings didn’t do much for me though.
The Egyptian area is really nice. Liked the atmosphere, the colours, and all the water. The stations for the log flume and the inverted were great – really nice job. The huge building for the dark ride was a little bit too much for me. I love the façade, but the roof was just an eyesore. Well, good job with this area.
The Star Wars area was awesome. I didn’t like the morgan at all, but the architecture was damn nice. I think this area would be better off without the coaster. But yes, the area itself is awesome. The buildings are sometimes too big in my opinion, but I don’t really care about that. They look so good. I absolutely love the Order 66 building. The queue and the exit path to Starkiller are pretty sweet too. Not sure how I feel about the B&M.
The western area is also great. Love the water ride. Love the colours, the station and the water wheel – so damn nice! The village is ok. It’s atmospheric and all, but it feels a bit rushed to be honest. Goldrush was nice though, so was Desperados. Overall a great area, just wish you would have put more time into it.
I enjoyed the area with Manta in it. Very well made; lovely colours and nice atmosphere. Love Blue Oyster next to Manta. It looks like such a nice place to eat and drink, and have a perfect view of the coaster. Good job!
The Asian area is pretty cool too. Nian is a great coaster. I really like what you did with the area around the exit of Nian.
I don’t have that much to say about Top Thrill Dragster. Not sure I like it very much, but the support work was nice. The queue and the station were good too. The bumper car building was neat. Good job with that.
Winjas Fury was a cool ride. Love the first drop and the turn next to Swirler. Great!
Onto the beach, boardwalk and the hotel. I just love the beach and the boardwalk. The hotel, however, wasn’t that great. Something is off with it in my opinion. I don’t really understand the pool either. Looks kind of weird and dangerous to have it that close to the coasters. The area next to the pool looks very empty. Just a few sun chairs could have done a big difference.
Just to finish this off, I have to say a love Mistral. Awesome! Looks pretty spectacular to me.
All right, this park was really fun to see in-game. I enjoyed it, and I guess you had a lot of fun building it. It felt rushed here and there. Also a little bit sad to see so many coasters didn’t have ratings. Would have been better if they did. Overall, it’s a colourful, fun, and atmospheric park. I think you did a good job with it.
I’m exited to see what you do next.
G Force Offline
I'll try to review this in some fashion soon. But basically it comes down to two things.
It seems really rushed at the end, and you could of easily worked your way around the object limit if you put more time into it.
But yea, 65-70 to me. Lots of the more recent areas just don't work and just feel like flavor of the week. But its still a good park, just feel like you left a bit on the table.
bigshootergill Offline
The wait is over! Congrats on the gold Fred! Was a little surprised by the 2 silver votes, but everything balanced out in the end. Well deserved shiny gold medal!
FredD Offline
Thanks for the review Lagom, and G Force looking forward to your review!
I'm happy with the gold
Zaiush Offline
Congratulations on the Gold! Here's hoping your next park takes less than two years.
Scoop Offline
Version1 Offline
I actually think silver would have been dead on.
historyfreak92 Offline
hey i tried to download this today and it says error access denied!
bigshootergill Offline
Well the panel disagrees with you
Jappy Offline
Congratulations, Fred! Gold is a perfect score for this park, and well deserved!
I hope so too
Coasterbill Offline
Congrats!
Faas Offline
Did you open it in OpenRCT2?
nin Offline
Congrats on the gold, though I feel like it's scored a bit higher than it should be (seemed like a high silver to me). Quality was there in places, but overall disjointed and weak in many places (sure, sure, the object data limit stops that yada yada, but many weak areas have been discussed above).
Louis, can you explain your score? 80 seems ridiculous for this, especially compared to some of your other scores. Not trying to be hard on you, just curious on your thoughts.
historyfreak92 Offline
no i play full rct2and when i clicked on the file it says error access violation i cant open it can somebody send me one that will open?
FredD Offline
Because I used some functions in OpenRCT that aren't compatible with the regular rct2, you can't open the park in regular rct2. You will always get an error trapper over there. I suggest you download and install OpenRCT since it's the future of rct imo.
Faas Offline