Park / Skylands National Park

24 Comments

  • nin%s's Photo

    Not exactly sure if this is worth a gold, and I say that because it's a more unique piece of work that doesn't really fall into that category.

    I know we removed Concept Creations, but its for works like this that made that category so perfect. 

  • A n d r e w%s's Photo

    To me this is worth a spotlight actually. This level of foliage work is outstanding and, honestly now that I think of it, is probably unrivaled. Maybe I'm biased because this is the kind of thing I enjoy, but this this is in my opinion one of the best rct creations I have ever seen. Absolutely outstanding, standing ovation

  • mykeiscool%s's Photo

    Thanks so much for all your support everyone! As a longtime lurker on this site I really do appreciate receiving this honor from you all.

  • alex%s's Photo

    Finally got round to checking this out in game - I gotta say it's so much richer than the overview! I was surprised at how big some of the elevation changes are and how unique the terrain can look from different camera angles. It was great to discover all the little details peppered throughout. I think you also were successful in adding enough variety to the landscape, you had gentle lakes and a stream which became a deep, rocky canyon. There was some swamp terrain which contrast the drier grass areas around the farmhouse. The manmade stuff was the highlight however - all the little pathways, bridges and rest-spots and small structures were incredibly realistic. The road detailing too. Everything was so tastefully and convincingly built. Great park mykeiscool, congratulations!

  • Liampie%s's Photo

    I gotta say it's so much richer than the overview! I was surprised at how big some of the elevation changes are and how unique the terrain can look from different camera angles.

    I noticed this too. Especially the area on the top left of the overview screen had much more elevation that I anticipated. Also means that the map is actually larger than the overview implies, which is enhanced by the scale of the trees. I think it was a brilliant decision to almost exclusively use small, thin trees and tiny objects. If everything was built on a common RCT scale (using default trees and the custom ones) the map would've felt like a H2H-sized map at most, a tiny bit of a landscape with no sense of adventure or possibilities to explore. Now it did.