Park / Paramount's Movie World
- 08-November 15
- Paramount's Movie World
- Views 9,198
- Downloads 1,076
- Fans 1
- Comments 29
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72.50%(required: 70%) Gold
Chocotopian 85% Poke 85% Cocoa 75% inthemanual 75% Sulakke 75% alex 70% Stoksy 70% Austin55 65% csw 65% nin 60% 72.50% -
Description
This is my first ever take on a Paramount Park. Here is some background history on the park. In 1994, Paramount wanted to open there first park. They started building the park in West Virginia in 1996 and finished in 1998. The park opened with four themed areas. The first area was Hanna Barbera Land, an area that you'll find attractions for the little ones themed to Hanna Barbera characters. The second area was Action Zone, this area holds the more intense and challenging rides that are themed to Paramount's action films. The third area was Wayne's World, an area that is themed around the Wayne's World universe. This area opened with the most heart pounding wooden coaster in the world at the time, Hurler! The final area was Planet X, an area that is themed to another planet that has the most Xtreme attractions in the whole universe. The rides in this area are themed to Paramount's sci-fi films. Over the years the park has had many changes and surprises! Today, the park is the most visited family destination in the South!
Thank you everyone that has followed this park, it was super fun to make! Now the 2015 file is the file that is truly finished. The 1998, 2001, and 2005 files are somewhat finished, but really not due to me heading off to college and not having a lot of time to finish everything in those three files. The unfinish parts are really the foilage and air vents tbh. Also the two audio files used in this park are actual audio Paramount Parks used inside there parks. I know this from growing up with a Paramount Park. The audio track in Top Guns queue is a song called Danger Zone, this song is off the Top Gun movie soundtrack and it would play in every single queue line in Action Zone at PKI. The audio file playing from The Outer Limits queue is actually the audio from both of the real Outer Limits queue line pre-shows. Anyway, thank you again everyone who has followed and supported this park!! - 1 fan Fans of this park
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29 Comments
inthemanual Offline
Poke Fan Offline
I'll leave some more feedback at a later date but I'll say this is one of my favourite parks in recent times. Impeccable.
Chocotopian Offline
Incredible stuff. Sure, it was crowded in places, but I really think that this all added to the intense atmosphere. And while it was certainly chockablock, I didn't struggle to grasp what was going on, or have to stretch my imagination to see what you were trying to achieve, and so that's all good in my opinion.
I really loved the way everything about this was action-packed and high adrenaline. Towering buildings, epic fast coasters, and everything fighting for centre stage. It really suited the nature of the park well. I personally though the ridiculously long queues were great too, not only because they emulated real life, but because they were completely themed (and excellently too) and played just as much part in establishing a mood as the rides did. And there's always something satisfying about a full queueline anyway. Yeah, the amount of detail put into the queue was definitely a strong point.
I'll admit that some of the references were probably lost on me due to not having seem the respective films, but from what I did recognise, the references were clear, fun and awesomely done.
As I mentioned on one of the screens you posted, I think your scenery selection worked very well. It was NCSO enough to avoid being bogged down by picky details, but with enough custom stuff to really sell the individual ideas and themes. I'd say that this eye for necessary pieces is a skill, and you've certainly got it here.
As a minor point, I liked the presentation of the shops, with plenty of large restaurant areas around the park as opposed to little cafés. Again, really in-keeping with the mood.
Overall, I was highly impressed, and I have no main criticisms.This park was fun, packed with atmosphere and full of great touches and cool hacks. A bit of breathing space would've been nice in the occasional place such as the entrance area, but I think it would've been very difficult to include without harming the intensity of the areas, so I can't complain. Once again, a very enjoyable and impressive park!
Oh, I don't know if Borg Assimilation was supposed to crash, but of all the things to go down, I'm glad it was the Borg
Cocoa Offline
congrats on the gold! definitely deserved imo
SlayMeGaga Offline
Thank you Cocoa and Inthemanual!
This thing derails so much unless you use the reliable patch, lmao.
Version1 Offline
Well, so much for voting a bit lower...
Stoksy Offline
^Eh, this did enough for gold I thought.
Indiana Jones was incredible, I enjoyed the spaghetti bowl, King Kong, and the arrow suspended. Rest of the layouts were average (that straight track after Hurler's first drop...).
Architecture did enough, and there was some interesting things and a tonne of life to keep me interested in this for a while.
BUT, and it took me a while to realise this, not every tile needs something on it. There were times when a lot of the architecture looked overdetailed and had pointless layering. The foliage was way too dense in a lot of places, and really ruined the overall balance of the park. For example, the arrow starting parallel to the main path just surrounded entirely by forest - essentially took out 1/6 of the park.
Overall, enough interesting/unique ideas to bring this up to a 70% from me but I can certainly understand the 60-65 votes.
Faas Offline
What do you mean?
Congrats on the gold slaymegaga!
RCTER2 Offline
Cool, many clever ideas and cool themes.
G Force Offline
Sorry the review wasn't all that organized, kind of went off the rails with two other people speaking. Also I feel like I've reviewed this park multiple times already so most of what I think has already been said.
https://www.youtube.com/watch?v=5IP50w1UNhI