Park / Fabritius Delta
- 21-August 15
- Fabritius Delta
- Views 6,558
- Downloads 817
- Fans 3
- Comments 24
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73.13%(required: 70%) Gold
5dave 80% Poke 80% ][ntamin22 80% Cocoa 75% inthemanual 75% posix 75% chorkiel 70% Louis! 65% Roomie 65% pierrot 55% 73.13% -
Description
Welcome to Fabritius Delta, another humble homage to the great LL-players of days gone by, like Evil WME, Fatha' and posix. Every area is another experiment, either in imitating a style or finding my own. Some areas were designed with great care, some were intentionally rushed in attempt to create atmospheric chaos. Richie contributed with a wonderful B&M layout, and csw co-built the science fiction area.
Enjoy. - 3 fans Fans of this park
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24 Comments
Cocoa Offline
For the celebration i shoot my gun
Grats on 3 big LL golds, now give us a spotlight
Liampie Offline
Full aerial map is now available! Check it out, Faas and others!
Funny that you say that, because I'd say the industrial area and Japan are the most me. What inspirations did you see in the industrial area?
The wacky colour scheme is what saved the area. Without it, the area lacked any ideas and direction at all. It was the push csw and I needed, at least that's how I feel about it. Though csw is mostly responsible for the foliage I think, I think it paralleled the wacky colours in the archy well.
Haha, I didn't even realise that until you pointed it out! Probably because the car ride in Japan was actually a helicopter ride almost until the end.
Adding single wide adventure paths is a weird habit of mine. Sometimes it works well (see the autumnal area in EE), but I should've left out this one, definitely. :P
I will try! Though I won't build as big as you do. Your stations are beautiful, but ridiculous too. :P
Liampie Offline
Shout-out to Richie!
That is definitely something I will have to work on. Open, barren areas are not easy to do in LL. I'll probably look at the Ottoman area in Kronekraft's a lot for my next attempt. (not that this was an attempt)
There's not much to get... I played Total Annihilation a bit over the summer and it helped me with the naming. That game has a red planet with weird foliage called Rougpelt. This is a red planet with weird foliage. Okay, nice! The only good thing that came from that inspiration source is the name for the bumper cars. Total Annihilation. I like that.
Shout-out to csw!
First of all, I enjoy your analysis a lot. The part I quoted and the part I cut. I think you're hitting the nail on the head, and it's definitely something I will have to think about. Sometimes I'm just too caught up in creating a nice macro picture. I love large panoramas showing entire cities and landscapes and stuff. In trying to recreate that, I often don't give myself the time to create the story. I just want to see the end result, but as a consequence the end result suffers. I lack patience. I'm the McDonald's and Burger King of NE. Fastfood parks. Attractive and very tasty, but in the end unmemorable and cheap.
alex Offline
Well done Liam!
what were the findings of your experiment?
Liampie Offline