Park / Sunset Vista
- 22-February 15
- Views 8,504
- Downloads 1,038
- Fans 7
- Comments 35
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74.38%(required: 70%) Gold
Kumba 85% Xeccah 80% csw 75% Faas 75% Ling 75% MCI 75% robbie92 75% 5dave 70% Liampie 70% RCT2day 65% 74.38% -
Description
It's finally finished!
I encourage everyone to read the readme as I thank an awful lot of you in there (many people who may not realize how helpful or impactful they were) and want you all to know how grateful I am for all of the help along the way.
I hope you all enjoy viewing this park as much as I enjoyed building it. - 7 fans Fans of this park
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35 Comments
Comment System Offline
Coasterbill Offline
Thanks again to Liam for the quick release.
I hope everyone enjoys the park and I look forward to hearing your feedback.
csw Offline
Is there any way you could upload the readme as a different file type? I can't seem to open this one.
Coasterbill Offline
Sunset Vista.doc (1.23MB)
downloads: 530
Ask and you shall receive. And I even deleted that duplicate paragraph that I totally missed in the pdf version... lol.
Recurious Fan Offline
Looks awesome. The car parking with the cars waiting to enter was probably one of the best idea's I've seen lately. Really loved it. Also really loved the Gold Rush (I think it was called that, the mine train) coaster. I also liked the rotor custom flat. Overall the park had just a nice atmosphere. Really nice! Haven't had time to look at everything yet since I have to study for exams but I will write a full review later .
MCI Offline
Wow, what a park!
Outside the park
The highway and the queues in front of the parking lot are awesome! I mean all those moving cars just add a incredible feature to the normaly most boring parts on a map. The motels near the highway are well done, I love the fact you´re able to have a glimpse into the rooms. But why are there people sleeping in there? Shouldn´t they be across the street on wildcat or some other ride?
Entrance Area
The entrancebuilding itself is maybe one of the weaker buildings in the park. The colors work great, but it´s very simple. I dont know how to explain my thoughts here, but let´s try it like this: If I see a huge, good looking entrance I expect a good park behind it. If I see a small, rather boring entrance I expect a boring park. In your case that would mean, the entrance isn´t living up the the park. Or something like that. The rest of the entrance area looks good though. A very nice and warm atmosphere, some place to eat und a few charming little rides.
Rockport USA
I really like that area. There is a lot to eat, wich is always good and it looks great. The rides are nicely placed and the Wildcat queue-entrance looks awesome! The coaster itself is fun to watch, no complains here.
X-Base
The Bistro near Launch Pad looks awesome. Really liked it. The placement of the Falcon Batwing is perfect, the rest of the layout is good, too although the loopings could have been a bit faster. The Blackhawk Layout was good, but in my opinion one of the weaker ones in the park. I think Version1 will disagree with me here, since he thinks batwings are the best thing that happend to mankind. I hate so say it, but I really disliked the supports on Blackhawk. Most of them did not conect to the track, or had some parts missing in them (the ones in the looping for example). It´s just a small detail, but since you spend 564 hours on the park, I think 30minutes more to fix them would have been not that much of a deal :/
The Kiddie land was cool, perfect rides for the small children and beautifuly done.
Gunslinger Gulch
Gold Rusher was cool, really liked the way it played with the little mountain and Gunslinger. The only complaint is the station, wich was rather weak. The colors didn´t do anything for me and the structure itself was just too huge.
Gunslinger on the other hand was awesome. Okay, te speed in the zero-g´s and the second Immelnam was a bit high, but otherwise perfect. The station was pretty cool, too although some might say it was very brown
Mountain Pass
Buzzsaw is awesome. Only the waiting time on before the launch is a bit long. The rafting seemed rather boring to me, while the TimberFalls looked great. The little service area at the edge of the park was a great feature. Rumbler was maybe the weakest layout in the park. I cant really point out what exactly bothered me the most about it, but I just didn´t like it The Mountain Creek cafe was pretty cool, although I think the backside was a bit blank.
Africa
Shango was great, as was Golden Eagle but I think both coaster could use one more train The station for Golden Eagle was well done as was Shangos Station.
Overall a really good park, 75-80 from me, I´m not sure yet. Keep up the good work, cant wait what you´ll do in H2H...
But do me a favor: The timing on the rides may be a realistic and a very cool Idea, but it just doesn´t work in rct. Seeing the train wait nearly a minute in the last break section because the train in the station has to wait 90seconds destroys more atmosphere than it gains.
Gruß
MCI
ida Offline
RCT2day Offline
Congrats on finishing this. Clearly, you put a lot of work into it and you should be proud of that alone.
I loved the parking area, as others have said. The log flume was also really good and so was the layout of that old Arrow coaster.
Overall, however, it lacked detail and creativity. However, I know you're a good player and most of the park is probably from back when you weren't as good. Nice job.
65% from me.
Liampie Offline
By the way, all the time related variables around this park seem to be on geologic time scales... 550 fucking years for the construction of this park!? Are you nuts!? I learned where all that time went when I looked at the staff list. I didn't know it was even possible to hire 250 handymen. And every single one of them is named. But how about the queue times for the rides. Not 5 minutes, or 10 minutes after which the guests will start to complain... No, some peeps have to queue two hours for shitty rides just like in real life. NE Awards 2015 most realistic park!?
csw Offline
Edit: and the staff names cracked me up.
Faas Offline
csw described what I like about this park perfectly. The atmosphere, and as you might expect I think that is an important aspect of a park , so congrats on nailing that.
All the rides were really cool, I especially liked the part around the Golden Eagle and thought the Buzzsaw ride was really unique and cool.
I also digged all the surrounding none park stuff, great job there.
What I didn't like was the fact that the architecture was a bit too repetitive. It's almost like you just had one blueprint building and copied it throughout the park, and just changed the colour and the setting. Some buildings form an exception to this, and those were also the buildings I liked best. Also I don't like most roof textures.
The entrance could have been with a bit more grandeur since it's a big park. I like the little trick with the hedge maze a lot though.
75% for me though, overall a really good job, would be one of my favourites with a bit more varied and purposeful architecture.
Kumba Offline
Reminds me of when Phatage showed up with SF:WoE...
Great park Bill! I think it was just enough for spotlight, but then all the other guys are not as nice... or maybe it's because you named over 200 staff members
robbie92 Offline
Woo, congrats on the gold!
Stoksy Offline
That was quick...Congratulations Bill!
G Force Offline
Finally, glad to see this released, such a great park, and really a testament to how you have improved.
Voted a 70%, though it deserved a gold, very strong atmosphere, but also a good mix of realism and peep ability. Would have liked to see a little more done with the invert and wingrider, though that adding fences or changing up the terrain under the rides would of added a little. But overall, wonderful park, loved watching it and looking around. Well deserved gold, look forward to seeing your work in H2H.
Cocoa Offline
wow, I thought this park was amazing. underrated. it oozed of colors and atmosphere and life. Its one of the most real-feeling parks I've seen in a while, even if the foliage is a bit simple and the architecture a tad inconsistent- there were parts where it all worked so well that I don't care about the inconsistent parts, like wildcat's station area, the invert area, and many more. you can really feel the dollywood inspiration! For the most part, the themes were strong and well implemented and a true joy to watch. Everything just fitted together so well. I especially loved how cars on the roads moved! that was brilliant. the whole time I went through this park I was thinking... I would have voted this really highly. maybe even said yes to spotlight. I'm not sure. I really loved it a lot, screw intense detailing and realism. you should be proud
Stoksy Offline
Whilst I enjoyed this immensely I can see why it didn't reach the spotlight-levels.
Respect for naming ALL of the fucking staff, ridiculous but I got a kick out of it so clearly worth it
I will say that MCI's point about the entrance is something I certainly agree with, and the same accounts for most of the architecture in the park I think. I just felt that the foliage was most critiqued and you changed that [which looked a hell of a lot better than your previous stuff] but much of the architecture was still a little simplistic and quite small. Having such small buildings for the most part threw off the scale for me a bit, which brought my overall opinion on the park down a bit.
The layouts were generally solid, although I didn't like Blackhawk as much as the others, which helped I think. You're knowledge of parks and coasters IRL definitely helped with the composition of the park overall. Especially features like the outside roads [which people have already mentioned] and the hotels [including interiors - nice touch]. There was a really nice assortment of flat rides and it's great to see the peeps running around everywhere.
The architecture is really my primary critique for this, but I'm sure that with a better bench this will improve dramatically! Massive congratulations Bill, thanks for the streams of this, and all the best with your next project.
Nice touch
Liampie Offline
Coasterbill Offline
Wow! I'm really overwhelmed by the great responses I've been getting so far. Even a year ago I never would have thought I'd win a Gold accolade at NE and I'm thrilled to have won one.
As I said in the Readme I sincerely appreciate everyone who takes the time to leave me feedback, it makes building a lot of fun.
Recurious: Thanks for the feedback! I'm really glad you enjoyed it. I look forward to reading that full review as well if you get a chance to write it.
MCI: Wow, thank you so much for going into so much detail. I can't tell you how much I appreciate that. Anyway, a few comments on your comments...
- I'm glad to hear you enjoyed Rockport so much. Interestingly enough there's not much that remains from the first few years of this park but the few old things that remain can be found here. The restrooms themed to a department store, J's service station and the diner are all basically unchanged since they were built over 500 game years back. Wildcat was the first coaster that was built though the entrance area and last stretch of track was totally changed. A lot of the older areas of the park needed updating but I always liked Rockport for the most part and I'm glad you agree.
- Regarding Buzzsaw waiting at the first launch, You might notice that Buzzsaw was just double closed when the park opens as the 2 trains on the brake run are empty. This is because when the ride starts up the waiting time on the launch track is only a few seconds but it gets a lot longer once the ride breaks down, after that happens the train sits there a bit longer. You probably caught it after that happened... I tried to fix it but I never same across a viable solution.
As far as the flume, this ride was actually quite small for a long time but underwent a really time consuming transformation and I'm really proud of it. I'm glad everyone seems to like it.
- Golden Eagle is meant to be sort of like Freedom Flyer at Fun Spot and those types of coasters never have more than 1 train. Shango has another train but in an effort to s̶e̶l̶l̶ ̶m̶o̶r̶e̶ ̶F̶a̶s̶t̶ ̶P̶a̶s̶s̶e̶s̶ improve the guest experience it's on the transfer track (and appropriately named).
Thanks again for the great review!
Wouter: Thanks! You're a tough guy to impress so I appreciate the kind words.
RCT2Day: Thanks!
Liam: Thanks! Most of the 550+ years were spend re-doing shit and learning things through trial and error but yeah naming the staff took awhile. As far as the wait times (and MCI mentioned this too), I never understood why people obsess over details to the point of what color the trim is on the back of the bathrooms but then all of the rides are set to immediately dispatch once everyone sits down... sometimes even getting block stopped. It's such an easy realistic detail that's always overlooked.
Manipulating guest flow and ride throughput to make the parks and queues lively and it's always been one of my favorite things to do in this game (and it takes FOREVER to get it right). I try to vary dispatches so rides don't spend much time being stacked but I love playing around with this. The bumper boats are actually a case of the cars not being able to get back to the station thanks to zero clearencing though. Oops... lol
CSW: Thanks! I'm glad you liked the staff names.
Faas: Thanks! It looks like architecture will be my next major hurdle now that my foliage is halfway decent. I'm glad you liked the atmosphere though, that compliment coming from you means a lot as you're the king of fun and lively atmospheres.
Kumba: Wow! 85% and Yes on Spotlight? As I told you yesterday I'm blown away. I'm so happy to hear you thought so highly of the park.
Robbie: Thanks! And I hope you read the Readme as without your streams this park still wouldn't be done.
G Force: Thanks!
Coca: The fact that someone of your caliber thought this was borderline Spotlight quality is a huge compliment. I'm thrilled with gold but thanks a lot for the kind words.
Stoksy: You can always be counted on to leave great, detailed feedback on parks, thanks! I'm glad you got a kick out of the staff names. I had fun with that. I'll definitely take your critiques into account on my next project.
Liam: This exists????? I need to download this immediately.
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Thanks again guys, I really appreciate all the great feedback I'm getting on this.
Xeccah Offline
my review on twitch still stands, this park it utter shit