Park / Kidron Park

36 Comments

  • Xeccah%s's Photo

    Your move, Shotguns.


    1LQ7g0K.png

  • Fizzix%s's Photo

    Voted 80% and yes. I loved all the new techiniques and cool little uses of objects around the park. The ways the architecture was put together was very beautiful at times, and a lot of the stations were super top notch. I agree with some of the ride design being a little lackluster however. Overall, I just loved the atmosphere and your style. 

     

    And yeah, Micro Madness next ;)

  • Lotte%s's Photo

    wait, weren't you going to submit it to the reddit competition? just upload it to media fire or something and the /r/rollercoastercontests banner is all yours

  • Xeccah%s's Photo
    yeah i had to set up mediafire and shit
  • Lotte%s's Photo

    funny thing is, i won't finish and majordomo won't finish in time i think. so enjoy your win with pretty much zero competition

  • Liampie%s's Photo

    This is not a good place to discuss reddit shit.

  • Xeccah%s's Photo


    This is not a good place to discuss reddit shit.

     

    agreed, this belongs on ne/rctcirclejerk

  • Steve%s's Photo

    I'm unable to look at this in-game, but from the overview screen this looks so great. Nostalgia vibes through the roof. I would boot RCT back up just for this park. I thought some of the coasters were a little wonky in places, but the execution of ideas and sheer size of this park make it so grand. Excellent work.

  • Jonny93%s's Photo

    My congratulations, gold suits very well in my eyes. I think this one of the best NCSO parks ever. It shows a lot of dedication to finish a single park over such a long building period. I am looking forward to see another NCSO masterpiece from you.

  • Kumba%s's Photo

    Should have been a spotlight. I mean, this is up there will Loopy's spotlight imo and with things he and Pierrot do in LL with no CSO. Maybe it does not scream spotlight, but I still feel that if you need to think about it, you must vote 80/yes.

     

    Your use of objects and track here was AMAZINGLY innovative. Maybe not everything was as amazing, but overall just wow... this is NCSO like we have never seen before.

     

    I do think the ride design and themeing left a little to be desired. Slither was pretty repetitive with its landscape interaction.

     

    My favorite thing was the rooftop minigolf. I loved the entry sign and the skywheel above.

     

    Also thanks for letting me help with the hacking and making the layout for Horus :)

     

    Looking forward to whatever you do next!

     

    85/Yes imo

  • RCT2day%s's Photo

    Thanks, guys

     

    Steve: too bad you can't view it in-game.  But thanks for the praise.

    Johnny93: Don't forget about Inselfieber just yet.  That was a masterpiece itself.

    Kumba: Maybe if I had peeps it would be spotlight but oh well.  Next time maybe.  It was my pleasure to have you involved in this park. Everyone seems to love Sky Wheel so you deserve credit for making that idea a reality.

  • oli414%s's Photo

    Are custom rides allowed in NCSO? Because that cups ride is from AE. Amazing build tho!

  • FLUXtrance%s's Photo

    Wow, I love that NCSO is getting some love, nice work!

     

    Came here to ask, Is this inspired by Busch Gardens Tampa? Judging by the color schemes of the different ride types, I can see some resemblance. Looks nice, excellent work!

  • RCT2day%s's Photo

    oli: I'd say so.  NCSO only deals with the scenery, so paths and rides in my opinion are fine.

     

    FLUXtrance: Thanks man.  I actually started the park after a trip to Busch Gardens Tampa two years ago.  The parking lot, Slither, Horus, and some architecture is definitely inspired by Busch Gardens so yeah you're right.

  • ida%s's Photo

    I love this so much! Even though it contains some amazing NCSO details and awesome theming, it really has a naturel vibe to it, which really makes the park. I love the supports too, they look great, just like all the mildly used trackitecture and the other NCSO uses everywhere. Perfect.

     

    I'm only not sure about the fulltile and invisible paths and the support blocker. Technically they're custom scenery, and i don't like it. I'm sure that they are hackable although it could take more time, which i understand, but it's a tiny letdown for me. Otherwise, great job.

  • Phatage%s's Photo

    I think the path layout was the biggest thing holding this park back. The bulk of the walkways were gridded like a city, which really takes away both simplicity needed to lead guests through the park as well as the sense of adventure you get when you can't always see what's coming up next. Instead, all your great architectural NCSO ideas were showcased in something more like an expo rather than a theme park.

     

    A good park backbone path is like a storyteller to the guests where they literally choose their own adventure. I'm going to go ahead and link you to one of the best park layouts that's ever been built because that aspect of this park has never been fully appreciated due to the awesomeness of its other qualities:

    http://www.nedesigns...ers-of-babylon/

     

    This is a great building block in your career, can't wait to see you improve.

  • RCT2day%s's Photo

    Wouter: thanks man.  There were no support blockers.  And the paths aren't considered scenery so it's still NCSO and makes everything look much better.

     

    Phatage: I agree with you mostly.  The entire park didn't have that feel, I'd say.  But yeah sometimes it felt a little grid-like.  I'll be sure to avoid that in the future.