Park / Whirlwind

30 Comments

  • Cocoa%s's Photo

    ^no, I just think we've had quite a few borderline submissions from newer members recently which have just swayed below. I don't think the difficulty/rarity and quality has changed

  • Faas%s's Photo

    I think it has.

    These are some older designs which scored design (and I'm not saying they are not design worthy):
     

    http://www.nedesigns...1347/excalibur/

     

    http://www.nedesigns...ap/233/ogopogo/

    http://www.nedesigns...645/hammerhead/

    http://www.nedesigns.../513/scarecrow/

    With the last one having 5 votes of higher than 85%.

    While these (including this one) are more recent submissions that haven't won design:

    http://www.nedesigns...amba-vs-taipan/

    http://www.nedesigns.../2533/infineon/

    http://www.nedesigns...park/2876/dusk/

    With the lowest votes being around 40%. (Come on, 40%?)

    So I'm saying it is becoming more difficult to get a design, especially because people are more willing to give things like this

    a 4 out of 10.

  • Corkscrewy%s's Photo
    Cocoa!!!! Damn you!!! Haha I'd really love to hear feedback from those on the panel as to what I can do better and what you liked. I was so vclose this time it makes me sick. Haha
  • geewhzz%s's Photo
    I think if it were done correctly in a waterpark setting it would have easily gotten a 65% or higher from me.
  • JJayMForce%s's Photo
    I definitely thought this was good, and quality work, dude.   I thought it was cleanly built, well detailed overall, and the colors seemed balanced.  I also thought the staff names were witty and funny, and the whole realistic feel of the park was great.
     
    Some things I thought could be improved and really have impressed me were the foliage, architecture, and ideas overall for the park.   I don't know if you rushed a bit in the end,  which may be the case, because I didn't see any litter bins, lamps, or signs in the area too. That just caught my eye because of the realistic nature.
     
    The foliage felt kind of messy to me and didn't look as good as it could've been imo.  The underbrush to the trees were a completely different shade of green, which threw me off.   I did like how thick you made them, and all the little bits spread throughout the park  were nice though.
     
    The architecture was pretty simple imo, and I know you can improve on that in the future.
     
    If there were some more interesting ideas or things going on in the park, I would have probably went 70% ^ easily.   Everything was pretty good, but nothing really set this design apart for me.  Like, there was the ride, paths, some buildings, a bit of a coaster (which actually operated and that was cool) and that was it.  
     
    Sorry man, this is as close as it gets though. I like your style and look forward to what you can make in the future.  
  • chorkiel%s's Photo

    This is awesome, I love it. Reminds me a lot about SSSammy's style.

  • Louis!%s's Photo

    Shame this missed out!

  • Corkscrewy%s's Photo
    Thanks honey

    Thanks to everyone who checked it out. I had a blast building it.
  • Cocoa%s's Photo

    well you'll probably get it next time, especially if you really nail the surroundings

  • Louis!%s's Photo

    Thanks honey

     

    You're welcome :kiss:

  • Liampie%s's Photo

    This was pretty good, but not design worthy in my opinion. Frankly the ride was a little boring to look at, too little movement. It would work really well as a supporting ride in a densearea with more interaction though. The ride itself was well designed. The surroundings were alright, not very interesting honestly, although I admit that it's really cool how you did the woodie.

     

    55%

     

    This may sound weird, but I liked your earlier NCSO parks more.