Park / Blefuscu
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17-September 13
- Views 3,245
- Downloads 584
- Fans 1
- Comments 11

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56.15%(required: 65%)
Design Submission
Fizzix 70% In:Cities 70% Maverix 70% chorkiel 65% tyandor 65% Loopy 60% Pacificoaster 60% CedarPoint6 55% wheres_walto 55% zburns999 55% 5dave 50% Jonny93 50% Arjan v l 45% pierrot 30% prodigy 20% 56.15% -
1 fan
Fans of this park
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Download Park 584
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Objects 165
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Wicksteed Offline
I liked the large open spaces alot and the landscaping and foliage in general. Everything else was solid work but not enough to get you design i guess. And wahts going on with that huge defensive wall just ending in the middle of nowhere?
Good job anyway, also on making me open rct again!
The queue building and station were fabulous.
I didn't like the atmosphere and the station/queue.
I would have voted this 50%.
RMM Offline
Sorry Shotguns, but i think this was a step backwards compared to your previous releases.
I didn't really like the design, it wasn't well thought of imo.
Also brakes to adjust the velocity during the ride?!!
....
All in all... you can do better than this.
I hope your next release will be something inspiring again.
I rather liked the composition, bar the spot of foliage near the entrance to the motion simulator. I felt the achilles heel so to say is the lack of clarity regarding theme. Thank you, by the way.
What did you not necessarily like about the atmosphere? Was it too open and bare for your tastes? Thanks for the input.
Prod got home from a frat party and then voted, I'm sure.
Step backwards? In vision, I'd agree with you, and a lot of rides have trim brakes (which I added solely for rating purposes). Thanks.
My bad on that point then.
I'm pretty sure a lot of them are just used based on circumstances, for example in wet conditions, I know on Swarm, if the train is running at a higher speed due to the wetness the trim brake applies but in normal conditions it doesnt. It's all very technical and done with sensors and shit.
I thought most people knew that. Ah well.
Shogo, I'd say that yes I agree with you, the lack of theme clarity does harm somewhat. I think part of the theme clarity comes from naming the ride. This name, I have no idea wtf it is haha, and that doesn't help clarify what the theme is. Oh, I also thought the path layout could have been more interesting and interacted a bit more with the second half of the ride. But yeah, nice work buddy
Now I think that the name would be more proper for an island theme. But maybe the point was to make the coaster loom over its surroundings, like Gulliver did on the island of little people.