Park / Dusk

14 Comments

  • ][ntamin22%s's Photo
    Things I liked:

    The layout has a certain ballsyness. It is clearly intended as a more-intense flyer, and it sticks with that idea.
    The dusk/dawn play was a good idea
    The main portion of the layout is really very pretty; visually speaking, A+ would flow again
    There's some really nice interplay with the relatively moderate terrain. This is a good example of how just a few trenches or tunnels give a ride a lot of personality, and you don't need a giant land difference to effectively use terrain.
    Transfer details very cool
    The big turnaround with the cliff tunnel is so picturesque.
    I like the idea of the ride station on a path island.
    Excellent foliage work, if a little bland. Very effective at defining the borders of guest space and setting the mood of the area. Plenty of care taken with reeds and flowers.
    Very effective rockwork, I particularly like the stuff out among the footers and the concrete slab for the cliff tunnel support.
    Spot-on station building, very cedar fair. Architecture throughout quite pleasant, every building has some uniqueness but they blend together well.
    Peeps are good, who doesn't love peeps?

    Didn't like:

    Coaster took several elements very fast. Obviously the quarter-loop size is a limiting factor, but it was a little disappointing.
    "Dusk" as a ride name doesn't seem to fit the spirit of the ride, which is pretty intense. It seems to be less about the sensation of flight and more about crazy maneuvers. I have a hard time understanding what the concept was; Dusk vs. Dawn would be a cool concept, but Dawn is a third-tier flat ride that seems like an afterthought. The architecture almost follows a "Night monster attacking the village" theme, but not enough to really say that's how it was intended.
    Would have like to see some planters or fountains or something in the path to break it up a bit.
    While perfectly ok, the architecture wasn't super exciting at any point. I have a hard time imagining what would stick out in my mind as a park guest as symbolic of the area.
    The queue was certainly handled realistically, but with no real interaction with the ride it was still dull.
  • Comment System%s's Photo
  • Scott.S%s's Photo
    I very much agree with Intamin on the title aspect of it. I felt like "Dusk" didn't really play any part in the concept and just rather sounded like a cool name.

    Having said that, I dunno what else to say, Intamin pretty much said everything and I agree with it. Interesting that pierrot was absent for over five votes but returned here to add the low vote.
  • Fizzix%s's Photo
    The panelists aren't out to get anyone...

    I agree with ][ also. While the positives of the design were good(i especially enjoyed the landscaping), the negatives pulled me to 65%. I look forward to more Ling!
  • csw%s's Photo
    I think this received a fairly accurate score, although I definitely could see it as a design. The worst thing for me was the seclusion of the whole layout from the path. Also, it seems pretty cramped, especially the pretzel under the lift. I do like the landscaping and station area, though.
  • zburns999%s's Photo
    Loved how you took some liberties with the layout in order to make it an atypical flyer. Overall, the coaster was very strong. This was one instance, however, where the rest of the map was just so lifeless and without clear direction that the submission suffered as a whole.

    In the end, I submitted my vote almost upset about it being so low. But really, I couldn't see this as a design. It just was missing the vibrancy and life most designs have. Not a bad attempt at all, though. I know you've had a tough run at design attempts lately, but I wouldn't get discouraged. I think you have all the pieces of the puzzle to turn in a nice submission; you have just yet to put them all together.
  • Liampie%s's Photo
    I fully agree with zburns, and I'd like to add that a more developed theme ('Dusk' is an interesting theme, you didn't do much with it) and more interactions would benefit your work.
  • tdub96%s's Photo
    The coaster itself was great, I absolutely love the drop and the first several elements, but I find myself coming to a lot of the same conclusions as ][. The name "Dusk" and its ride-portrayal didn't work too well. The architecture was a plus in my book, but the surroundings needed just a little spark to push this thing to a 65%. I'd have given it 60%, and despite not winning, still considered a solid release in my book.
  • 6crazy6king6%s's Photo
    I love this coaster!!! The lay-out is good and the theming is very nice, but the name..... The name is not good for this coaster. Very nice sub, but can better ;)
  • Six Frags%s's Photo
    I don't see how this isn't design worthy.
    Don't be let-down Ling, you got some great talent and because you were robbed of a design doesn't mean you can't win one in the future. Keep it up, I loved everything about this.
  • ][ntamin22%s's Photo
    Ling is to Designs what Ashitaka was to spotlights
  • Scott.S%s's Photo
    Rereading my first comment I realize I didn't really say anything of any value other than "I agree with Intamin", so I just wanted to add a few words.

    Anyways, the last three parks you've submitted competitively (Aurora, Infineon, Dusk) all have a very refreshing, clean, and polished feel to them as opposed to the "overcrowd every available square with objects" mentality I see a lot in other parks. I'm sorry you're not winning designs with them, I definitely think they're worth it. There's obviously a lot of effort put in.
  • gir%s's Photo

    The worst thing for me was the seclusion of the whole layout from the path.

    Huh? Are we looking at the same thing here?
  • csw%s's Photo

    Huh? Are we looking at the same thing here?

    yeah, that was poorly worded...should've said most
  • Louis!%s's Photo
    I loved the Air-esque lift hill above the path.

    And that first drop is incredible, really well executed, and in my eyes, not at all unrealistic. I may steal that in the future.

    I think the surroundings just aren't the right level of quality for design. You're improving still, which is great, and I'm sure you'll hit the mark soon!
  • 60.77%(required: 65%)  Design Submission
    Percentage of vote: 60.77%
    In:Cities 80%
    ][ntamin22 80%
    chorkiel 75%
    tyandor 70%
    Fizzix 65%
    Kumba 65%
    Liampie 65%
    Pacificoaster 60%
    posix 60%
    zburns999 55%
    CedarPoint6 50%
    Phatage 50%
    prodigy 50%
    pierrot 45%
    5dave 40%
    60.77%
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