Park / BABYLON

Park_285 BABYLON

35 Comments

This park shares comments with 4 other parks(View Parks)
  • deanosrs%s's Photo
    ^ It would help if you responded to all the comments you've already got....
  • sloB%s's Photo
    I couldn't look at any of the RCT1 parks but Wasted Years look like hottness.

    As for RCT2...

    TULA CITY
    This one was very creative and I'm glad to see you imported all the good walls from WW. You also used them very well to make your theme. The theming was great and I loved your flowering choices, but overall this park was too repetitive for me. I got tired of it very quickly. The coaster was pretty good and I liked the placement of the Immelman(I think it was)

    BABYLON
    I have to say that I was very surprised by this one. I didn't expect there to be this much effort put into it, but there certainly was. The hanging gardens, I thought, were great. The theming was there, but I dunno about those coasters. They got the job done, but they were really nothing special, especially that woodie.

    Any way, good job everyone...
  • AustinPowers%s's Photo
    deanosrs: Babylon was nice enough. The larger half was better because the coasters were actually themed here and some of the buildings were quite nice. I thought the grass clashed with the sand too much, and the observation tower building didn't need to use raised land as it did. The fuschia coloured woodie and the flyer were down points for me as they were virtually unthemed. Overall it was a good park though, it just lacked innovative ideas.

    I thought I themed all of the coasters but yes the larger half was better....it was the most recently finished part. I didn't feel I could have a hanging gardens area with sand and I didn't feel I could have the market area in grass...so not sure how I could have made it different and I don’t really see what is wrong with having grass and sand. The observation tower building was the Tower of Babel and the look I was going for had path going around it, hence the raised land…again I don’t understand what is wrong with that. I think the park was innovative since it was my own work I didn’t just follow the parkmaking norm that seems to be what most are doing. I used grass and sand, I experimented with architecture elements, I made it peepable, and I finished with a park that was different and that is why some people didn't like it.

    CoasterkidMWM: Didn't like the coasters in Babylon. Two went 15 mph or below over hills. That's a no no. Babylon contrasted too much, it's certainly better then what I could do, it was kinda of cluttered. It was still a great park though.

    The only time any of the coasters went 15mph or below over hills was in the mid course brake areas. But I dont get good comments about my coasters very often so all I can do is keep trying. Although I have got some pretty good comments about the Babylon coasters. The contrast was to show the areas of Babylon near the rivers and to show the areas that were not. I wouldn’t call it cluttered, I put in as much detailed architecture as I could to get the crowded market look.


    sloB: I have to say that I was very surprised by this one. I didn't expect there to be this much effort put into it, but there certainly was. The hanging gardens, I thought, were great. The theming was there, but I dunno about those coasters. They got the job done, but they were really nothing special, especially that woodie.

    A lot of people have been surprised…it’s not every day that I have a park to release…I put lots of effort into everything I do…I’m glad you liked the gardens and theming…as I said before all I can do is keep working on my coasters, I’ll learn from my club members…
  • mantis%s's Photo
    Here's what I thought of the two rct2 parks:

    Babylon
    Nice park, AP! I loved the way the gardens area fucked with my eyes - one of the features of the new scenery engine is that it's seriously difficult to work out what is at what level, especially in areas like that one where everything is raised up high. It took me a while to figure out what was going on, but, most importantly, it gave a distinct impression of elevation, which I guess is good for Hanging Gardens etc. In principle I liked the steel twister and the giga (the twister more so) but both seemed to suffer from meandering sections where nothing much was going on. For instance, the twister finished its inversions about half way round, and the rest of the ride was just waltzing around inanely, albeit past some nice scenery. The woodie looked poor compared to the other coasters - treed, no buildings for it to interact with, no focus...the flyer was better, but not up to the other coasters. I liked the architecture the most in this park, along with the colours. You were brave to go with big architecture like the Tower of Babel, and I think it paid off! Good job on this park - looking forward to some more focussed coasters in the future (check any of SAC's, Kirii's or JS's coasters to see what I mean...never a dull moment!).

    Tula City
    Ooh, pretty, but suffers from the 'larger than a megapark-area but less-variation-than-ALE' syndrome, as I just thought of calling it. The architecture carries the park, along with the pleasant colours. The coaster had pretty strange colours (did people comment on that in the screens? I can't remember) and a weird layout, but looked fun all the same. The rapids were good, but too hidden! That bit where they emerged underneath the leaking barrels was the best bit, because really it was the only bit on view! Clever little ghost train, which was actually better for being indoors, but apart from that there were a few too many trees and not enough individual strokes of mastery that I thought could have pushed the park towards 'brilliant'. Iris is right - if you make a full park where each area is as good as this, then you're definitely on to something. Congrats on the runner-up, though - your resume is looking really slick!


    Nice round of runners-up IMO, and i'm looking forward the the spotlight!
  • sloB%s's Photo

    The coaster had pretty strange colours (did people comment on that in the screens? I can't remember)

    Ya, originally, the coaster was a goldish brownish thing that people said was too much like the area, so he changed it to a vibrant red and yellow looking thing. A little strange but interesting nonetheless.
  • CoasterkidMWM%s's Photo
    Sorry about that dude, I didn't know that was a MCBR. Still a great park.
  • Twisted%s's Photo
    Thanks for the comments everyone. I really appreciate it.

    mantis you'll be happy to know i am using rides more :)

    Action Zone was awesome but as others mentioned the theme did get boring. Break away from this kind of theme and you could make some great stuff. I look forward to your next park.

    Foreign Legions wasn't really my type of park. I wasn't keen on the Dunlun area as there were far too many flat roofs for my tastes. There were also too many trees. Apart from that it was a nice looking park.

    Thanks again.
  • Ozone%s's Photo
    I looked at Wasted Years and Action zone so far, I really liked both. Action zone was all a single theme, which got a bit tedious to me, but I enjoyed the colors just the same. Nice job with the coasters, I would suggest not using excessive B&M track in your next park though :).
    Wasted years was great, just the feal of the park when I opened it up was awesome. Twisted's best work for sure. Can't wait to see your next park.. released that is.

    Great Job to eveyone, I'll comment on the others if I get time to view them.
  • Kumba%s's Photo
    Tula City - this made me think of euroscape, the archy was repetitive and the coaster was not very good. but was euroscape a bad park? no. it was not, and this is eitheir. your themeing was nice and i like how complex the archy was, my only beef is the coaster the coler was bad, yes with B&Ms the coler should stand out a bit but this was just to bright. 8/10

    Babylon - Very good archy, i liked the market are alot and the gradens were awsome, however like Tula i did not like the coasters, they just did not seem realistic to me, the colers in this park got crazy at some points and distraced me from the skill you have with archy. overall its a good park, but please work on your coasters a bit more, you not that far off. 7.5/10
  • Liampie%s's Photo
    First time I've taken a proper look at Foreign Legacies. Tony is awesome, I like his minimal quaint style a lot. Nice surprise was the pseudo-Dutch area. Don't know what was going on there with the ski theme with primitive google translate Dutch names in a not very Dutch landscape, but still, funny surprise. Why are Dutch themes so rare in RCT? We're always getting Mexican and German themes and stuff, but never Dutch! :( Back to the park: it had more good naming. Sir Iris the Smelly Ray, and The Titled Kilt Restaurant & Pub with a tilted kilt sculpture in front? This shit is great.
  • Cocoa%s's Photo

    I'd love to do a Dutch theme, but all the dutch players would just shit on it :D

     

    or maybe I should call it a dutch oven

  • posix%s's Photo

    Liam, go on the old site or FTP and look for Tony's (aka KumbaMaster (=the original member called "Kumba" here)) "Avalon". Used to be my absolute favourite park when I discovered NE. Has a suspended mouse by Natelox in it called Spear that is totally golden.. Still special today I think.

  • Liampie%s's Photo
    Will check that out soon, it sounds great.

    Also I just emailed Tony. Shameless fanmail.
  • Cocoa%s's Photo
    Oh shit i remember some fantastic work by kumbamaster...is any of it in the db? On mobile now (on plane, actually)
  • posix%s's Photo

    Most of it isn't. We need a task force to finish filling in all the leftover NE3 files (which are mostly leftover NE1 + 2 files) into the DB. Like, we don't even have Laramie Lake in here.

  • Liampie%s's Photo
    Posix, check the admin section. I'm willing to upload loads of old parks, at least the LL ones are easy!