The atmosphere in all of these screens is very nice. I also really like the colours used, they really give off that DisneySea vibe. You have a lot of really cool details/ideas, but one thing I would suggest is try to vary your building forms a bit more. The ones you've shown look to be 2x2 at the most. I am really looking forward to more!
@jusmith: thanks, and I have another project going where I really try and vary things up a lot. And I'm working on it on this one too, there are actually way more unusual shapes than 2x2.
For the inagauration of this threat as my general purpose work threat, heres some RCT2 goodness! Don't worry though, I spend way more time in LL.
First up is a teaser bit from my rct2 design nightingale which I have just decided to pick up again.
Next is a bit of New York (I hope it speaks for itself though) in a probably-abandoned fantasy park I started. However, most of the ideas will probably get put into something else.
Um, yeah that second screen really is great, minus the small unfinished portions. The flat, textureless wall really makes the orange pop a bit more than it should, but it doesn't entirely ruin the screen. It simply draws the eye toward the center a bit too much, almost as if I had to fight to look away.
Seriously though...that second screen is pretty sweet.
And, what's with all the recent comments on people's screens that seem more like artsy-fartsy critiques of paintings or photographs than evaluations of an RCT theme park in progress? "It simply draws the eye toward the center a bit too much, almost as if I had to fight to look away". It's just a sampling of a section of his latest video game project that he wants us to see. Not some fucking avant garde preview of an upcoming gallery showcase. Do you guys have your pinky pointed out while you type this shit too? I'm pretty sure that NO ONE really thinks about the overall composition of each screenshot and what it "says" to the people that view it.
While it's technically nice, the second screen only felt like New York because you mentioned that it was New York. I'd love to see someone really capture that feel. New York is gritty, chaotic, vibrant, lively, dirty, bustling, etc. I get none of those from this screen. The only thing that feels anything like New York to me is the fire escape, and even that could be executed a lot better. I don't know, the colors and sense of semi-sterility kinda kill any New York-ness I could've gotten from that screen. That purple and orange just don't fit for me.
C'mon man, if you take a theme, especially for this "fantasy park," go all the way with it! Give me trash, dirty-water dogs, rats, bustle, urban chaos...
Your work is getting cleaner and cleaner, and even more colourful as well. I like both screens, but the second one is my favourite. Not exactly New York like Robbie explained, but it does feel a bit like a (random) American city during the first years of the 20th century, although slightly more colourful. You can give it a gangster theme perhaps? Anyway I hope you recycle it, because it looks pretty damn good.
@kong: awesome comment right there. though nin was actually right, i made the building big and the center of attention for a reason. it looks better in the rain though with the even darker orange and purple
@robbie: well I knew the "new york" bit would be the weakest part of the project, as i just don't have an eye for all of the little fire hydrants and realistic details and all that stuff that probably should go along with a new york theme. I don't really want to go into more details as to the nature of the park, but this really would have been a minor section. and anyway I basically have called it off
Cocoa, I stand by my comment that you were one to watch from a bout a year ago, I think this is going to be a very good year for you. You're my favourite player right now.
excuse me k0ng? That could totally be applied to theme park design as well. Unless that particular building was meant to be a foal point, I see no need to consistently draw people towards it who simply want to walk down a street. It acts like a magnet to people as all they see is this glowing orange block of a building.
And, what's with all the recent comments on people's screens that seem more like artsy-fartsy critiques of paintings or photographs than evaluations of an RCT theme park in progress? "It simply draws the eye toward the center a bit too much, almost as if I had to fight to look away". It's just a sampling of a section of his latest video game project that he wants us to see. Not some fucking avant garde preview of an upcoming gallery showcase. Do you guys have your pinky pointed out while you type this shit too? I'm pretty sure that NO ONE really thinks about the overall composition of each screenshot and what it "says" to the people that view it.
Well, my pinky is out, but I can't speak for everyone.
That said, if you don't know how to compose a picture that's likable, you'll never make a park that's visually appealing either. Being pretentious about our pretension isn't really the way to go about solving it either.
328 Comments
jusmith Offline
SSSammy Offline
Liampie Offline
I'm sure this park is going to be great!
Cocoa Offline
Cocoa Offline
First up is a teaser bit from my rct2 design nightingale which I have just decided to pick up again.
Next is a bit of New York (I hope it speaks for itself though) in a probably-abandoned fantasy park I started. However, most of the ideas will probably get put into something else.
RMM Offline
pierrot Offline
musicman Offline
nin Offline
K0NG Offline
Seriously though...that second screen is pretty sweet.
And, what's with all the recent comments on people's screens that seem more like artsy-fartsy critiques of paintings or photographs than evaluations of an RCT theme park in progress? "It simply draws the eye toward the center a bit too much, almost as if I had to fight to look away".
It's just a sampling of a section of his latest video game project that he wants us to see. Not some fucking avant garde preview of an upcoming gallery showcase. Do you guys have your pinky pointed out while you type this shit too? I'm pretty sure that NO ONE really thinks about the overall composition of each screenshot and what it "says" to the people that view it.
robbie92 Offline
C'mon man, if you take a theme, especially for this "fantasy park," go all the way with it! Give me trash, dirty-water dogs, rats, bustle, urban chaos...
posix Offline
SSSammy Offline
favourite player on the board right here.
Liampie Offline
Cocoa Offline
@robbie: well I knew the "new york" bit would be the weakest part of the project, as i just don't have an eye for all of the little fire hydrants and realistic details and all that stuff that probably should go along with a new york theme. I don't really want to go into more details as to the nature of the park, but this really would have been a minor section. and anyway I basically have called it off
and to everyone else thanks
J K Offline
pierrot Offline
nin Offline
I'll comment how I want to, okay?
Midnight Aurora Offline
That said, if you don't know how to compose a picture that's likable, you'll never make a park that's visually appealing either. Being pretentious about our pretension isn't really the way to go about solving it either.
Cocoa Offline
@jk: thanks, considering I actually get anything done. which is never likely.