Park / Cocoas Unfinished Parks 2013

Park_2805 Cocoas Unfinished Parks 2013 Park_2805 Cocoas Unfinished Parks 2013 Park_2805 Cocoas Unfinished Parks 2013 Park_2805 Cocoas Unfinished Parks 2013 Park_2805 Cocoas Unfinished Parks 2013 Park_2805 Cocoas Unfinished Parks 2013 Park_2805 Cocoas Unfinished Parks 2013

328 Comments

  • Cocoa%s's Photo
    btw, someone way back asked for the google maps of the picture I took. I found the adress of the right building, the tartempion restaurant

    15 Rue du Mont Cenis, 75018 Paris, France
  • RMM%s's Photo
    gorgeous as usual.





    but these flat-textured awning that people are starting to use are hideous.
  • Pacificoaster%s's Photo
    Love it.
  • Highball%s's Photo
    Wow, awesome work. Seeing this makes me want to start brainstorming my World Showcase project again. Definitely hope to see more than just you messing around with this.
  • Cocoa%s's Photo

    but these flat-textured awning that people are starting to use are hideous.


    definitely agreed. but what should I use instead? are there better awnings in that shape?
  • RMM%s's Photo

    definitely agreed. but what should I use instead? are there better awnings in that shape?




    wooden coaster track with car ride over the top of it, obviously.




    oh, fuck, wait a minute...
  • Louis!%s's Photo
    My issue is that somethimes when you add colour to a certain texture it makes it look cartoony, and no longer fitting to the theme or setting.

    I also think that the scale is HUGE!

    It's nice though.
  • AvanineCommuter%s's Photo
    I love it. Looks like Paris with a splash of color.
  • Steve%s's Photo

    holy fucking shitballs

    this.
  • Wanted%s's Photo
    :drool:
    :drool:
    :drool:
    :drool:
    :drool:
    :drool:
  • chorkiel%s's Photo
    It's perfect. Pure perfection.
  • JJ%s's Photo
    Wonderful work cocoa, it's really great, just thinking back and seeing how much you've improved over the last few years, amazes me, great little story. :)
  • Six Frags%s's Photo
    You need some diagonal path tiles :p
    I've made a workbench for h2h6, and it included new path objects, including the bricks you've used in your screen, and they also have the same texture on all 4 views so you don't get a checkered pattern when you turn the objects..
    This is v(ersion)4, but when I find time I'll post v5 of my workbench project (have to include some new objects I made for h2h6)..

    Posted Image

    Attached File  SFSG path theming.SV6 (793.64KB)
    downloads: 127

    If people are interested I can post all of v4 of my workbench project in the cs section..

    Screen looks amazing btw, I love your style, so much atmosphere!
  • Ling%s's Photo
    I don't "get" diagonal path tiles. I know they have to be recessed to make the clearances work out, but then you have half a tile lowered and you either have to cover it with a random land tile lump, foliage (covering the diagonal tile almost completely, rendering its existence moot), or cover the other half with a different path type, and pray it doesn't glitch horribly.
  • Six Frags%s's Photo
    ^No, most people use the lower (large) scenery function in map object manipulation for lowering diagonal MT path objects on (diagonal) land.
    However, with the group i just posted you can use the 1/4 (diagonal) objects, and you don't have to lower land.
  • Arjan v l%s's Photo
    Thanks a lot Six Frags. :)

    I didn't even knew there where so many quarter tile paths, those will be usefull for sure!
  • Six Frags%s's Photo
    ^I made them especially for h2h6, so most of them are new, altho Toon made some 1/4 tile path objects too a long time ago.. I found that out after I made these objects tho, and he only made the tarmac and crazy ones I think..
  • Cocoa%s's Photo
    oooh, those paths look lovely. definitely will steal the grey stone and red brick ones too. paths are something I wish I had more of, there aren't a whole lot of good ones and I don't want to look monotonous. same with windows :p
  • AvanineCommuter%s's Photo
    Man I wish you had posted this earlier sixfrags. I've been having a lot of problems with the diagonal paths and this would solve all my problems. fantastic. back to parkdat... which is a fucking pain the ass.
  • chorkiel%s's Photo
    If only there wasn't a limit to the amount of objects a bench could include.. :(