Wow, awesome work. Seeing this makes me want to start brainstorming my World Showcase project again. Definitely hope to see more than just you messing around with this.
Wonderful work cocoa, it's really great, just thinking back and seeing how much you've improved over the last few years, amazes me, great little story.
You need some diagonal path tiles I've made a workbench for h2h6, and it included new path objects, including the bricks you've used in your screen, and they also have the same texture on all 4 views so you don't get a checkered pattern when you turn the objects.. This is v(ersion)4, but when I find time I'll post v5 of my workbench project (have to include some new objects I made for h2h6)..
I don't "get" diagonal path tiles. I know they have to be recessed to make the clearances work out, but then you have half a tile lowered and you either have to cover it with a random land tile lump, foliage (covering the diagonal tile almost completely, rendering its existence moot), or cover the other half with a different path type, and pray it doesn't glitch horribly.
^No, most people use the lower (large) scenery function in map object manipulation for lowering diagonal MT path objects on (diagonal) land.
However, with the group i just posted you can use the 1/4 (diagonal) objects, and you don't have to lower land.
^I made them especially for h2h6, so most of them are new, altho Toon made some 1/4 tile path objects too a long time ago.. I found that out after I made these objects tho, and he only made the tarmac and crazy ones I think..
oooh, those paths look lovely. definitely will steal the grey stone and red brick ones too. paths are something I wish I had more of, there aren't a whole lot of good ones and I don't want to look monotonous. same with windows
Man I wish you had posted this earlier sixfrags. I've been having a lot of problems with the diagonal paths and this would solve all my problems. fantastic. back to parkdat... which is a fucking pain the ass.
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Cocoa Offline
15 Rue du Mont Cenis, 75018 Paris, France
RMM Offline
but these flat-textured awning that people are starting to use are hideous.
Pacificoaster Offline
Highball Offline
Cocoa Offline
definitely agreed. but what should I use instead? are there better awnings in that shape?
RMM Offline
wooden coaster track with car ride over the top of it, obviously.
oh, fuck, wait a minute...
Louis! Offline
I also think that the scale is HUGE!
It's nice though.
AvanineCommuter Offline
Steve Offline
Wanted Offline
chorkiel Offline
JJ Offline
Six Frags Offline
I've made a workbench for h2h6, and it included new path objects, including the bricks you've used in your screen, and they also have the same texture on all 4 views so you don't get a checkered pattern when you turn the objects..
This is v(ersion)4, but when I find time I'll post v5 of my workbench project (have to include some new objects I made for h2h6)..
SFSG path theming.SV6 (793.64KB)
downloads: 127
If people are interested I can post all of v4 of my workbench project in the cs section..
Screen looks amazing btw, I love your style, so much atmosphere!
Ling Offline
Six Frags Offline
However, with the group i just posted you can use the 1/4 (diagonal) objects, and you don't have to lower land.
Arjan v l Offline
I didn't even knew there where so many quarter tile paths, those will be usefull for sure!
Six Frags Offline
Cocoa Offline
AvanineCommuter Offline
chorkiel Offline