Park / Ruishi

46 Comments

  • Louis!%s's Photo
    BECAUSE I HAVEN'T UPDATED THEPOINTS MANUALLY!!!!!

    corrrrr I think I say this every time an accolade is released
  • Arjan v l%s's Photo
    ^^ Maybe make a notification in the homepage.;)
  • Airtime%s's Photo
    It definitely helped not watching the last few streams when you was finishing this up, made the release more of a surprise.

    You know this amazing and that I love it. The architecture is perfect as well as the ride design. The colours used are brilliant giving a really vibrant feel whilst fitting the theme (I think) perfectly. Nice to see a S&S launcher design.

    The only thing that really stopped me from giving you a good 10% higher was that the rides constantly broke down. There's ways around that by hacking differently etc. I think I had to reload the design several times to get the coaster to make it all the way down the launch without breaking down.
  • zburns999%s's Photo
    A fantastic design, no doubt. Technically speaking, it's nearly perfect. The colors were excellent, and I loved the use of the black rocks.

    One thing I noticed, though. I really felt like the area of the larger park represented on this map could have used one signature building. I think of Busch Gardens Williamsburg. The Globe Theatre, the Festhaus, the Piazza...each park section has a signature piece of architecture. I felt that one prominent building would have been a nice staple for the area, and would have made the map itself a bit more memorable, as the coaster really stole the show more than it needed to.

    Not a big gripe. Just a suggestion. Awesome design!
  • geewhzz%s's Photo
    sew gewd
  • Steve%s's Photo
    I can't believe this map was only mere points better than Fenrir. You sure this is correct? Can we get a recount or something? I mean I understand I voted 95% on this, but I'm going to look past that.
  • Xeccah%s's Photo

    This is still probably my favorite work from you, even when playing with you in H2H, because it shows both your panelist-tested metagame while being some of the more adventurous work you've done in terms of color, ride design, and theme. It's very atmosphere conscious and you've used what would have been typical, banal simple structured buildings. and formed them in interesting way. The only thing that keeps this away from 100% material is that there's not enough context clues to tell me every structure's given purpose in its enviroment.