Park / Streets of New York: Drift Edition

Park_2722 Streets of New York: Drift Edition

5 Comments

  • Comment System%s's Photo
  • geewhzz%s's Photo
    This was made for whzz kids h2h5
  • Airtime%s's Photo
    Really? I almost feel like I've seen it at RCTAvenged or something, got to be wrong then.

    That drift car idea is crazy. The way it works is brilliant, it's not perfect but it's so good. I'd love to see something finished using that idea. How does the car move fast permanently without losing hardly any speed as well?
  • Loopy%s's Photo
    This was such a great idea, I just wish it was finished.

    Airtime, if you set any coaster to the LIM launched operating mode it will use all straight track as launch track.
  • Airtime%s's Photo
    Thanks Loopy. I didn't know that, nice trick I guess.
  • ][ntamin22%s's Photo
    This one has been haunting me for a while, and every time I tried to pick it up again the sheer volume fence-stacking staring me down stopped me cold. I doubt I will ever find motivation to finish it, but anyone who wishes to borrow the ideas or use the map is free to; I'm just happy people find it interesting.

    As Gee mentioned it was originally the round5 park for the WhzzKids - huge thanks to the team for their support and feedback when this was actively being worked on. :mantis:
    The drift hack came about by messing around on a map full of hack ideas in the good old Roomraider style; to recreate it, send a suspended swinging or suspended single-rail train through a lie-to-fly element (lay-down coaster track). The game has no train images and substitutes steel RC, but they still move like suspended trains, causing right-hand turns to be mariokart powerslides. (Hence the lack of left turns in the layouts.)

    Points of interest-
    highway overpass
    hotel lobby
    furnished bookstore and starbucks
    city hall dome
    highway signs
    road signs and markings