Park / Rift Valley

Park_256 Rift Valley

45 Comments

  • sloB%s's Photo
    I'm seriosuly still in awe. This is easily the best piece of work ever completed in RCT.
    Mala, you really are in a league of you own.

    Trying to go through everything is pointless, but in short, I love everything.
    Congratulations on a fucking brilliant park my friend. Please keep building for us.
  • BchillerR%s's Photo
    I thought the park was awesome despite a few things. Everything looked nice, the themeing, the coaster lay outs, just everything... the use of the 1/4 blocks was sick. One thing I didn't like was the dueling coasters, one by itself would have been cool, because you have more unique coaster designs than anyone else, and you can still manage them to look good, however, I think that if you're going to build dueling coasters, each coaster should take a completely different path (Evil WME's inverts being a good example.) All in all, awesome job.


    BchillerR
  • PBJ%s's Photo
    mala is again one of the best Parkmakers. Escalante River Falls is still one of the best parks i ever saw in my life. this park is again a great piece of work. the wholo arc is just WOW the coasters are super. like i said before Mala is THE parkmaker in the world. so Cbass must eat his heart out whit his park. it can´t be better than this one... so cbass i will see how you beat Mala... :it:
  • Jacko Shanty%s's Photo
    Good God, this was amazing! It baffles me that more people don't build in this style because it's so fun and there's so much there. I loved every ride.. you made each one fit perfectly (4 large coasters!).. thanks largely to your amazing skill with 1/4 blocks. I loved the coasters.. especially the duelers. It was never boring to look at them.. even on the lift hill. And then those supports.. just incredible. I really liked the rapids rides.. and how you fit them under the invert's lift hill.. the supports on the invert become a theme to the rapids! Also, the drop on the water ride through the duelers' supports just looked awesome. Probably one of my favorite little details you had here. The woody was awesome too.. I loved the use of trees in between the station - it looked almost oriental. Ok, so pretty much everything was great. You are amazing at architecture.. and I hope you continue with RCT2 in the future.

    Poor cBass.. he has a lot to live up to. :)
  • RRP%s's Photo
    quite an inspirational park to say the least,after viewing i felt a sudden urge to get all those old woodies that not many have seen and make something,ive not started yet but i might :)

    ifeel a tiebreak coming on i think,isn't x entering? ???
  • Turtleman%s's Photo
    Looks like I lost the bet Steve...

    Oh and the station for Equinox is the single best architecture ever created.

    Period.
  • Roomie%s's Photo
    Dear Mala
    You are still my god...
    From Roomie


    I may not be able too view the park but the screens are enough. Those duelers look incredible and the archy is amazing.
    Oh how i wish i had any RCT...
    Roomie cries
  • Ride6%s's Photo
    ^ You don't have any RCT!? What are you on vacation with a laptop or something??? I mean you've build in both games roomie, so we know you have them.

    ride6
  • Butterfinger%s's Photo
    Well. I opened this park fully expecting to, once again, completely not understand whats so great about it. Interestingly, I loved it. Calling this the best use of 1/4 tiles ever would not be an understatement at all in my book.

    Things I particularly liked were the way rides interacted with one another; The rapids going through the station of the invert, the chairlift part of the support structure of a coaster's loop (forget which one), ect. The way you used bridges was amazing as well. The custom supports were not only very creative, but beautiful as well. Some of the structures I am just in awe of, to say the least.

    What I don't understand is your chosen theme. I don't think it compliments your style at all. A rustic theme just isn't very convincing with so many giant, dark, sinister looking structures looming overhead.

    I do get very tired of all the mala worshipping to be completely honest, but at least now I can sort of understand what all of it's about. I guess I'm just jealous of it, theres no other explanation 8@


    Congrats.
  • gymkid dude%s's Photo
    heh. The antique cars in your park was better than the entirity of my measly entry.

    I wonder what mala thinks about. "I have an idea...let me make a kick-ass invert with brand new supports, then under those supports I want a rapids ride...good idea, then itll interact with a river ride...oh, and I wan't a chairlift fucking station with a path on top of it through one of the big loops, supported by awesome supports, and oh yeh I'll throw in some insane duelers with 2 pairs of double inline twists through large loops...oh and just for kicks I'll make a woodie. k."

    Sheesh...congratulations, I would say that I expect immitation, but I think the skill required to even carbon copy this thing would be too great for most people.
  • Zephyr%s's Photo
    I don't know what to say... Everything was amazing, the crazy coaster layouts with excellent custom supports and their interaction with the rapids and other rides, the inventive use of 1/4 tile scenery pieces (see the station for Equinox), the landscaping, and pretty much everything else about the park.

    In short, it was good :) Congratulations on completing such an amazing park, I hope you enjoyed creating it just as much as we're enjoying drooling over it. Great work Mala.
  • Turtleman%s's Photo
    Dude. I can't believe it. I even had a dream last night that I went to SFMM with Mala because of this park... Weird yeah?

    This is like the greatest park in existence. It reminds me of something... The atmosphere... I don't know what though.
  • Tech Artist%s's Photo
    What I really love about this park is the amazing structures. They were just jaw dropping and really show the talent you have. The main buildings were awsome but some of them reminded me of Escalente and weren't all that new but still very good. The best park was the station for Equinox. That was the best part of this park, it is literally jaw dropping. You use 1/4 tiles almost as good as cBass does.
    Everything you made with them in this park is amazing and stuff like this is what really makes me love your parks.
    The coaster as usual are amazing and work very well with all those amazing structures and the supports were just as awsome. Overall it was an awsome park. My rating: 9/10.

    I wonder what park you will hit us with next and leave us sitting in our own drool..... :|'''' :D
  • vTd%s's Photo
    Explanation is easy... I thought it was pretty good, but not much more. I've never really been a fan of mala, and this park didn't really give me any new reason to be.
  • natelox%s's Photo
    What is there to say, but wow. I think vTd has some explaining to do. Although I haven't seen the winning park yet, this park is definetly worth a second or first postion. Now you know what I felt like when you won the High Roller competition, only being vTd'd didn't really hurt your position that much. Anyways, the park was great. Your landscaping is always perfect and your rides are, well, perfect. When I first looked at "Psycho Speedway", and noticed it's full launch lift hill, I said "you gotta be kidding me". But no, you weren't kidding. What a great race/duel of a coaster! The speed was incredible, and of course, leave it to Mala to create the most perfectly timed racer/dueler out there. Next came "Mount Wood", now what is one of, if not my most favorite wooden roller coaster out there. I love the fact that getting high speeds around the first few steep banked curves isn't enough for you. No, about half way through the ride comes the largest drop and you're going forty at the top. The "Nemisis Factor" was very cool too, arriving at the station to find you've still got hundreds of feet of gut churning roller coastering until your ride ends. "Equinox" was my least favorite roller coaster. It got a bit slow in places, esspically the cobra roll, and just didn't capture my intrest that much. That, and your use of textures hurt the park a bit. I find Toon's peices to be very matte, and if they're overused, you can't get any texture. And a lack of texture in your architecture hurts it. That is really my only critisism. I honestly wasn't a huge fan of Escalente River Falls, and I'm not going to say this was your best work (Mount Sinister has that title), but you still inpsire me with everything you touch.
  • Roomie%s's Photo
    Heya again.
    Ride6. Im on a gap year in thailand hence the lack of anything from me. No RCT till september

    Anyway. i cant stop looking at these screens. From screens alone for me anyway this should of been top. Might be something todo with the godly status of mala in my eyes though.

    ALthough CBASS damn man where did u come from. friking awesome
  • Mala%s's Photo
    Hey all!

    Thanks for the awesome reception, I had an incredible experience creating Rift Valley and participating in NEPT. First place would have been nice, but coming in under cBass is fine with me....for now. :p
    I was going to post a little explanation of my thoughts and feelings about the small world of Rift Valley but I figured it would be fun to hear how you all interpreted what is going on there. There is an inherent storyline as cryptic as it might seem. I would be most curious to hear how some of you interpreted the surroundings and if the atmosphere helped bring you there.
    Hint: Although I did get the Rift Valley name from the region in Africa of lake Malawi, Lake Tanganyika and Lake Victoria and the home to my favorite fish the African Cichlids, this park only shares the name with this region and nothing else except for it's geologic function and valley creation. I actually envisioned this park in the U.S. I guess that is what I get for not having the time to construct a readme.
    Anyway, tell me your interpretation of what is going on in Rift Valley if you like. Then I will let you in on what I was thinking and what influenced my construction. Maybe this will be fun for some of you creative folk like Cork.

    Anyway, Congrats to cBass, I laughed out load and gazed in awe at what your 100% unique mind has created. Muff Diver and Thruster took guts. Obviously you have guts because everything you do is so over the top creative. Don't ever change dude. I love what you do.

    I found a lot to like in many of the entries, but my absolute favorite moment in the entire contest was watching Butta's angry drunken swan for the first 10 times. It was not laughter coming out of me but hysterics. In all my years of playing RCT, I have never laid in bed at night and laughed out load as I thought of a park. I absolutely loved meeting the Platypus! Your mind is a hilarious place.

    Thanks all,
    hope to hear some interpretaions...

    Mala
  • catalyst%s's Photo

    Hint: Although I did get the Rift Valley name from the region in Africa of lake Malawi, Lake Tanganyika and Lake Victoria and the home to my favorite fish the African Cichlids, this park only shares the name with this region and nothing else except for it's geologic function and valley creation. I actually envisioned this park in the U.S.

    Hint: There's an amazing cichlid show going on in Denver right now. Water chemistry near some parts of the cordilleran rift on this continent is identical to some parts of Malawi.
  • mantis%s's Photo

    The "Nemisis Factor" was very cool too, arriving at the station to find you've still got hundreds of feet of gut churning roller coastering until your ride ends.

    What ride is this?

    -------------

    I can't imagine anything better than this park, but that will probably only last until your next. For me, Escalante marked a departure from your normal style (style? crap word). This is a return though - the cultish, sinister edge is definitely there like it was in Mountain Beach and Malaworld. The feeling that something quite mysterious is going on under the sheen - here it's much more apparent than in MB, I felt. The Skell Society is the root of it, I imagine, because that one building with the spiral tunnel inside seems to be the distilled version of several other buildings in the park (including that incredible Equinox station...like Gaudi-meets-Gehry-meets-Goth). I'm going to have to wait for you to explain the four-coloured quadrangle and the Iguana, if indeed they have explanations. And the strange rural type housing in the corner. Do you live there?
    Again the coasters are unmistakeable, although I don't think they are your best. Mt Wood was sidelined, it seemed. Equinox seemed to be there for the symbolism in the loops and cobra roll (reminded me of the type of thing you get in old burial tombs, where the sun shines through the door at Midsummers). Psycho Speedway(s) were moving, but again I didn't like the initial drop/turn combination, although in a map that size you have to make sacrifices. Going over it again like this, I can't say much for the coasters at all, really. They did their jobs, though.
    It was the buildings I enjoyed the most - the station i've already mentioned was the single best, although the entrance area was a joy to look through because of the variety. And of course, great shrubbery/lawn work, because it goes unnoticed just as it should.

    Please explain, but don't spend too long explaining, because you could be using that time to do other things that would have much more lasting impact on me. Rift Valley and Epica are definitely two of the most thought-provoking parks i've encountered, and have made this competition more than enjoyable - it's been Interesting.

    Thanks, Mala.


    (It has just struck me what the feelings I get from this park remind me of - playing Broken Sword.)
  • AustinPowers%s's Photo
    Quite a lot to look at in this park. I think that this park is much more cluttered than Escalante was and could have benefitted from some more organization. The entrance was really cool. The BBQ building was simply amazing. I love how you dressed up the haunted house...it looks much better with the added elements. I didn't like any of the brown buildings except for the Mount Wood station and the twist building. Equinox is a great coaster with a station that is some of the best architecture I have seen in rct. I loved how you had the rapids going under the coaster supports...amazing supports throughout the park btw. Psycho Speedway had some very cool elements and was really well done. I think the whole park would have looked better if the land type had been dirt instead of grass....I think the green clashed with everything else too much. Amazing park regardless.