Park / MagicVille
- 05-October 12
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Maverix 40% AvanineCommuter 35% Coupon 35% In:Cities 35% wheres_walto 35% tyandor 30% Casimir 25% Goliath123 25% Phatage 25% Sulakke 25% Pacificoaster 20% chorkiel 15% posix 15% robbie92 15% pierrot 10% 25.77% - No fans of this park
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3 Comments
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Ling Offline
You had no handymen, and several rides were broken down and unable to be reached by mechanics. Ride designs were awkward with little flow, ride names didn't really make any sense, you didn't have any themes other than generic ride-specific ones, and in general the whole park is really, really confusingly laid out. None of your coasters had smooth block brake setups, which makes me wonder if you even know how to do that. It's very distracting when trying to watch them, and trying to take these at realistic face value, stopping at the top of the lift for thirty seconds is just annoying. And then again at the MCBR. And then again at the station. It's really poorly done.
The ride I feel like I would like the most is Ice Rage, except for, again, the block brake timing, and that extremely drawn-out and awkward first drop. There were a few notable hacks, particularly the stations and entrance/exit huts on Vertical Showdown, but I think you need to worry about developing the composition of your park and your rides' surroundings before you worry about creative hacking.
Foliage seemed haphazardly picked and placed, with no underbrush to speak of. I also feel that, in general, the park was too "overgrown", and your tropical island thing just confused me. If nothing else I appreciate the scale of your park, but I would prefer to see you focus on improving the details and surroundings of smaller-scale work.
molemaster43 Offline
I agree on the part of mechanics. I would assign the patrol area of mechanics at the ride exit for each ride so you can minimize downtime. Some of the layouts seemed a little bit sluggish, particularly the racing powered coasters. The queue lines were a bit atrocious. They were huge. They were just WAY too big. The layouts all looked nice at a few points, but overall, weren't that great.
There was one thing I particularly loved, and that was Vertical Showdown. The idea of it was really cool and was executed great.
Basically, I agree with pretty much everything Ling said. I'd say make another park, but on a smaller scale. Start with a few small parks, and then expand from there.
SuperLortie Offline
it was my first big park project so yes it will have alot of mistake and other stuff.....but you didnt see my medium size park.....this is just horible lol