Park / Great Escape Colorado
- 12-October 12
- Views 12,066
- Downloads 991
- Fans 5
- Comments 46
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63.85%(required: 60%) Silver
Airtime 90% Goliath123 80% 5dave 70% geewhzz 70% Jonny93 70% Fizzix 65% Loopy 65% posix 65% BelgianGuy 60% Dimi 60% pierrot 60% Gwazi 55% Liampie 55% RMM 55% robbie92 55% 63.85% - 5 fans Fans of this park
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46 Comments
posix Offline
Very nice park. Felt as though it was modern (peep-friendliness, level of hacking) and oldschool (design choices) at once. I liked it.
Nice use of virginia reels by the entrance, later became a bit repetitive. Really liked your custom rides. Especially Moser. Haven't seen that ride done like this in LL.
Gwazi Offline
Comment System Offline
Goliath123 Offline
Liampie Offline
All in all, a good park though with a lot of unused potential. You've got the outlines of a very memorable park, but you didn't finish the job. No problem, I know what you were doing with this which I encourage, but it's a pity anyway. I'd like to see you doing this again: build a park in 1-2 weeks, BUT this time when you've finished the park you tear down the weakest parts and rebuild them. Upgrade every area. If you do it incremental there's no fear of not finishing the park.
Congratulations on Silver.
Pacificoaster Offline
Jonny93 Offline
You included some really nice hacks and the peeps do wonders. Some parts felt a bit sloppy and unrefined but its still a nice show of your parkmaking skills.
Congrats to the accolade!
Fisch Offline
Louis! Offline
With this park I just wanted to finish something, and have fun at the same time. It's funny how for me, Codex is incredible in how it changes the way you can build things, it's incredible what you can make with it, however it ruins all the enjoyment of LL for me. As soon as I open Codex to do intricate bits of work I find it tedious and just want to get rid of it. Which is why I didn't use Codex in this except to make it peepable.
The park is by no means memorable, but I don't think many parks or designs are memorable nowadays, the only ones that are are those like Kumba, or Dreamport or Lenox Mall. Everything built inbetween these 'stand-out' parks are forgetable, so I don't see the problem with this being one of those.
I hope this addresses everyone's comments above. Keep the feedback coming, it's great to hear it.
Liampie Offline
<3
Arjan v l Offline
Louis! Offline
dr dirt Offline
Ruben Offline
On the upside, I loved those woody layouts, very nice. Also really like the park structure / planning.
It feels like a high bronze to me, being for the coasters, the fun factor in this and the park planning. But hey, I'm not a panelist anyway right?
P.s. I lóve that logo. So simple, but it suits this park so much.
tdub96 Offline
posix Offline
Anyhow, I totally agree with you. The main reason I don't play anymore is because I don't enjoy all the tedious hacking. With my experience I have many ideas how to design something in a cool way in RCT, but the hacking it takes is just too inconvenient and I don't enjoy doing it (even just zero clearancing...).
Cocoa Offline
RMM Offline
there's nothing stopping you from doing non-codex work.
no disrespect, posix, but it sounds like you have these ideas and are just too lazy to translate them into the game. nobody is forcing you to use codex...
unless...
you are admitting that codex-ed parks are now the standard, even through your eyes.
Louis! Offline
Codex is now a standard of LL parks, a high one at that, but I don't think that it is the standard.
posix Offline