Park / The Trial

Park_2445 The Trial

38 Comments

  • Scott.S%s's Photo
    "Your buildings are just square with the same Wall/Detail combination all over again. Things like that are just not good NCSO, it's just boring."

    You shouldn't make comments like these if that's exactly what you plan on doing in your next submission.
  • Xeccah%s's Photo
    Other than the monotonous archy, The real reason this is not a design is because:

    your coaster is too fast, I liked the idea for the barrel roll and I had an idea to do something like that in a future project, but you let the launch sacrifice the timing of the inversions. I mean, do you seriously think going 40PH on an immelmanm is correct? The second half could have been greatly improved and the turn going into the second corkscrew could have been better.

    Another problem is how much the ride interacts with everything, like it should in a proper design. Ok, It does have some good interaction with the landscape and the queue, but how about any of the buildings? no. Any of the supporting rides? no.

    The swinging ship felt out of placed and unneeded. It draws the focus out of the coaster, which is never good. If you were going to add a flat into a design, you should've interacted and intergrated it within the coaster but not so much that it cramps the coaster.

    The queue IMO could've been stronger, but I thought that part was design worthy.
  • Version1%s's Photo

    your coaster is too fast, I liked the idea for the barrel roll and I had an idea to do something like that in a future project, but you let the launch sacrifice the timing of the inversions. I mean, do you seriously think going 40PH on an immelmanm is correct?


    Coasters can't be to fast :kiss:

    I don't know, it didn't seem to fast in my eyes, but maybe the first Dive Loop is a little bit fast. (I actually don't have a Immelmann in the Layout)
  • rct2isboss%s's Photo

    (I actually do have a Immelmann in the Layout)

  • Version1%s's Photo
    Technically the Layout has 2 Dive-Loops and no Immelmann :evil:
  • BigB%s's Photo
    Isn't it a dive loop?
  • Xtreme97%s's Photo
    Yeah, there's no Immelmann. An Immelmann goes through the half-loop first and then twists back down the the ground. A dive loop does the opposite, twisting upwards and going down through a half-loop.

    The design wasn't bad, but I wasn't a fan of the architecture. I realise that it was pirate themed but you overused the pirate walls in my opinion. You could easily have substituted with other walls such as brick or wood (the jurassic fence) in places. The coaster layout was pretty good overall, but I could see room for improvement. I agree that it could have used more interaction and the supports were mediocre. I liked the pirate ship poking out of the water though, that was a nice touch.
  • posix%s's Photo
    Version1, don't be so stubborn. Your head is just too big. Stop being so German, seesh ...

    I thought this was quite okay, nothing spectacular. I liked the "cleanness" of the project, kind of. Every little aspect seemed to be taken care of which made me feel like you take passion in your game. That's nice.

    What plans do you have for future projects?
  • Xeccah%s's Photo
    sorry, the first dive loop. I forgot which way the coaster went.

    but yeah, 40 MPH is too fast for any inversion.
  • rct2isboss%s's Photo
    Isn't the half loop with the barrel roll an immelmann?
  • Version1%s's Photo

    What plans do you have for future projects?


    I will launch another Design (maybe nothing pirate or medieval themed, but still NCSO) and there is a really big project coming up
  • Pacificoaster%s's Photo

    Isn't the half loop with the barrel roll an immelmann?


    Posted Image

    The immelman turn starts at the bottom and does a half loop up and does a 180 roll out.

    The dive loop starts at the top and does a 180 degree roll into a "diving" half loop. (essentially going through the immleman diagram from the top.


    sorry, the first dive loop. I forgot which way the coaster went.but yeah, 40 MPH is too fast for any inversion.


    Ispeed begs to differ.
  • Xeccah%s's Photo

    Posted Image

    The immelman turn starts at the bottom and does a half loop up and does a 180 roll out.

    The dive loop starts at the top and does a 180 degree roll into a "diving" half loop. (essentially going through the immleman diagram from the top.




    Ispeed begs to differ.


    I mean that it kills flow ingame.
  • Scoop%s's Photo
    I have learned through this forum that we can safely say that this is version's best work so far.
  • Pacificoaster%s's Photo
    Posted Image
  • wheres_walto%s's Photo
    Posted Image

    Well, no better time to post this then now.
  • BigB%s's Photo
    You made my morning guys :D:D
  • trav%s's Photo
    Walto that's your best picture yet.
  • RCT2day%s's Photo
    Just downloaded this and, needless to say, it's not design worthy. However, it is decent and shows promise in you as a NCSO player. But some advice: if you intend to continue with NCSO, which I encourage you to do, do not use the common themes (pirate, medieval, western, etc) unless you can show us something that has never been done before (Fizzix's Black Mask, most of Ling's Castello dal Mare, most of Corkscrewy's Atlantic Adventures, etc). While the layout was decent with good terrain use, the atmosphere around the station just doesn't cut it. In short, I'm not coming back with something memorable after viewing this park. Nevertheless, it's still very good and I'd give it a 35-45%.

    That's my rant, had to get it out of me.
  • 33.08%(required: 65%)  Design Submission
    Percentage of vote: 33.08%
    Camcorder22 45%
    Fizzix 45%
    In:Cities 45%
    Jonny93 40%
    posix 40%
    chorkiel 35%
    Phatage 35%
    robbie92 35%
    CedarPoint6 30%
    Maverix 30%
    Pacificoaster 25%
    tyandor 25%
    wheres_walto 25%
    5dave 20%
    pierrot 20%
    33.08%
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