Park / Goliath Recreation

Park_2405 Goliath Recreation

4 Comments

  • Comment System%s's Photo
  • SixFlagsTexas1994%s's Photo
    I love the support structures and the time it probably took for you to do that
    Though the 1st drop and 3rd hill are rough... for me anyways :nod:
  • Ling%s's Photo
    Interesting take... but I feel it kind of falls into the trap of being done realistically (lots of compromise on the aesthetics to make its proportions correct), while taking creative liberty with some parts that didn't need to be changed... like the first airtime hill over the drop and that random tunnel at the end. I can see the work that went into the support structure for the lift, though, and the catwalk is done well.
  • Sephiroth%s's Photo
    I've always thought that Goliath looked really cool, especially the lift structure and the unique support work on the turnaround over Colossus. There have already been attempts at recreating Titan from Phatage and robbie92, however I always thought that extra helix looked out of place, and I originally intended to advertise this rec as "Goliath: The Original Giovanola Hypercoaster".

    I think for now I'm going to have to settle for Phatage's rec as the most accurate, since robbie's has a few rather glaring design flaws such as the second helix going up instead of down and a downright inaccurate lift support structure in places (not to mention some support pieces that don't even connect to anything in the turnaround).

    In this rec I had hoped to improve upon Phatage's and robbie's work. The first goal was having all of the support pieces connect and be as accurate as possible using Toon's support set. The second goal was to smooth out the bunny hill over the first drop since I thought the way that Phatage and robbie did it was too sharp. I also took the opportunity to experiment with trying to make pull-outs be more gradual for larger drops.

    While building, I quickly became frustrated with how limited RCT is in terms of building custom support structures. I also came to the conclusion that Goliath just doesn't really look right when forced onto RCT's grid. This causes parts of the ride (such as the bunny hop over the first drop) to not look correct, since the second half of the ride is aligned at an angle from the lift hill. I added a tunnel near the end to cover up what I thought to be an ugly solution to the alignment of the last right-hand corner into the final brake run to the rest of the ride.

    I finished off the lift hill structure and decided to quit while I was ahead. Parts of the supports were going to be redone, such as the drop off the MCBR over the helix and some parts over Colossus. I had also planned to add quite a bit of jungle brush and ruins around the ride and give it more of my own spin, hence the file name is "Goliath Reimagined".

    All in all I feel I learned a great deal from this project. For future projects I'm thinking of dabbling in fantasy, but with a realistic spin. I'm hoping this will allow me to build rollercoasters that look good in RCT yet could still be thought of as "possible to build in real life". For realistic designing I'm pretty much to the point of moving to No Limits. Expect to see highly experimental RCT projects from me in the future.
  • Liampie%s's Photo

    Expect to see highly experimental RCT projects from me in the future.


    I think this is your strenght. Bring it on!