Park / Mamba vs. Taipan

Park_2392 Mamba vs. Taipan

10 Comments

  • Comment System%s's Photo
  • posix%s's Photo
    This was awfully close to me. Sorry it didn't win but I don't think the score is inaccurate.

    You're very talented. Props for going for something as difficult as duellers. Liked the colour schemes you chose and those trees are obviously cool as people replied in the topic for this. The custom music created a very good vibe. Refreshing to see something like this. What you had outside the coaster I thought was too colourful, directionless and too close together. I only really liked the orchard which was picturesque. For your next project please focus on more cohesion and back-logic in what you create.

    Still, you have a strong belief in your style and I like that. Hoping for more from you soon.
  • wheres_walto%s's Photo
    Ahhh darn, I was rooting for this to win design. Really cool stuff, good to see talented newer members. I think poor architecture color schemes are what did you in the most, as I found everything else most definitely design-worthy.
  • Ling%s's Photo
    Great timing on the coasters. Some of the elements seemed a bit awkward, but I think that's more on RCT's limitations rather than your design. I loved the carousel and most of the architecture was quite good, if a little random. I think the weakest point of the map overall was its colors. The setting was also a bit strange. It mainly appears to be plains, but then it's clearly by a large body of water, and the foliage is extremely dense all over. Maybe a stream would have worked, but I'd have thinned out the foliage a bit. Also, while the power area was great, the orchard felt like there's some awkward story behind an old farmer refusing to give up his land so the amusement park just built a giant dueling hyper around he property as a huge middle finger.

    All in all, I feel the design is the strong point, and that's a huge plus. I think perhaps the score was a tad high (your transfer track might need some more storage... also, the canvas things on the queue appear to be missing some deco?), but this does deserve a solid 60 in my opinion, and that's head-and-shoulders above most of the stuff we've seen recently. Really good work.
  • Cocoa%s's Photo
    Hey, congratulations on this, it was a great park. Shame about the score :p

    pros:
    -I loved the attention to detail on all of the technical things, like the watertower, power plant, etc.
    -foliage was wonderful, but most importantly, unique, and really made the design feel warm and encompassing.
    -the general atmosphere was awesome, and really captured the sort of pure 'fun' feel that rct has just on its own without sacrificing any modern 'ne style'.
    -great layout, and certainly unique without any inversions. that was a risk that I guess didn't pay off in the end :/
    -great supporting rides, especially the carousel and frisbee
    -coaster station was good

    cons:
    -some of the architecture was a bit awkward, as in not realisticly shaped or just weird looking. like the tgi fridays and the cinema.
    -a bit too colorful and all over the place. (gasp!) I think you probably needed a specific theme and 'feel' of colors (e.g. 'mostly warm colors' or 'mixture of bright colors but with a dark brown "base"') to really nail the design. it felt european, but yet, like kumba in places, and that just confused me.

    hope that sort of helps, because I really do like what you did here and I'm sure your next effort will nab you a design :D
  • RCTER2%s's Photo
    Can someone tell me what does "Taipan" means?

    Edit I have found it with google, it's a kind of snack.
  • trav%s's Photo
    Taipan is a type of snake. As is Mamba.
  • Wanted%s's Photo
    Taipan = snake
    Tai-Pan = "Supreme Leader"
  • Pacificoaster%s's Photo
    Wanted, I wish I was Taipan your avatar.

    Posted Image
  • Ruben%s's Photo
    So close.

    I think this was a case of less is more. If you'd taken out a couple of those extra buildings/rides I believe the chance of this winning design would've increased.

    The coaster layouts were good enough for it, as was the landscaping/foliage. The direct surroundings of the coaster, like the powerhouse & the orchard, were very enjoyable. The coaster station was simple, but it suited it's purpose and fits with the type of coaster/style. The custom flatride also added to the atmosphere, and had a very nice flow.

    However, some of the other stuff just didn't feel right. I liked some of the buildings, like the one's in which the ''Burger hut'' and the ''Supra's seafood'' were located, even though they didn't quite fit the coaster's style. However, other buidlings like the cinema, as well as the standard flats (launch, carrousel) just didn't do it for me. Their color was off, they were randomly placed, they distracted me from the coaster rather than enhanced it.

    I think the lesson to be learned is that the power of a good design is that you only add those things that add to the coaster. Your archy level and layout work are definitely good enough for a design, you just need to have a ''better plan'' next time.

    Tough luck, but you should easily win design with your next attempt, as long as you take the critique in this topic into account. :)
  • Faas%s's Photo
    This is a shame.

    I mean, someone who puts this much effort to make something that is genuinely good should get awarded in some way. I know the game is not for getting awards, but I can imagine this being a huge demotivation for SupraSix. At least mention it on the front page somewhere.