(Oh and to the builders, don't take this too personal, it's just that I hardly ever réálly like LL parks and this just wasn't one of those very few. Probably more my flaw than the park's or something, just don't get LL in a lot of cases...)
I never really like LL-parks. I am sorry for the revoLLutionists but I simply can not enjoy them as much as RCT2 parks. I am sure a lot of work and talent went into the project but I do not really feel it. I am voting for Heaven's Kitchen.
I usually try to appreciate each others opinions, but this comments really depressed me.
you guys already have a prejudicebefore judging LL park.
I usually try to appreciate each others opinions, but this comments really depressed me.
you guys already have a prejudicebefore judging LL park.
I agree whole-heartedly. I'm not a huge LL fan....mostly because I suck at LL. That being said, I can still appreciate good LL work. Mostly because I suck at LL and can appreciate how difficult it is to build something that stands up to an RCT2 park with the limitations of LL.
Some of you fucks would probably be better RCT2 players if you'd learn to appreciate the whole evolution of the game and how talented some of the LL players actually are. [/mini rant]
^ No, NoNoNo.
It's our chosen path, so we never bagged sympathy vote and never wants to get some advantage because of limitations.
WHAT A SHAME FOR US?
What we want is helped people find a interest in LL through H2H6.
I would argue that LL is a bit more limited in RCT2, but in it's limitations it actually becomes limitless (so I agree and disagree at the same time). It's limited in that your options are fewer in number, but it's limitless because it forces you to be more creative with how you build something since you can't just make a scenery piece for everything you need--the problem here is that LL has been around for so long that a lot of ideas that were once deemed really creative have been used enough that they are now considered generic. For an accurate, concise version of this argument, read Loopy's quote in pierrot's signature.
I definitely agree with the second part and appreciate the compliment you've given to some of the LL players around here, though, K0NG. They truly deserve recognition at being among the elite players of RCT in general, regardless of game. The stuff I've seen some of my teammates do is simply magical, and I'd bet many RCT2 players wouldn't be able to come up with the types of things these guys do. I wish people who weren't familiar with LL would at least try it out themselves. I don't think it's a game/style you can't really, truthfully appreciate until you've tried it for yourself.
That said, we definitely don't need pity votes either; the revoLLutionists' goals with H2H6 are to produce great LL and to (ideally) generate a growing interest in the game among other players and, more importantly, to keep the game alive. LLLL.
@Heaven's Kitchen - Very nice park. A bit spotty in a couple places, and I agree that the going through the mouths thing was a bit overdone but some of the ideas and the park concept in general was really good. One of the better parks of the season, I would say.
I haven't gotten time to check out heaven's kitchens park, but I definetely will. I love the idea and the overview seemed quite cool. It won't matter though since I wouldn't be able to vote.
To the revollutionists park:
Overall this wasn't too shabby. I got quite excited seeing the zoomed out overview. Then when I dug into the park I didn't hate it but I didn't really like the part with the woody and the red roofs. Some of the buildings look quite cool but it felt a bit repetive as well. The part with the green coaster was really awesome and makes me feel bad for not having ll. at first I was like 'meh' but when I dug into it I really loved how you incorporated so many attractions and such in that 'mountain'. It looks really cool and I wish I could investigate it further.
the revoLLutionists' goals with H2H6 are to produce great LL and to (ideally) generate a growing interest in the game among other players and, more importantly, to keep the game alive. LLLL.
Surely the best way to keep the game alive and inspire more people to play is to win matches though? It seems like you guys have a very defeatist attitude to me, as I mentioned to Louis, in that you don't care if you lose as long as you produce some 'good' LL. But if the 'good' Rct2 is beating you, then surely more people will stick to Rct2 rather than trying out LL because it shows in a way that Rct2 is superior in the eyes of the community, and the best way to get recognition is therefore to build Rct2 (Which, as much as people like to deny it, recognition is a factor for people playing this game, otherwise people wouldn't necessarily feel the need to post their work on the site).
I'm not saying there's a problem with building good LL or anything, but don't use that as an excuse for not winning guys.
On another slightly related note, I think one of the main problems LL faces in the community that yes you have to be creative to come up with these new ideas, but you also have to be heavily imaginative to make them look like what they're supposed to be. Take Cars Land for example, just looking at the 'tyre' things, I would have never guessed that they were tyres, because they're coaster trains and look nothing like tyres. Rct2 is therefore for those with less of an imagination in the sense that they can't necessarily see a certain object as something completely different, but instead like clarity in what they're viewing.
We aren't using it as an excuse for not winning We'd love to win, hence why I'm really proud that we have already won once. Some people love Codexed LL and others like the more traditional style. The first round went one way and this is another.
Why should we have to stick to one way just to gain votes? We wanted to try a different style with R2 and we did, and I'm very proud of my team for doing so because I know that I'd get bored seeing park after park from a team in the same style.
While I am LL-less for the summer and will therefore not vote, that overview of the revoLLutionists park looks STUNNING. Seriously guys, this looks to be pretty close to the same level as some of the great LL parks of past H2Hs, like Slime Meridian or Kitabasaki Dragonland. You guys are making me hate that I don't have LL up here.
Monstrocity was great. A brilliant park and much better than your R1 park. But I felt that whilst each area was great, they didn't come together as a whole very well. Thats what ruined it for me, the areas were totally different to each other and didn't blend well. I thought the coaster layouts weren't amazing, I did like the Werewolf for the fact it was unique and Godzilla was great for it's interaction. There were some fantastic little details throughout the park and some of the sculptures were incredible, but as I said I just didn't think it came together well, which is a shame, because if it did, it could have been the greatest park of the season so far, whereas at the moment, I'd say this match up is going to be pretty close, or at least, should be pretty close.
The Lost Samurai. What can I say? A great park in my opinion, even if it hasn't gone down immensely well with the community. I think it's going to be a hit or miss park, some people will appreciate it, others wont. I do think that it has some incredibly strong coaster layouts, possibly the strongest that H2H6 has seen so far, especially the flyer which works the landscape brilliantly. I think it was a great mix of classic LL and codex, only really using the latter to take advantage of things like cloning etc. It oozes atmosphere and I think it is an excelent asian theme, something that is highly difficult to portray in LL, and certainly no one has done it better since Kitabasaki Dragonland. Well done guys, I'm really proud of you and the hard work you've put in, especially under the circumstances this was built in.
It's going to be a tough match, hopefully a close match, and hopefully a match we can win again.
@KONG: I really don't feel the need for a middle-aged dude who's probably had a beer or two for a change calling me and some other people ''you fucks'' because of their opinion with regards to a game. So please don't, 'you lowlife'.[/mini rant right back at you]
@Pierrot: It's not a prejudice to the game, it's just that generally I don't enjoy LL parks, simply because I do not like them. If it'd be pure prejudice, then why did I adore Carsland? I cán really enjoy LL parks. Just not this one. Sorry for having an opinion...
Loving the LL vs RCT2 debate. Been forever since we've had that.
This was almost impossible to vote on but I've decided to give my vote to Lost Samurai.
I love the wall work on it. I always like it when the aztec blocks are used abundantly like that and the effect that came off was great. Also some of the landscaping was really tasteful and oozing with a bit of traditional LL atmosphere so that won me over. It was an interesting take on an Asian theme overall which looked like you used images from China a lot? The huge pagodas reminded me of the forbidden city.
Monstrocity had a really cool Dracula ride and Dive Machine which I both liked. The rest was just too much at once, all over the place, hectic, competing for attention, lagging the game, squeezed into tiny corners of the map and overall made things pretty unenjoyable for me.
'-___- maybe it's a language/culture problem because you're clearly not getting the point. This statement is based upon tens of LL-parks I've seen, and not having liked many of those. So yeah, generally I don't enjoy LL parks, and that is not because of the game (seeing there are also parks I dó like) but apparently because I simply don't like those specific parks. That simple.
Monstrocity, wow! I honestly couldn't find a thing that I didn't like about it.
I loved how you guys executed everything. One of the better parks this season.
Wasn't feeling it for the Last Samurai. Everything seemed bland. Even though I can open the parks in game, I still think that I shouldn't be able to vote because I can't do shit in LL.
As for Monstrocity, some really nice hacking is going on in there. I really liked the 'Krake-style' dive machine.
Heaven’s kitchen – Monstrocity
You have done a great job, a nice park. Not the most original theme but I see some lovely things. I like the entrance of the park. The skull is really nice. But like some other things in this park I can’t recognize everything. What is the round white object on the building and that white lines under? I mostly love the sculptures you create. That fish, the wizard in the castle, the spiderweb, the werewolf and the others. Only the birds are irritating me
Great work.
Revolutionists – The Lost Samurai
For a LL park it’s impressive. I love the way you create the roofs with coasters-tracks and I see a lot of nice details in it. The gardens are a little bit disappointed. The oriental gardens have a structure I can’t recognize in it. It looks like a palace and there must be flower/ colorful plants, trees with special leaf and nice ponds with waterfalls en shore plants. I’m not a big LL fan but this park is very nice.
This was a suprisingly easy vote for me. I may be one of the biggest advocates of LL on this site but the lost samurai just didnt do it for me. The architecture was good but I can't say I was overly impressed with either coaster. The lanscaping deserves a special mention but overall I was left underwhelmed.
Monstrocity on the other hand failed to impress on the overview but blew me away upon opening. Loved all the little details and the rides over all were good fun and inventive. The woodie especially. So shockingly for the 2nd week in a row my vote goes against an LL park.
Gah...who do I vote for... These are both really good on the standards of their own games; it's so hard to choose one over the other!
After giving both of these a thorough look, I'm going to have to say Heaven's Kitchen this time. Sorry LLutionists, I just didn't think this was quite as good as Monstrocity. (Vote: Heaven's Kitchen)
87 Comments
pierrot Offline
you guys already have a prejudice before judging LL park.
K0NG Offline
I agree whole-heartedly. I'm not a huge LL fan....mostly because I suck at LL. That being
said, I can still appreciate good LL work. Mostly because I suck at LL and can appreciate
how difficult it is to build something that stands up to an RCT2 park with the limitations
of LL.
Some of you fucks would probably be better RCT2 players if you'd learn to appreciate the whole
evolution of the game and how talented some of the LL players actually are.
[/mini rant]
3:06
pierrot Offline
It's our chosen path, so we never bagged sympathy vote and never wants to get some advantage because of limitations.
WHAT A SHAME FOR US?
What we want is helped people find a interest in LL through H2H6.
Gwazi Offline
I definitely agree with the second part and appreciate the compliment you've given to some of the LL players around here, though, K0NG. They truly deserve recognition at being among the elite players of RCT in general, regardless of game. The stuff I've seen some of my teammates do is simply magical, and I'd bet many RCT2 players wouldn't be able to come up with the types of things these guys do. I wish people who weren't familiar with LL would at least try it out themselves. I don't think it's a game/style you can't really, truthfully appreciate until you've tried it for yourself.
That said, we definitely don't need pity votes either; the revoLLutionists' goals with H2H6 are to produce great LL and to (ideally) generate a growing interest in the game among other players and, more importantly, to keep the game alive. LLLL.
@Heaven's Kitchen - Very nice park. A bit spotty in a couple places, and I agree that the going through the mouths thing was a bit overdone but some of the ideas and the park concept in general was really good. One of the better parks of the season, I would say.
chorkiel Offline
To the revollutionists park:
Overall this wasn't too shabby. I got quite excited seeing the zoomed out overview. Then when I dug into the park I didn't hate it but I didn't really like the part with the woody and the red roofs. Some of the buildings look quite cool but it felt a bit repetive as well. The part with the green coaster was really awesome and makes me feel bad for not having ll. at first I was like 'meh' but when I dug into it I really loved how you incorporated so many attractions and such in that 'mountain'. It looks really cool and I wish I could investigate it further.
Louis! Offline
This.
trav Offline
I'm not saying there's a problem with building good LL or anything, but don't use that as an excuse for not winning guys.
On another slightly related note, I think one of the main problems LL faces in the community that yes you have to be creative to come up with these new ideas, but you also have to be heavily imaginative to make them look like what they're supposed to be. Take Cars Land for example, just looking at the 'tyre' things, I would have never guessed that they were tyres, because they're coaster trains and look nothing like tyres. Rct2 is therefore for those with less of an imagination in the sense that they can't necessarily see a certain object as something completely different, but instead like clarity in what they're viewing.
Louis! Offline
Why should we have to stick to one way just to gain votes? We wanted to try a different style with R2 and we did, and I'm very proud of my team for doing so because I know that I'd get bored seeing park after park from a team in the same style.
robbie92 Offline
Massive step up from your R1 park, in my opinion.
Louis! Offline
Monstrocity was great. A brilliant park and much better than your R1 park. But I felt that whilst each area was great, they didn't come together as a whole very well. Thats what ruined it for me, the areas were totally different to each other and didn't blend well. I thought the coaster layouts weren't amazing, I did like the Werewolf for the fact it was unique and Godzilla was great for it's interaction. There were some fantastic little details throughout the park and some of the sculptures were incredible, but as I said I just didn't think it came together well, which is a shame, because if it did, it could have been the greatest park of the season so far, whereas at the moment, I'd say this match up is going to be pretty close, or at least, should be pretty close.
The Lost Samurai. What can I say? A great park in my opinion, even if it hasn't gone down immensely well with the community. I think it's going to be a hit or miss park, some people will appreciate it, others wont. I do think that it has some incredibly strong coaster layouts, possibly the strongest that H2H6 has seen so far, especially the flyer which works the landscape brilliantly. I think it was a great mix of classic LL and codex, only really using the latter to take advantage of things like cloning etc. It oozes atmosphere and I think it is an excelent asian theme, something that is highly difficult to portray in LL, and certainly no one has done it better since Kitabasaki Dragonland. Well done guys, I'm really proud of you and the hard work you've put in, especially under the circumstances this was built in.
It's going to be a tough match, hopefully a close match, and hopefully a match we can win again.
Ruben Offline
@Pierrot: It's not a prejudice to the game, it's just that generally I don't enjoy LL parks, simply because I do not like them. If it'd be pure prejudice, then why did I adore Carsland? I cán really enjoy LL parks. Just not this one. Sorry for having an opinion...
Back ontopic?
posix Offline
This was almost impossible to vote on but I've decided to give my vote to Lost Samurai.
I love the wall work on it. I always like it when the aztec blocks are used abundantly like that and the effect that came off was great. Also some of the landscaping was really tasteful and oozing with a bit of traditional LL atmosphere so that won me over. It was an interesting take on an Asian theme overall which looked like you used images from China a lot? The huge pagodas reminded me of the forbidden city.
Monstrocity had a really cool Dracula ride and Dive Machine which I both liked. The rest was just too much at once, all over the place, hectic, competing for attention, lagging the game, squeezed into tiny corners of the map and overall made things pretty unenjoyable for me.
Dr_Dude Offline
Ruben Offline
That wasn't so hard, right?
chorkiel Offline
I loved how you guys executed everything. One of the better parks this season.
MorganFan Offline
Even though I can open the parks in game, I still think that I shouldn't be able to vote because I can't do shit in LL.
As for Monstrocity, some really nice hacking is going on in there. I really liked the 'Krake-style' dive machine.
Liampie Offline
You don't have to be a great artist to appreciate great art.
snas Offline
You have done a great job, a nice park. Not the most original theme but I see some lovely things. I like the entrance of the park. The skull is really nice. But like some other things in this park I can’t recognize everything. What is the round white object on the building and that white lines under? I mostly love the sculptures you create. That fish, the wizard in the castle, the spiderweb, the werewolf and the others. Only the birds are irritating me
Great work.
Revolutionists – The Lost Samurai
For a LL park it’s impressive. I love the way you create the roofs with coasters-tracks and I see a lot of nice details in it. The gardens are a little bit disappointed. The oriental gardens have a structure I can’t recognize in it. It looks like a palace and there must be flower/ colorful plants, trees with special leaf and nice ponds with waterfalls en shore plants. I’m not a big LL fan but this park is very nice.
My vote goes to Heaven’s kitchen
Roomie Offline
Monstrocity on the other hand failed to impress on the overview but blew me away upon opening. Loved all the little details and the rides over all were good fun and inventive. The woodie especially. So shockingly for the 2nd week in a row my vote goes against an LL park.
vote: Heaven's Kitchen
RCTMASTA Offline
These are both really good on the standards of their own games; it's so hard to choose one over the other!
After giving both of these a thorough look, I'm going to have to say Heaven's Kitchen this time. Sorry LLutionists, I just didn't think this was quite as good as Monstrocity.
(Vote: Heaven's Kitchen)