I appreciate Heaven's Kitchen going for a classic style. This harkens back to the days of Toon. In the end, their park was the past, Reservoir Dogs was the future. Although I found certain parts of the park lacking in similar quality as others, as a whole this was fantastically done. The color was gutsy, I'm not sure whether to love it or hate it, but it certainly fits with the atmosphere and theme. Old style vs. new, my vote goes to The Reservoir Dogs.
WOW both of these parks need to win but only one can. I love the old time movie feel of Frankenstein it shows a lot of thought went into it but i also love the roman style of the other both parks are well built so this is tough but my vote goes to frankenstein.
Reservoir dogs: The overview blew me away, I was extremely looking forward to seeing this ingame. Once ingame there were certain details (graveyard, the horse) that were still réálly good. Parts of the city were brilliant, parts were mediocre (and color did not make it any better I fear). The castle was impressive in size, but didn't do anything for me in terms of archy. The structure, back, coaster were all not really doing it for me. Don't get me wrong, it is a very impressive park indeed, but I think there was not much on the micro-level to it that made it better for me. Furthermore, even though a fun trick, the black/white did not fully win me over. I actually decided to check it out in color as well and that kinda disappointed me. After the gloomy effect is lost this park loses a lot of its initial appeal as well.
A very enjoyable park indeed, but to me not as mindblowing as apparently to many others.
Heaven's kitchen: This overview disappointed me, I was really wondering what this was going to be. Then the readMe came, and I was starting to get interested. Once ingame I got intrigued. Even though I'm not a huge fan of the old-school fantasy blocky style, there was something to it. Some bits (Statues at the entrance, B&M diving, pirate ship, surroundings/small buildings at map's edge) were just beautiful, other bits hurt my eyes. Literally. But for some reason that could not make me lose my interest, I felt like I had to keep on discovering what was in there, how structures were connected and what kind of function they were supposed to have.
A very pleasant surprise, that was not always to my liking when it comes to archy, but that was extremely intriguing.
I thought I had reached a limit by preferring an LL park, Carsland, over Adventure Isle, but apparently it gets worse. In this case an old school fantasy park wins it from a very detailed park based on one of my favorite books. This one is, albeit extremely close, forHeaven's Kitchen.
I gotta say, all of this is making me excited to open these parks. which i shall be doing in a couple minutes but for now i'll post my 2 cents. I gotta say i would be upset if K0NG left. i really do think he gives a certain charm if you will to this site. probably one of my favorite forum members. haha will post in a bit with some reviews.
What a shitshow this had turned out to be... When I pointed out the names I was merely curious as to why "Kong (RD) / JDP (canes)" was the title of the park instead of Frankenstein. Obviously it isn't means for a dq, but kong is right, there are some shitheads here that just want to jump on his case non stop. His response was just as immature which surprises me as he is much older than most forumers here. Im just surprised he would let a bunch of kids stress him out over a game. Kong, this is your hobby and you're fucking amazing at it. I just expect more out of the way you carry yourself on this site. Stop being a douchebag. Said with admiration of course- don't let the kids here kick you out over something this stupid.
Either way, the work presented is fantastic in both parks.
I really enjoyed Frankenstein, it's just my type of park: massive structures, bold coaster design, impressive composition, and some nice trackitecture like the meat buckets and the lightning chamber. The town itself was a little boring without peeps and there wasn't much to keep my attention there. I enjoyed the graveyard, it was very convincing and was well made. Foliage was great, I love the hanging shrubs, it really set the mood. I was not interested by the grayscale affect, it made it really difficult to enjoy the actual construction in the park. It did a lot for the atmosphere though, I just wish they could have achieved the same gloominess without relying on a gimmick. Overall the park is one of my favorites from round one, amazing job to the builders! Edit: something I ended up disliking is how it felt so much more like a design and less like a park. It also was reminiscent of Vampyre with the castle + black coaster and town outside. In the end I liked both parks so it wasn't a big deal.
I won't comment on our teams park, but I enjoyed it just as much.
For me it was easy to decide this. I enjoyed the frankenstein park a lot and it was in my eyes better than the "The Atlantean Ark". The landscape was great and the architecture fit really well with the theme. But the main argument was the change of the color to black white. Remember me of some old horror movies. Awesome! My vote goes to Mr. Whites Reservoir Dogs.
First of all, there was the shock-effect. Seeing the overview in black and white (even though it's done before apparently) with a huge castle immediately got me interested. In-game the thunderstorm looked horrible but when the rain stopped I slowly got used to the black and white colour scheme. It did feel like an old movie, but I have to say that after while the lack of colour gets annoying and boring. It was very hard to ,concentrate on composition and details there were no different colours, like everything was built underwater. With colours the whole thing looked better, although not that special anymore, and less atmospheric. I wonder if you already decided about the black and white palette when you started building, and if you built on it in a different way knowing that everything would become black and white. Hard to figure that out.
On macro-level the castle itself was very impressing and beautiful, on micro-level not so. It was hard to see where towers started and ended, I couldn't 'understand' how the castle was composed, and that bothered me. The town wasn't that original and some buildings were clearly much better than others but overall it was ok. I didn't really like the foliage, it felt very rushed in places and the tree choices were sometimes rather weird. The macro-level landscaping was awesome though. Except for the ugly supports I also really liked the coaster. I loved how huge it was without occupying the whole view. There weren't a lot of little details to dicover, but I loved the lightning bolts and the graveyard.
The biggest problem I had with The Atlantean Ark were the colours. They weren't too bright, the combinations were just ugly. Especially the yellow + white and yellow + bright blue killed it for me. Just like Frankenstein's castle the composition of the buildings, paths and the park in general was very hard to figure out, which I don't like. For example, it took me too long to discover that there were too concentric rings of water in the city. Too bad, because most of the buildings were very cool, even beautiful, but together they looked like a big mess of quarterblocks and too many tile path objects. The rides didn't appeal to me either. The layouts weren't very interesting, again I didn't like the colours and they seemed pretty random. Three things I absolutely loved: the huge statues, the clean corner with the swinging ship and the big building with blue holes in the roof (only shame about the prefab ship!), and all the landscaping and foliage around the map edges. With a different planning with more open space and more attention to colour combinations this could have been an instant winner, but this concept just didn't work for me.
Sorry, I didn't get anything at all out of Heaven's Kitchen's park.. After the cool statues at the entrance, it was nothing more than 101 ways to build columns.
Sorry, I didn't get anything at all out of Heaven's Kitchen's park.. After the cool statues at the entrance, it was nothing more than 101 ways to build columns.
no shade.
Frankenstein blew me away, good job guys. vote: RD
I appreciate Heaven's Kitchen going for a classic style. This harkens back to the days of Toon. In the end, their park was the past, Reservoir Dogs was the future.
I pretty much agree with this one. I enjoyed Atlantean Ark, despite the monotonous blaring colors, and the neglect of the rides, but it wasn't enough to make this as difficult as Match 1.
My vote goes to the Reservoir Dogs, Frankenstein. A masterpiece in terms of ingenuity.
First of all, I want to apologize for my last 2 or 3 posts last night (which I've edited). After all the commotion and 'threats' of our park being DQ'd, and after all the shit we went through trying to get the right file presented (an argument that we obviously lost...that, again is why there are various errors on the map), I decided to tie one on and got even more angry than I was earlier. I vowed to myself to not come to the site, knowing full well what would happen if I did...and broke that vow almost immediately. I guess it was like a car wreck...I just couldn't look away.
Anyway, a lot of you don't understand my passion for this game. Being semi-retired (I now work from home at the same computer that I play RCT on) and having suffered a debilitating back injury a few years ago, this game has become my one and only "hobby". I can't play sports like I used to and all of the "recreation" that I now get comes from RCT. That's why I take this shit so fucking seriously. This isn't something that I'm going to "grow out of". It's something that I'll still be doing long after NE is just a memory. So, I'm real passionate about everything tied to this game. I know most of you don't get that...some do, but most of you I'm sure think I'm just some raving lunatic. Which is fine with me. I'm not here to live up to your expectations, nor you to mine.
Just try to understand that whatever bullshit I throw out at times stems from a deep passion for the game we're all here to "play". And try not to take it personally. I don't hate, or even dislike the majority of people here...even if it seems that way sometimes.
I've always respected your opinion K0NG. You can be harsh, but you mostly mean well. I agree that this game has become a passionate hobby of mine as well. I intend to become an Architectural Engineer and I feel like RCT2 is just a catalyst of something greater. I think we should all respect the passion you have for the game because you have produced some of the best work this site has ever seen. Sure you could be misunderstood verbally, but it's your art that I can praise and admire for hours.
No worries Kong, you probably don't know me...yet, but i can relate to your problems ,since i have Reflex Sympathetic Dystrophy (RSD)and C.O.P.D. ,last one mainly my own to blame.
For me it's the same ,i can't do much sports anymore. I have much pain most of the time and sometimes not, it comes and goes unexpected. I've lost my job during the crisis and can't find new work because of my disability. The point also is that i've always been busy creating or sporting. But now i have to take it slow so i put my energy in this game.
And i feel this is becoming a lifestyle for me to.
Not to much though or my girl will kill me .
So you see you're not the only one who suffers.
I think we all do sometimes.
275 Comments
disneylandian192 Offline
CoasterCreator9 Offline
Atlantean Ark was an excellent display, I just felt it lacked something detail wise, compared to Frankenstein.
The question is.. Was the time extension worth it?
111112oo Offline
Xtreme97 Offline
olddtfan51 Offline
Ruben Offline
Reservoir dogs: The overview blew me away, I was extremely looking forward to seeing this ingame. Once ingame there were certain details (graveyard, the horse) that were still réálly good. Parts of the city were brilliant, parts were mediocre (and color did not make it any better I fear). The castle was impressive in size, but didn't do anything for me in terms of archy. The structure, back, coaster were all not really doing it for me. Don't get me wrong, it is a very impressive park indeed, but I think there was not much on the micro-level to it that made it better for me. Furthermore, even though a fun trick, the black/white did not fully win me over. I actually decided to check it out in color as well and that kinda disappointed me. After the gloomy effect is lost this park loses a lot of its initial appeal as well.
A very enjoyable park indeed, but to me not as mindblowing as apparently to many others.
Heaven's kitchen: This overview disappointed me, I was really wondering what this was going to be. Then the readMe came, and I was starting to get interested. Once ingame I got intrigued. Even though I'm not a huge fan of the old-school fantasy blocky style, there was something to it. Some bits (Statues at the entrance, B&M diving, pirate ship, surroundings/small buildings at map's edge) were just beautiful, other bits hurt my eyes. Literally. But for some reason that could not make me lose my interest, I felt like I had to keep on discovering what was in there, how structures were connected and what kind of function they were supposed to have.
A very pleasant surprise, that was not always to my liking when it comes to archy, but that was extremely intriguing.
I thought I had reached a limit by preferring an LL park, Carsland, over Adventure Isle, but apparently it gets worse. In this case an old school fantasy park wins it from a very detailed park based on one of my favorite books. This one is, albeit extremely close, for Heaven's Kitchen.
Whitehawk Offline
Corkscrewy Offline
AvanineCommuter Offline
Either way, the work presented is fantastic in both parks.
I really enjoyed Frankenstein, it's just my type of park: massive structures, bold coaster design, impressive composition, and some nice trackitecture like the meat buckets and the lightning chamber. The town itself was a little boring without peeps and there wasn't much to keep my attention there. I enjoyed the graveyard, it was very convincing and was well made. Foliage was great, I love the hanging shrubs, it really set the mood. I was not interested by the grayscale affect, it made it really difficult to enjoy the actual construction in the park. It did a lot for the atmosphere though, I just wish they could have achieved the same gloominess without relying on a gimmick. Overall the park is one of my favorites from round one, amazing job to the builders! Edit: something I ended up disliking is how it felt so much more like a design and less like a park. It also was reminiscent of Vampyre with the castle + black coaster and town outside. In the end I liked both parks so it wasn't a big deal.
I won't comment on our teams park, but I enjoyed it just as much.
Jonny93 Offline
I enjoyed the frankenstein park a lot and it was in my eyes better than the "The Atlantean Ark".
The landscape was great and the architecture fit really well with the theme. But the main argument was the change of the color to black white. Remember me of some old horror movies. Awesome!
My vote goes to Mr. Whites Reservoir Dogs.
Dimi Offline
First of all, there was the shock-effect. Seeing the overview in black and white (even though it's done before apparently) with a huge castle immediately got me interested. In-game the thunderstorm looked horrible but when the rain stopped I slowly got used to the black and white colour scheme. It did feel like an old movie, but I have to say that after while the lack of colour gets annoying and boring. It was very hard to ,concentrate on composition and details there were no different colours, like everything was built underwater. With colours the whole thing looked better, although not that special anymore, and less atmospheric. I wonder if you already decided about the black and white palette when you started building, and if you built on it in a different way knowing that everything would become black and white. Hard to figure that out.
On macro-level the castle itself was very impressing and beautiful, on micro-level not so. It was hard to see where towers started and ended, I couldn't 'understand' how the castle was composed, and that bothered me. The town wasn't that original and some buildings were clearly much better than others but overall it was ok. I didn't really like the foliage, it felt very rushed in places and the tree choices were sometimes rather weird. The macro-level landscaping was awesome though. Except for the ugly supports I also really liked the coaster. I loved how huge it was without occupying the whole view. There weren't a lot of little details to dicover, but I loved the lightning bolts and the graveyard.
The biggest problem I had with The Atlantean Ark were the colours. They weren't too bright, the combinations were just ugly. Especially the yellow + white and yellow + bright blue killed it for me. Just like Frankenstein's castle the composition of the buildings, paths and the park in general was very hard to figure out, which I don't like. For example, it took me too long to discover that there were too concentric rings of water in the city. Too bad, because most of the buildings were very cool, even beautiful, but together they looked like a big mess of quarterblocks and too many tile path objects. The rides didn't appeal to me either. The layouts weren't very interesting, again I didn't like the colours and they seemed pretty random. Three things I absolutely loved: the huge statues, the clean corner with the swinging ship and the big building with blue holes in the roof (only shame about the prefab ship!), and all the landscaping and foliage around the map edges. With a different planning with more open space and more attention to colour combinations this could have been an instant winner, but this concept just didn't work for me.
dr dirt Offline
Nokia Offline
no shade.
Frankenstein blew me away, good job guys.
vote: RD
Fizzix Offline
I pretty much agree with this one. I enjoyed Atlantean Ark, despite the monotonous blaring colors, and the neglect of the rides, but it wasn't enough to make this as difficult as Match 1.
My vote goes to the Reservoir Dogs, Frankenstein. A masterpiece in terms of ingenuity.
K0NG Offline
Anyway, a lot of you don't understand my passion for this game. Being semi-retired (I now work from home at the same computer that I play RCT on) and having suffered a debilitating back injury a few years ago, this game has become my one and only "hobby". I can't play sports like I used to and all of the "recreation" that I now get comes from RCT. That's why I take this shit so fucking seriously. This isn't something that I'm going to "grow out of". It's something that I'll still be doing long after NE is just a memory. So, I'm real passionate about everything tied to this game. I know most of you don't get that...some do, but most of you I'm sure think I'm just some raving lunatic. Which is fine with me. I'm not here to live up to your expectations, nor you to mine.
Just try to understand that whatever bullshit I throw out at times stems from a deep passion for the game we're all here to "play". And try not to take it personally. I don't hate, or even dislike the majority of people here...even if it seems that way sometimes.
Just felt like getting that off my chest.
trav Offline
Six Frags Offline
Ruben Offline
Same here. Nice to read such a honest and fair statement/reflection on the situation. Good stuff man.
Pacificoaster Offline
Arjan v l Offline
For me it's the same ,i can't do much sports anymore. I have much pain most of the time and sometimes not, it comes and goes unexpected. I've lost my job during the crisis and can't find new work because of my disability. The point also is that i've always been busy creating or sporting. But now i have to take it slow so i put my energy in this game.
And i feel this is becoming a lifestyle for me to.
Not to much though or my girl will kill me .
So you see you're not the only one who suffers.
I think we all do sometimes.