Park / Georgia Meadows
- 24-June 12
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5 Comments
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Ling Offline
EDIT: Too much water, too much parking lot. The road through the middle and the veritable ocean by Warrior were a bit too much. Warrior desperately needed an MCBR, and I felt that the woodies were a little long to go without one as well. I really liked most of the architecture - I think that's about as good as it gets with NCSO.
The entrance area was a bit bland. Lots of pavement, nothing to really grab your attention. You would see more interesting attractions from the surrounding roadways, and I'm not sure if I like the way that works out or not. Also, the park could have used another bridge between the front and back halves. The hidden underground entrances everywhere were... strange. But I guess they worked.
10 coasters feels like a bit much for a relatively small park. Revolution's layout felt a little boring, and some of the names could have been more inspired. Would like to see you put this much effort into perhaps an NCSO design, and you might nab the accolade.
Hex Offline
nin Offline
funkeymon Offline
I will admit that I did rush this park, and it is my worst work.
I do like the park, but my archy was lazy.
Oh well. Maybe next time.
SixFlagsTexas1994 Offline