At Versicoloured Valleys (winner of the 1st RCT2.com Super Annuel Cell Contest)
On RCT2.com there was a contest with very complicated rules.
Short Summary of the main rules (there are even more to make this one complicated , and if you want you can read them in the Readme that comes with the download):
- On the provided (128x128) workbench build a peepfriendly park.
- Park must be divided into areas (4 at least)
- Each cell/area may only have one coaster (though many other rides are permitted), and in each following cell the excitement rating of the coaster must be higher than in the one of the previous cell
- Park guests must not be able to walk from one cell/area to another (or backwards): they must only be allowed to enter the next cell if they have ridden the coaster in the previous cell (in which case they cannot stay anymore in the cell where that coaster is, but can only enter the next cell)
- Goal of the contest is to get as many guests as possible in the park that ride all the coasters in your park, while keeping park ratings as high as possible. Landscaping and archy will also be taken into account. Hacking is allowed, though not on coasters!!
While having much less time than the 3 months that stood for it (due to RL), and while not only the rules where worth a headache, but their execution and the effects these have on the flow of peeps in the park (+ the endless testing) were worth 3 more headaches, the park developed very well and I had great fun making it and trying to beat the peep-behaviour within the rules.
My "At Versicoloured Valleys" won. Here are some screenshots of it.
A download for the park, as well as overview and many more screenshots, you can find on RCTFusion,
The park is named "At Versicoloured Valleys", because the 4 cells I did all have their own main colour and more or less own kind of archy.
With the download comes a Readme with, amongst others, more explanation on the rules, as well as a kind of "walkthrough" on the critical parts of the peep-flow for controlling the rules (was meant for the judges, but is added for the really interested ones )
Anyway, the park is very pretty. The architecture is a little monotonous within each section but certain parts shine through, like the Red Roof town hall and that building by the water under the woody.
I like the little stream section with the waterfalls, but it seemed like too much filler for that corner -- not much else going on.
The coasters weren't that great. You could probably tone down the elaborate lift hill structures a bit, or at least leave one of them alone. Also, block brakes should never actually stop a train unless it's a final brake run or there's a breakdown of the ride. The layouts in general seemed a little contrived.
I will never, ever understand the fast staff option.
I have always been a fan of your work Emergo, this park really is no exception. I love how you handle big buildings like that, there are some really good colours in this park and they are very well handled. My fav area has to be the 'red roof' bit, which has a sort of 'oriental' feel to it. Also, your coaster building has improved!
I must say Emergo, I'm impressed. I haven't downloaded it yet for an in-game view, but the screens are easily the best work I've seen from you. I especially love that hotel-ish towering beige building, with the checkered foyer. Great stuff. Some very quality architecture. Hopefully, I'll get a chance to look at this in-game soon and try to give you somemore feedback.
Congrats on the win! And well deserved! It was a really nice park. The only letdown were some of the coaster laouts (Woody especially), and what's up with the enclosed lifthills? (Tho I realy like the one with the letter-qbb). But other han that splendid work!
I've been looking at your road rallies and loved the theming, ideas, foliage, and architecture, and you took that up a step with this park. Everything is just so refined, right up to the level of rwadams, yet it is definitely your own distince style. As Cbass said, though, I did think the coasters were rather weak, and I swear that I have seen that eternity coaster somewhere else before.
Thanks everyone for the reactions. Much appreciated!
@CBass: Thanks for your comments. Yes, I also like the Red Roof Townhall (and the Red part) and you are right on the "fillers". (There are many more of them than you mentioned).
It was not a really small map, the rules where time-consuming to live up to and, as I said, I had far less than the 3 months that stood for it. So I had to do much more "treeing" and "fillers-up" than I personally like.
No, I am not a great coaster-builder anyway (just doing my best and trying to improve ), and I know about the block brakes, also know how silly they are here!. Originally most of them were not there in the beginning, but as the park - after endless testing and improving -got more and more guests into it and they were cluttering up the cells, I had to enlarge the capacity of the coasters, without having room/time to rebuild them, so I added block brakes on weird places just to get more trains. (and in one for some other, not foreseen reason).
Can also imagine you will "never" understand the "fast staff" option!
Makes me half crazy to see them running around.
But....eh it makes me even more crazy to see them "working" in the normal mode. All those handymen that are just lingering around and turn their head of when they should just be cleaning puke/trash what I hired them for??. All these staffmembers that in RL I would never hire in the first place??? Ok, even in RL you have to do with some bad apples, but a complete staff?? So I despise the game developer for making this choice, and opt for the - for me - best choice of two ugly ones
@d4rkj4nu5: whenever you get the time, hope you enjoy it and like to hear your comments.
@x250: Thanks!
Although I have won some contests now (always nice, but it is not my main purpose for playing/loving this game) I still feel very surprised if people, especially if they are not "beginners" themselves say they like something of my work. Playing it for a bit more than one year now, I still consider myself kind of beginner.
As I said above, the "red" part is also my favourite, together with the hotel-thing.
I know coasters are still sucking (and they are not my main interest/pleasure), but good to hear that at least they improve a bit.
@JKay: also thanks. The beige hotel-ish building was a pleasure to create and I still like it too.
@Akasha:yeah....the enclosed lifthills....I just liked to make something out of them. No, not "realistic" at all. But...ehh, I just enjoy this game for my building pleasure and - up till now, one never knows what still is to come..- I don't care for "realism".
(with which I don't say that I cannot appreciate other styles where people create real good and very "realistic" looking parks, on the contrary, I can admire them when executed well, but it is just not my pleasure to build them or strive for it myself).
@Phatage: thanks, very pleased and honoured with your positive comments, and about the weakness of the coasters I already said and agreed above I think.
I think you also said something about coaster "escape etc." on Rct2.com, but having a flu last week I was more in my bed than out of it, so I did not respond to anything very quickly. Still, I thought about it, but cannot make any connection to where you could have seen it before. Fact is though, that initially I used a coaster-layout that was made by my teenage son, just after he brought the game into our home. (he lost interest completely in the game within two months, and I later picked it up ). I asked him if I could use and modify it, and he could not care less, thinking me weird already for playing this game. I thought this one would give me an easy start for a coaster in my last cell, but after all I had to make so many modifications to make it fit there as well as fitted for the rules that it was as much work as completely building a new one. After reading your question, I asked him if maybe he had ever uploaded a park/coaster somewhere?, but he said "Jesus, you are asking me things from ages ago, but I am fairly sure I never uploaded anything from this dumb game, you know it never was my cup of tea". (The last thing, alas, is true anyway. And as long as he is doing great at school I just close my eyes to the games that are "dumb" in my eyes and that he plays on the net).
Thanks again everyone for all comments, really appreciate it!.
47 Comments
Emergo Offline
On RCT2.com there was a contest with very complicated rules.
Short Summary of the main rules (there are even more to make this one complicated , and if you want you can read them in the Readme that comes with the download):
- On the provided (128x128) workbench build a peepfriendly park.
- Park must be divided into areas (4 at least)
- Each cell/area may only have one coaster (though many other rides are permitted), and in each following cell the excitement rating of the coaster must be higher than in the one of the previous cell
- Park guests must not be able to walk from one cell/area to another (or backwards): they must only be allowed to enter the next cell if they have ridden the coaster in the previous cell (in which case they cannot stay anymore in the cell where that coaster is, but can only enter the next cell)
- Goal of the contest is to get as many guests as possible in the park that ride all the coasters in your park, while keeping park ratings as high as possible. Landscaping and archy will also be taken into account. Hacking is allowed, though not on coasters!!
While having much less time than the 3 months that stood for it (due to RL), and while not only the rules where worth a headache, but their execution and the effects these have on the flow of peeps in the park (+ the endless testing) were worth 3 more headaches, the park developed very well and I had great fun making it and trying to beat the peep-behaviour within the rules.
My "At Versicoloured Valleys" won.
Here are some screenshots of it.
A download for the park, as well as overview and many more screenshots, you can find on RCTFusion,
here
The park is named "At Versicoloured Valleys", because the 4 cells I did all have their own main colour and more or less own kind of archy.
With the download comes a Readme with, amongst others, more explanation on the rules, as well as a kind of "walkthrough" on the critical parts of the peep-flow for controlling the rules (was meant for the judges, but is added for the really interested ones )
Hope you enjoy
(edit: fixed broken links)
Edited by Emergo, 03 December 2006 - 06:17 PM.
cBass Offline
Anyway, the park is very pretty. The architecture is a little monotonous within each section but certain parts shine through, like the Red Roof town hall and that building by the water under the woody.
I like the little stream section with the waterfalls, but it seemed like too much filler for that corner -- not much else going on.
The coasters weren't that great. You could probably tone down the elaborate lift hill structures a bit, or at least leave one of them alone. Also, block brakes should never actually stop a train unless it's a final brake run or there's a breakdown of the ride. The layouts in general seemed a little contrived.
I will never, ever understand the fast staff option.
Congrats on the win. It's a nice looking park.
Janus Offline
X250 Offline
Good stuff Em'.
-X-
JKay Offline
Akasha Offline
Phatage Offline
Emergo Offline
@CBass: Thanks for your comments. Yes, I also like the Red Roof Townhall (and the Red part) and you are right on the "fillers". (There are many more of them than you mentioned).
It was not a really small map, the rules where time-consuming to live up to and, as I said, I had far less than the 3 months that stood for it. So I had to do much more "treeing" and "fillers-up" than I personally like.
No, I am not a great coaster-builder anyway (just doing my best and trying to improve ), and I know about the block brakes, also know how silly they are here!. Originally most of them were not there in the beginning, but as the park - after endless testing and improving -got more and more guests into it and they were cluttering up the cells, I had to enlarge the capacity of the coasters, without having room/time to rebuild them, so I added block brakes on weird places just to get more trains. (and in one for some other, not foreseen reason).
Can also imagine you will "never" understand the "fast staff" option!
Makes me half crazy to see them running around.
But....eh it makes me even more crazy to see them "working" in the normal mode. All those handymen that are just lingering around and turn their head of when they should just be cleaning puke/trash what I hired them for??. All these staffmembers that in RL I would never hire in the first place??? Ok, even in RL you have to do with some bad apples, but a complete staff?? So I despise the game developer for making this choice, and opt for the - for me - best choice of two ugly ones
@d4rkj4nu5: whenever you get the time, hope you enjoy it and like to hear your comments.
@x250: Thanks!
Although I have won some contests now (always nice, but it is not my main purpose for playing/loving this game) I still feel very surprised if people, especially if they are not "beginners" themselves say they like something of my work. Playing it for a bit more than one year now, I still consider myself kind of beginner.
As I said above, the "red" part is also my favourite, together with the hotel-thing.
I know coasters are still sucking (and they are not my main interest/pleasure), but good to hear that at least they improve a bit.
@JKay: also thanks. The beige hotel-ish building was a pleasure to create and I still like it too.
@Akasha:yeah....the enclosed lifthills....I just liked to make something out of them. No, not "realistic" at all. But...ehh, I just enjoy this game for my building pleasure and - up till now, one never knows what still is to come..- I don't care for "realism".
(with which I don't say that I cannot appreciate other styles where people create real good and very "realistic" looking parks, on the contrary, I can admire them when executed well, but it is just not my pleasure to build them or strive for it myself).
@Phatage: thanks, very pleased and honoured with your positive comments, and about the weakness of the coasters I already said and agreed above I think.
I think you also said something about coaster "escape etc." on Rct2.com, but having a flu last week I was more in my bed than out of it, so I did not respond to anything very quickly. Still, I thought about it, but cannot make any connection to where you could have seen it before. Fact is though, that initially I used a coaster-layout that was made by my teenage son, just after he brought the game into our home. (he lost interest completely in the game within two months, and I later picked it up ). I asked him if I could use and modify it, and he could not care less, thinking me weird already for playing this game. I thought this one would give me an easy start for a coaster in my last cell, but after all I had to make so many modifications to make it fit there as well as fitted for the rules that it was as much work as completely building a new one. After reading your question, I asked him if maybe he had ever uploaded a park/coaster somewhere?, but he said "Jesus, you are asking me things from ages ago, but I am fairly sure I never uploaded anything from this dumb game, you know it never was my cup of tea". (The last thing, alas, is true anyway. And as long as he is doing great at school I just close my eyes to the games that are "dumb" in my eyes and that he plays on the net).
Thanks again everyone for all comments, really appreciate it!.
Phatage Offline
Enigmatic Offline
so much for ne being all that
JBruckner Offline
Please leave and come back when you are more mature. 1991, holy shit, your're like 15.
Enigmatic Offline
JBruckner Offline
My point still stands.
Panic Offline
So why don't you just leave, if we suck so much?
posix Offline
Buckeye Becky Offline
He is a she
Btw...thats hosted at RCT2.com not Fusion
Corkscrewed Offline
Metropole Offline
JJ Offline
Akasha Offline
The screenshots of her park are :' /> .(hosted at fusion)