Park / Cannonball

33 Comments

  • GigaForce%s's Photo
    This is EXACTLY what i'd expect a steller LLer to make in RCT2. Stylish. I like it a LOT.

    Posix, you never fail to amaze me.
  • posix%s's Photo
    cork, thanks for using my version. i've been "missing obj id"-abused a hundred times because i hardly ever have any objects that considered "standard", so how would i not export ;)
    but it's good that you put my version back up, thank you. a service platform, sure, had i had more custom objects and the 4d, maybe ;)

    postit, about the brake, you misunderstand this. cork has explained it.

    and it's not like i didn't enjoy making this. i wouldn't have done it otherwise. it's just that i was looking forward to playing ll again after this, somewhat. probably just because i have a lot of plans at the moment.
  • Phatage%s's Photo

    A midcourse break run doesn't necessarily have to stop the coaster.  They could have simply been trims.. if the coaster is going too fast, then it slows it down, but if not, it keeps it going.  I've been on coasters where that's the case.  Actually, Expedition Ge-Force has like four trims that only tweak speed (but also act as block section dividers), and you really don't notice them unless your train is seriously front-heavy and is going too fast.

    Most of what you said is true, but the part about expedition's trims acting as blocks isn't; a block brake section must be able to completely stop the coaster in case of emergency but doesn't have to necessarily. That being said, an mcbr should at least trim a few mph off a train when it crosses it, and that's all that is needed really as the extra speed won't affect things like g-forces too much. Of course there are exceptions like Goliath and Titan, but for coasters designed by experienced designers it usually isn't a problem. CP is good for letting loose on most of their mcbrs and it just basically results in a better second half without too much added discomfort. In fact most of CP's braking is with trims.

    I liked the layout and theming ideas and I'll look into it more in depth. I just like the premise in general really, the fact that you played the game.
  • Six Frags%s's Photo
    Great design posix..
    I was looking forward to you playing rct2, and you didn't disappoint me..
    I love the simplicity and absolute natural beauty you put into it.. The lay-out of the coaster was also pretty smooth.. And the whole package fitted perfectly in the theme you choose (pirate)..
    Congrats on this design and I hope this was no exception in you playing rct2..

    SF

    ps; You should try out rct3 ;)
  • mantis%s's Photo
    The block brakes in rct2 are one of my least favourite things - I can't stand it when a train stops halfway round for (as far as I can see) no reason at all. Stupid.
  • Kumba%s's Photo
    Looks good Posix, i'll check it out as soon as I get home tuesday.

    Damn I was hopeing to get the next design with a Kumba re-creation, im pretty hyped after rideing it 3x friday, I would have gone for more rides, but there was a swarm of wasps at the top of the lift and after having one of them land on my seat I was not in the mood to keep rideing. I mite have done Sheiker too, but I lost my pics of it and only took one ride on it befor running to Kumba, darn park decided to close at 6, I got there at 5 :(

    Sorry about the trip report Posix, conments soon tho...
  • Ride6%s's Photo

    The block brakes in rct2 are one of my least favourite things - I can't stand it when a train stops halfway round for (as far as I can see) no reason at all. Stupid.

    Yeah, that's something that's always ticked me off too, block brakes should do nothing if the train doesn't need to stop.

    ride6
  • Corkscrewed%s's Photo
    Kumba, how the heck can you mispell a ride in your home park?

    SHEIKRA

    Well, SheiKra if you want to be anal.
  • cBass%s's Photo
    It's good to see you experimenting. This was very elegant.
  • RMM%s's Photo
    I dunno really... I really dont know what to say. It was good... It had a nice feeling that a lot of other coasters have. And I like the black scenery to make it look like its just that block of land. Fun to look at.

    -RMM- *)
  • Metropole%s's Photo
    Great job Posix. Pretty much how I expected your work to look like in RCT2. The coaster layout was very good indeed, and I liked the ships, especially the one that was also the station. The problem is, it just didn't hold my attention for too long. There wasn't all that much to see (which is usually to be expected from a design). I mean, with ArchAngel, I looked at it for quite a long time (about half an hour) as there was so much to see and admire. After I watched the coaster run once in this, I had a brief look around the map to see if there was anything I missed and then closed it. I dunno, maybe I had too high expectations as I viewed it directly after ArchAngel which is imo the best piece of RCT2 work to come out for a while, definately the best RCT2 design I've seen. Regardless Posix, it was a very nice piece of work and I'm happy you tried something in RCT2. I also preferred the Cannonball coaster layout to Archangel. Well done on the design win.

    Metro B)
  • Rhynos%s's Photo
    I did like the design, and I dont mean to be a bugger, but the ships were kinda done too basic - the base of the ship that is. I know youre almost strickly LL, but theresdifferent elements of theming in rct 2 and it would have been better if it would have been taken advantage of. But, as for everything else, wonderful. And I liked the oranger here and there on the track - a little flare?
  • posix%s's Photo
    yup. more intense sun reflections.
    and as for the basicness, it's what i consider the strong part about rct2, unlike the custom scenery mess.
    but yeah, the ships weren't so good.
  • Steve%s's Photo
    I liked it, pos. The layout was awesome, I thought. I just think it could be way better if you used the "full" - looking loops when you view it from it's best angle, but that's just a pet peeve of mine. I would have liked to see more, however. You know, like maybe some shops or a flatride, but they're not nesescary I guess.
    But what you need to do, is tell me how you managed that foliage work. In my opinion, that was the strongest point about this aside from the coaster. It was lovely.
    Congrats, dude. When can we expect a big RCT2 venture from you? ;)