Park / Squall

Park_2218 Squall

18 Comments

  • Comment System%s's Photo
  • posix%s's Photo
    Such a fine submission. Very good scale for a design, high level of effort and dedication e.g. on the intricate bridge structures, very clear in execution, very much his own style and not following any cliché, enjoyable layout, too. Really thought this should have won.

    Sephiroth, I was anticipating another release from you and was glad to see it finally happened. I wasn't disappointed. I think you have a lot of potential to produce some really killer parks and I'd love to see that happen.
  • Wanted%s's Photo
    FAVORITE FINAL FANTASY!
  • Louis!%s's Photo
    I thought this should have won, but hey ho. Lovely work.
  • Sephiroth%s's Photo

    I thought I'd explain some of the structural designs included in this for those that are unfamiliar with the Great Lakes area. As a structural engineering fan and student, I thoroughly enjoyed building the bridges, ore docks, and support structure for Squall. A little fun fact regarding the aircraft warning signals is that any structure 240 ft tall or higher is required to have them in my design. (note that I have included reference pictures in links as some are rather large).

    First the actual ride. I always wondered what an Arrow-like giga coaster would be like, so I built one. I also wanted to try my hand at realistic looking Arrow supports, as I haven't seen any ingame that I thought did the real thing justice. Take my attempt for what you will.

     

    And lol @Wanted, I see we have a FF VIII fan in the house! There is a little reference to an FF VIII character in the station is you haven't seen that already.

  • posix%s's Photo
    We need more players like you who are truly inspired about what they build.
  • Cena%s's Photo
    ^ Why do you think other players aren't truly inspired about what they build?

    Sephiroth. I had a look at this today and I absolutely love it. The layout seems good, for such a big ride. The bridges were cool. The only problem I see why this didn't got design, is the refinement. If you refine it a bit more I think you can squeze out a 65% score.
  • tyandor%s's Photo
    Too bad it didn't win a design, it was definately worth one. First thing about it is that you actually build a freaking arrow hypercoaster in contrast to all the beamers and woodies we get. Not saying that those are bad but it was nice to see something different. What I think what killed you though is the polish and additional details that were a bit lacking. I think that explains the low votes tbh. A was bordering there first too before I started to look better. The setting and concept are superb and are something that are not very much represented lately, minus Canyoneer ofc. What you have there is very good. I would even suggest to upgrade it, add to it to improve it. Maybe even make a more complete park.
  • BelgianGuy%s's Photo
    what killed this from being great for me was first the pacing, on some hills it was too fast and the ride didn't seem controlled or actually tested well enough to check the pacing. second, if you're going to make such a huge enviroment to make it part of your design, the foliage needs to be of a higher quality in my eyes, also the buildings didn't have much to them for me, it seemed very basic and they didn't hold my attention for too long...
  • K0NG%s's Photo
    ^ Agreed. The pacing and overall layout are what prompted the score that I gave this. I actually felt pain watching it run through a few places. And, with this being a 'design', the coaster itself is what I'm focusing on. Although I agree with ty that it was great to see an Arrow hyper instead of the typical B&M. I thought the bridges (particularly the drawbridge) were very nice and well constructed...unfortunately, they really had nothing to do with the design itself. I actually had no idea what the ore docks were...I think you would have been better served to include a freighter and loading mechanisms to those to make them more recognizable. But again, since they had nothing to do with the design itself, it would have been a shitload of unnecessary work that could/should have been, IMO, spent on the parks buildings...which were kind of simple and bland. I actually liked parts of this much more than my score would indicate and, had this been a 'park' instead of a 'design' (which would obviously have to include more rides) I likely would have given this an entirely different score.

    Good stuff though...and great support work.
  • Flap%s's Photo

    ^ Why do you think other players aren't truly inspired about what they build?

    Sephiroth. I had a look at this today and I absolutely love it. The layout seems good, for such a big ride. The bridges were cool. The only problem I see why this didn't got design, is the refinement. If you refine it a bit more I think you can squeze out a 65% score.


    I think i know why people arn't inspired anymore here, but i should leave my opinion.
    This is the most beautifull contestent i've seen here in month's. Unbelievable it din't make it.
  • K0NG%s's Photo

    I think i know why people arn't inspired anymore here, but i should leave my opinion.


    No, please....enlighten us.
  • Cena%s's Photo
    K0NG, for the better of NE, don't start a flame war.

    Flap, if you weren't going to say it anyways, why do mention it though... kinda unnessary.

    These kind of situations are the ones that will cause NE to implode and kill all future accolades & forum activity. I only asked Posix a question about what he said, no need for others (except Posix) to reply on that.
  • Wanted%s's Photo

    And lol @Wanted, I see we have a FF VIII fan in the house! There is a little reference to an FF VIII character in the station if you haven't seen that already.


    I don't have the game right now so you should tell me the reference! And I'm just a FF fan in general :p
  • posix%s's Photo
    There's no such thing as a "flame war" breaking out Cena, don't flatter yourself.

    I like your "why" question. It's difficult to find an answer for me. Apparently, some people seem to take more pleasure in translating something they've seen in real life to RCT than others. Sephiroth outlined his inspiration very clearly above, but I would assume the majority of players don't work that way. This advice to look at photos, form a vision in your head that inspires how you build; it feels like I've heard it being replied to screens, or as if I've given it to people myself, almost every day. I would guess it requires a curiosity and joy for "modelling", as essential what you do is to model something up in RCT that you've seen with your own eyes or in images. There's always a certain fraction of "replication" involved, which is why I find this building style to not be the most creative. Further, parks that focus too much on translating something to RCT2 often run the risk of being completely fragmented in what they hold, as K0NG nicely pointed out for the bridges above. People don't usually go as far as to create a logical and witty composition of the entities they intend to add to their project due, I guess, to the annoyance of planning. I still believe it's a good thing to do though, because it helps people to know what to build instead of sitting in front of their park with this feeling of "omg, I just do not want to and will not finish you motherfucker!" Which is so often a shame.

    So, my short answer, which is still pretty much of a guess, would be that it requires this "desire to model and replicate". I think it's safe to say there are people who clearly build for other motivators. I myself usually played for the pleasure of the emotional effect aesthetics in the game could evoke on me. But yeah, what you get is a bunch of projects, little "pretty" drops spilled on various maps, that never make it to anything substantial.
  • RCTMASTA%s's Photo

    There's no such thing as a "flame war" breaking out...

    That's debatable. :p
  • K0NG%s's Photo
    ^You're gettin' weird again, RCTMASTA. Starting to head in a FantastiCo sort of direction.

    And, Cenis...I actually want to know his thoughts as it's obvious that there's somewhat of a lack of inspiration going around here ATM. At least on the surface.
  • Cena%s's Photo
    That lack of inspiration you mention K0NG is because in my opinion, everyone around here except a few. Try to build EXACTLY the same, as the builders who just released a spotlight. The prime example being that I see a lot of work which looks like Robbies / Brians Six Flags parks.

    And Posix, thanks for explaining your previous stated opinion, makes a lot more sense now. I agree with you on most points :)
  • Sephiroth%s's Photo
    I must say that I am intrigued and surprised at the different ranges of reactions and debate that this has yielded; I never would have guessed that would happen. Simply put, I just want to build awesome roller coasters and bridge-like structures, and to see so many different perspectives on what I have made is rather fascinating.