Park / Taboo
- 30-December 11
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59.23%(required: 50%) Bronze
nin 80% Louis! 75% Wicksteed 75% turbin3 70% wheres_walto 70% Airtime 65% robbie92 65% Liampie 60% Kumba 55% Loopy 50% SSSammy 50% tyandor 50% CedarPoint6 45% Maverix 40% JDP 20% 59.23% - 4 fans Fans of this park
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33 Comments
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Dr_Dude Offline
I know someone in your ad thread was afraid this would lead to a bunch of "Modern Art" parks. That may be true, but what I'm excited about is for parkmakers to take this as inspiration and be more free with what they build, and to serve their own interests rather than that of a diverse audience.
Luketh Offline
But I get the feeling I'm not supposed to.
Cocoa Offline
overall I thought this was sort of meh. personally I wouldn't have given it an accolade. some parts were for sure very nice, like some detailed buildings and aesthetically pleasing areas (like the gardens and some structures dotted around). overall though I feel like this is some sort of failed art experiment... from what I can see you were trying to express in a park the sort of stuff rct is not meant for or the stuff that people generally criticize, hence the name taboo. but imo expressionist/symbolic (or whatever you would call it) art does not really fit well into rct. what I saw came off as a rush job, with bare stations and empty areas or vastly underthemed sections ugly-ing up the park. I get that its intentional, I just think its stupid. make pretty parks please, I know you're capable of it.
so to sum it up, there are a few areas of aesthetic genius there. the gothic-ish train station, that detailed white building nearby, those black towers near the monorail/coaster and the hedge maze stand out as some good examples of those. but overall i was left underwhelmed and felt the park was a silly attempt at something artisticly serious that just didn't work.
Dr_Dude Offline
Nitrous Oxide Offline
Wicksteed Fan Offline
It somehow has a lot in common with unfinished parks, which I often find much more inspiring than finished parks, exactly because they give you so much freedom to interpret, and to be creative by asking yourself: what would he have built here? How would it look if it were complete?
Then I really have to congratulate you to the ad district topic. The way you managed to get five pages of discussion with screen that would in other contexts be just considered unfinished and empty is just amazing. For those calling for a readme, I recommend you to read the thread. It "prepared" me very well for seeing the park and I think it should definately be seen as a part of the piece of art that is "Taboo".
Then this also told me alot about how to vote on accolade submissions. This was impossible to vote on with the usual NE-style scale in mind, what I had done with almost every release after Phantom in order to vote less extreme - rather stupid. Here I then kept myself to the scale that we are actually given for the voting going from "I did not like anything in this submission" to "I liked everything in this submission" - a very subjective scale, but one that works for every kind of submission. And thats why we have an accolade panel, isn't it? To make what is subjective anyway a little less subjective.
Now I've gone a bit off topic... Congratulations, ivo!
Btw: What did Janus(!) and FantastiCo do?
Avni Offline
Liampie Offline
Another thing I liked about this is that there's quite a lot to see, everytime you rotate the view there are new things to discover. I don't know what I was looking at most of the time, but for the reason I explained above I really had fun exploring this. The talking trees made me laugh a little.
Congratulations Ivo.
5dave Offline
So congrats I guess ;D
"MFG"
chorkiel Offline
Just wondering, what is the better part to start (if there's a story in it)?
Also, congrats on the bronze ivo !
I also loved fantastico's name on this
RRP Offline
JDP Offline
i dont know maybe its me, the last few projects that came out i was the bottom of the pile voter, so who knows...
-JDP
In:Cities Offline
Congrats though man!
SSSammy Offline
Dr_Dude Offline
I do agree that I hope Taboo Copycats don't make it to the front page, but the community needed this. I never got anywhere because I was trying to make something that would appeal to this site. The thing is, when you do that you end up trying to please a few dozen people, and any work you make will be bland (plus I just couldn't figure out how to do it) because there are realistic guys like you and CP6, and then there are fantasy guys like Levis, and then there's everything in between, with horizontal shifts in taste as well. This park is the only reason I'm writing this post. I came back just to check what was going on, saw the ad topic for this park, and realized I could start building again. Without trying to please anyone but myself. Granted, I could have done that all along but I'm anxious and want to please everyone, and genuinely didn't realize this game could be used the way I want to use it now.
Tl;dr: I have mental issues and this park might get me past them enough to build.
Wanted Offline
maybe because you suck as a human being, jk
nin Offline
While it certainly was the most original release we've had in years it seems, and though it was not the most aesthetically pleasing or well-made park ever, Taboo certainly exposed NE of it's close-mindedness. What says we can't build more than the standard theme park? Why must one build in such a realistic way? I know many may say that they don't "have" to build in any sort of way, but then why would they have an issue with a park like this?
While this isn't the prime example of what I'm about to say, Taboo certainly reminded us that RCT is still a game. It is an escape from the real world, whether it be just for a few hours or a few months' worth of dedication. This park was fun, and I feel like people are losing that more and more with the game as time goes on. Sure, this park seemed to have an idea, a story, behind it, a sense of being, but to most it was just random ideas thrown together without any sort of cohesiveness, and to me that's the literal meaning of fun. Unplanned, randomize acts of enjoyment.
Personally, as of late RCT lost its sense of fun and became a sort of job to me, as I had to build to a certain level of detail to please myself, had to intricately research ride mechanisms, supports, etc. just to be sure I made it correctly. Taboo asked the question "why?" Why did I have to do that sort of thing? Why couldn't I just come home, put on some tunes and open up the game. Why had my favorite video game become a second job to me? I left for a bit, not community-wise but more of a break from the game itself to fulfill other enjoyments, and they simply were that: enjoyable. It was more randomized acts of enjoyment that were unrestricted as I was able to let my mind go to wherever, rather than restricting it to the physics of an actual, plausible rollercoaster, the technicalities of ride-mech., among other things. As I come back I'm leaving that sort of mind-set and allowing myself to build whatever I really want, as Taboo reminded me that I could.
Louis! Offline
ivo Offline
I am writing a reply but it is more a cohesive story than an invidual reply.
But thanks for all the reactions already