Park / Siren

Park_210 Siren

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  • Corkscrewed%s's Photo
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    Can it be?! Is this an actual update? Does this mean Corkscrewed actually has... TIME... now???

    Well, maybe you should be gawking at the Designs themselves instead. We've got two doozies today: a second Design from JK in the form of Siren and Fatha's RCT 2 completed work debut in Batman Night Flyer. Both are fantastic works and both have gotten the NE Design seal of approval.

    I'd talk some more about this, but frankly, I'm feeling lazy and tired, and the coasters speak for themselves.



    Comments can go below.
  • BreakAway%s's Photo
    J K's on a roll...I've told you my comments on it already...
  • Ge-Ride%s's Photo
    Great work to both contenders. The architecture in JK's design is a tad boxy, but the coaster work was great. Fatha's design has a little too much 2X2 architecture, but it's pretty amazing considering that he's mostly an LL player. Great job on both designs, because they're both great pieces of work.
  • mantis%s's Photo
    From what I can see in the screens both layouts look great - good job both of you.
  • JJ%s's Photo
    I really liked JK's although the multi dimension track could have been less. I disliked most of fathas, pacing(too fast), architecture those glitch trees it realy spoilt it. At least the supports were great.
  • Corkscrewed%s's Photo
    erm... this was definitely NOT too fast if you've ever looked at the speed charts of a B&M invert. :p
  • Kumba%s's Photo
    Pretty nice designs both were nice and imo about equal skill wise.

    Fatha' - You seem to have no problem with RCT2, I think you went from LL to RCT2 alot like X-sector did, almost scarey how much I see in commen there. It was a really great B&M layout witch is no suprise from you, I loved the end brakes area with the transfer tracks, most well done one of those I have ever seen. I also liked the supports and that custom Q-line was great. The only beef I really had was the stacked footers witch looked pretty stupid and really hurt the design imo and also the glitched trees, that could have been fixed pretty esay if you looked for some help. Overall it was a really good design with an outstanding coaster, tho I did dislike a few things like I said and I honestly dislike drab dark atmosphers so that did not really help much.

    I'll go with a 7.9 of 10.0

    J K - Pretty good coaster layout and not a run of the mill coaster type either witch I liked, plus the detail is there with things like the hacked double thick supports. What I liked best was the little buildings in the front, only one word for them Charming, I don't know exactly why, maybe the red walls with the hanging frens, I just loved looking at them for some reason. I think your only downfall was the lack of themeing and surplus of trees, if you had added like 40 theming elements for 40 trees this design would have been classic. Congrats on another design and I hope I can see work of this caliber from you in H2H4 ;)

    I'll go with a 7.8 of 10.0
  • RMM%s's Photo
    JK - Hmm I dont know. Its nice but its real short and it kinda gets boring because its so short. Not too much goin on there.

    Fatha - I liked it. Yea the brake run and the transfer track was very well done I agree. The layout was great. The timing and everything was very nice. I noticed how you had a small drop but when I saw the screen I wondered how it actually got through so many inversons near the middle and so quickly. I then turned on the height markers and I saw how it actually gradually fell lower and lower but you couldnt reall notice it. Nice job on that. I wish you were on my H2H team. :p
  • BchillerR%s's Photo
    The whole JK and Jkay thing confuses me.

    Anyways, from the screen, I really like Fatha's design. It just simply looks amazing.
  • postit%s's Photo
    I can't say I was expecting this from you, JK? When did you build this?

    I look forward to hopefully looking at these this weekend.
  • posix%s's Photo
    siren's queue line sure was a moment.
    little short coaster though, considering the huge lift.

    batman, it was nice and refined and a strong coaster, but just too overthemed for me.
  • JDP%s's Photo
    Im sorry but i think they were both upsets imo. They both look good with themes but some problems. Like fatha' has many 2x2 buildings and glitches in trees. I feel hes also used to many windows so it kind of through me off just a bit. As said before JKay's coaster was too shot and way to simple with his 4 styles of que to get on to the coaster. They both looked great but for some reason dissapointed me...
    -JDP
  • J K%s's Photo
    Postit this was for fury knockout. Thanks alot for the comments so far.
  • trav%s's Photo
    I really really liked Siren.

    Can't say the same for Batman. It seemed a little rushed and unfinished to me, and the landscaping looked unnatural, and the buildings were just blocks with windows.
  • Steve%s's Photo
    I love the first inversion on Siren. It just... flows.

    Batman was pretty cool, too. I really don't like the custom queues, though. Good idea, but it just confuses me when I try to follow it - it went underground and then I just lost it. However, the landscaping couldn't be better. Kinda reminded me of ArchAngel.

    Well done you two.
  • Carl%s's Photo
    The "ghost tree" was done on purpose, right? I thought it fit the theme.
    The pacing on Batman was too fast, and yet it was realistically paced as well. BTR @ SFGAdv is definitely that fast, its just a shame you cant "tweek" the corks and other track elements to suit higher speeds and lower g's in RCT2. I would go for more of a balance between the "Real" and the "RCT" as far as pacing though.

    I thought the layout and track hacking on JK's was great. Im going to have to learn how to do that one of these days.

    Edited by ride_exchanger, 19 May 2006 - 02:44 PM.

  • Titan%s's Photo
    Honestly I thought B:NF was classic Fatha' and I loved every bit of it. Sure it wasn't the prettiest thing in the world, but it wasn't supposed to be. As far as I'm concerned it's in the running for coaster of the year already.

    Siren was pretty nice too, but I wasn't a fan of the double thick supports. The raven turn was ok, I just didn't care for switching from B&M to Arrow track so much.

    Overall a pretty good round of designs. Well done JK, and Fatha', you better bring it in H2H, cause I wanna know what you can really do in this game.
  • JKay%s's Photo
    Overall, a good set of designs. I didn't really prefer one over the other, but did enjoy certain parts of each one for differing reasons.

    Siren - Loved the first three inversions and helix.....but then the coaster ended. :( . I think you could have done a bit more with the speed you had towards the end of the layout. Nice hacking though, and a pleasant atmosphere. JK, I have a bad feeling you might prove that not keeping you on the bandits was a bad idea.... ;)

    Batman Night Flyer - Nice design. A bit on the intense side with 7 inversions, but I guess its just below that threshold. I liked the theming and dense foliage. The custom queue was ok; it didnt quite hit me as a queue though, more as just a bunch of random fencing. Still, a solid design that certainly puts you on the RCT2 map and radar.
  • JDP%s's Photo
    Oh sht, I had the wrong "J K"... No wonder his work seemed different to me. Sorry about that. I am still staying with my comments as i said before but still, two good coasters imo. I think J K got fatha' beat, but in the end it is still fatha''s first pice of rct2 work. So good job to both of you... basicly thats it.
    -JDP

    Still one of my favorite park makers J K...

    Edited by JDP, 19 May 2006 - 05:54 PM.

  • Fatha'%s's Photo
    The queue (when it goes into the mansion) is a purple neon line (clear scenery and ull see it)....

    As for pacing....i don't know i actually think its one of my best "paced" coasters.

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