Park / Caiman

29 Comments

  • Comment System%s's Photo
  • Kumba%s's Photo
    I think the important thing to take out of this is it scored much lower than SoK... nin you just ruined wooden roller coasters for me :p
  • nin%s's Photo
    In this way I can make the sequel better ;)

    I want to thank the prep team for this, and verti for the fantastic logo!
  • Coupon%s's Photo
    Showed me the overview on chat before so you know my thoughts. Congrats on the accolade, I can't say that enough. :p
  • mardy%s's Photo
    Great coaster nin. Congratz on the accolade. Btw, awesome logo verti! :p
  • defender110%s's Photo
    That last helix reminds me of Wild One at SFA. Great Job
  • pierrot%s's Photo
    RCT's Greatest Wooden Coaster

    * Blue Streak(top notch) - Milo
    * Merlinwood Express - Turtle
    * Hurricane - Louis!
    * Trail Blazer - ioaguy

    and
    * Caiman - nin
  • gir%s's Photo
    You make me happy when skies are grey. :mantis: lmao at the Confederate Flag logo though.
  • Cocoa%s's Photo
    overall its just ok from me so i suppose that was reflected in the scores. the architecture was a bit bare but nice enough, and the layout was refreshing although in the end it was still just a classic out and back. there were some nice details, but others felt lacking, like in the station/brake run area and on the drop tower. i know what sort of level you can build on so I am a bit disappointed, but nevertheless it is a nice design. so congrats! :D
  • verti%s's Photo
    Great job here, nin! I love the 'down South' look and feel of this design, it's very atmospheric. And (as you may know :p) I had quite a bit of fun making this logo. Keep it up!
  • chorkiel%s's Photo
    I like it, nearly love it.
    you added a lot of creativity to the bareness, this style of themepark brings but that's still not my favorite type of theme park.

    gotta love 'gatorland' though ;p
  • Flap%s's Photo
    There are some things i don't like about it,

    -The Chains in the track.
    -The Unbanked helix

    Things i really Really liked about it:

    -The Dragon Tunnel,
    -Parking Lot
    -Coaster Station
    -Color
    -Foliage
    -Caroucel

    Really Great Design!
  • tdub96%s's Photo
    I remember seeing screens of this in the dump before, especially the one of the turnaround. Great stuff, one of my favorite wooden coasters on the site.

    ^obviously you havent ridden a PTC woodie if you dont get the "chains in the track," or the unbanked helix for that matter.

    Well done nin, well deserved.
  • tyandor%s's Photo
    When I first saw this I was bordering on the edge of this entry being design worthy at all. However, the longer I looked the more I got to like it. It's relatively simple, but somewhat complex too. The elegance of it makes it pretty neat. But I have to admit I also added a little bonus credit. Not because nin made it, but for the sheer nerve to not use any banked turns. I don't know if anyone remembers the discussion in the last H2H4 park, but since Phatage, 'bashed' me for using unbanked turns with decent velocity, I've been nurturing a little soft spot for this as a design choice (rather than the newbie completely clueless about it :p). The flat helix is nothing short of brilliance in design and execution. Good job nin :)
  • Liampie%s's Photo
    Although I neither like nor dislike the final helix, I agree with tyandor that it was daring.

    The rest of the design was nice but nothing special. The architecture was worthless though, you can do so much better.

    Congrats on winning and even more on finishing!
  • IzeTheJukebox%s's Photo
    I agree with Flap totally. Solid design overall, worthy of an allocade. Good job!


    P.S:

    -The Dragon Tunnel,


    I... I think it's supposed to represent a Caiman. :)
  • nin%s's Photo
    Thanks everyone for the comments, really. I know this isn't resllly up to par with my recent work, but it simply came down to the fact that i needed something for my DM FFA entry, and this had been nearing completion when I had last dropped it. After building on this though, I just grew tired of the classic amusement park thing, so in the end this was pretty rushed. I'm just glad I have something finished on the front page.

    I did think that the last helix would bring up a bit of a debate, but in this instance I went with form over function as the unbanked turn looked much better here, plus the train wasn't moving fast enough to have a banked turn be the only option. it's funny how I was 'daring' with this, as I actually had to go back to see if every turn was unbanked; I had forgotten that I did that!

    this will probably mark the end of my "classic" amusement park days, as while a bit of old-school is fun, it's rather boring to make an entire park out of it.
  • Phatage%s's Photo

    I don't know if anyone remembers the discussion in the last H2H4 park, but since Phatage, 'bashed' me for using unbanked turns with decent velocity, I've been nurturing a little soft spot for this as a design choice (rather than the newbie completely clueless about it :p). The flat helix is nothing short of brilliance in design and execution. Good job nin :)


    Here's the link btw, sorry I was such a dick back then but I still agree with the points I was trying to say:

    http://www.nedesigns...nostalgia-vale/

    If it weren't for the brakes before the turnaround in Caiman, then the lats would have been way too high for comfort and maintenance issues would have caused a park to either retrack the turn to make it banked or remove the ride altogether. However, those brakes just seem so awkward; maybe they're intended to be a modification by the park for the reason I just stated but 1) they are a kill joy in a Mean Streak/Hercules sort of way and 2) a coaster from the first half of the 20th century wouldn't be built where the train was entering a turn like that at that speed. It doesn't seem feasible that they were included in the coaster's early years because they would have had to be skid brakes rather than pneumatic compression, the former requiring much more space to take effect. As for the rest of the layout, I found it very short and lacking in nuance and charm save the last helix. Even traveling through the serpent body doesn't set this coaster as a unique ACE coaster classic. And while the helix was cool and the supports look nice, we have the scenery in RCT to make much more realistic wooden support structures and the slanted walls in cardinal directions are frankly obsolete.

    I think I saw in the dump place (?) that this was something old that you stopped and then started up again. If your aim was just to have fun with this, I think you've met that goal. It was a fun entry to look at, easy on the eyes and yet very detailed/refined and very tasteful. It's just that you've released/showed screens of stuff that's of much higher caliber than this and with your reputation, I would have liked to see you released this non-competitively. I know that may sound silly but on this site where Designs aren't tiered, maybe we should raise our standards yet again. I'm not saying a ride of this type isn't fit for a Designation, but I found this ride to be mostly uninspired and unrealistic yet set in a very nice setting.

    Can't wait to see your bigger projects. Hopefully this hints on (but doesn't go as far as revealing) what's in store.
  • coasterfreak101%s's Photo
    ^Wild One at Six Flags America was rebuilt with the ending helix, and brakes before it. What's to say that didn't happen here?

    I love this ride, and I love the surroundings. The Wild One inspiration, from the helix to the offset transfer track, is obvious and you pulled it off very well. You're so terribly good at this game!
  • inVersed%s's Photo
    Wow I just noticed the confederate flags.... I always knew nin was a closet racist :mad:

    I really like this design.