Park / Vulture

50 Comments

  • robbie92%s's Photo
    ^B&M has just opened a Wingwalker in Italy and is constructing one at Dollywood.

    By the way, I'm standing by the orange, considering it was my suggestion. It pops really well, adds a sense of realism to the design, and offers a bold, but not overbearing, contrast to the brown. It's not like it's as bad as, you know, The Day After Tomorrowland or anything... :p
  • Comet%s's Photo
    This was really, really good
    The landscaping brought it down for me a little though because, as others said, it is pretty dull. Sometimes that could be ok but when it is this much of a focus it would've been nice to see a little variation in there. Overall because the coaster and other surroundidngs were very strong I think I would've went with an 85-90

    And to Kumba, yes B&m has built one of these
  • tdub96%s's Photo
    Yea Kumba, B&M built X-raptor at Gardaland in Italy earlier this year and are now bringing the first wingrider to the states at Dollywood, as well as LC12 at Thorpe. RCDB, my friend.

    Be back with my thoughts later, but congrats K0NG! This thing looks epic from the screens
  • Metropole%s's Photo
    B&m making a wingrider in thorpe park as well. Comments to come.
  • Goliath123%s's Photo
    Why does one loose points for un-named rides and staff? It doesnt take any skill at all and should not merit points?
    Please explain Kumba.
  • posix%s's Photo
    k0ng, i'm so glad you finished something. it's probably the one thing you still have to improve. everything else you're on a pretty high level already.

    i'm going to be brutally honest though and say that this didn't do too much for me. while detailed, complex, sophisticated, intricate and very technical, i still find it lifeless and void of atmosphere.
  • K0NG%s's Photo
    ^ Ya know, I'm almost gonna agree with you. That was the risk I took when I decided to make this one-third of a trilogy. If I'd kept it simpler, as a design, I could have added more 'life' particular to this map itself. Combined with the other two maps though, this 'area' will have a life of it's own because of the contrast the other two maps will provide. I know it's impossible to realize without the other two maps being part of the equation...but, I can visualize it all together and I think you'll agree with me when the other two are released.

    BTW...I appreciate the honesty and expected no less from you.
  • nin%s's Photo
    Any chance we could get a bench for this? I like it more than the Kumba one.

    Might I say K0NG, that this is one of my most favorite releases. Ever. The sheer size of everything, the amount of detail, the life of the park itself, is immense. Like I've been saying in a few topics now, K0NG, you are one of my top inspirations at the moment, showing the level of quality one can achieve if they just sit at the computer for a bit longer, fully developing ideas rather than being satisfied with a more half-assed version of their idea.

    This was near perfect, but a few things held it back for me. Most of st minute fixes that were never fixed, such as off-colored footers and just small mistakes like that. I'm also siding with Kumba with the unnamed rides; staff I understand. I enjoy when the little touches like staff names are added, but I won't let that hold it back any.

    I didn't like the custom music for the ride. Not for this ride, anyway. Something a bit more suitable for the theme would have fit better in my opinion, maybe something like the theme for Mystery Mine at Dollywood; it'd suit Vulture well I think. Look it up on YouTube if you ever get the chance.

    I look forward to what you come out with next K0NG, it's going to be fantastic.
  • Midnight Aurora%s's Photo

    ^ Ya know, I'm almost gonna agree with you. That was the risk I took when I decided to make this one-third of a trilogy. If I'd kept it simpler, as a design, I could have added more 'life' particular to this map itself. Combined with the other two maps though, this 'area' will have a life of it's own because of the contrast the other two maps will provide. I know it's impossible to realize without the other two maps being part of the equation...but, I can visualize it all together and I think you'll agree with me when the other two are released.

    BTW...I appreciate the honesty and expected no less from you.

    Lol, you took a compliment about completing something and tell us not to worry because it's not really complete. Good to know we can bust your balls about not finishing the trilogy now, haha.

    Everything is technically very good on the map. The landscaping threw me off, though. Something about all the rocks an the monotone plants just threw off my sense of depth.
  • K0NG%s's Photo

    I didn't like the custom music for the ride. Not for this ride, anyway.

    I tried quite a few different cuts for the ride music....I thought this captured the feel of everything as I built so, I stuck with it. BTW....one of my special :SA: cookies for the first person (besides BG) to name that tune.
  • RamSam12%s's Photo
    Wow, you weren't kidding when you said this had to be perfect before being done. This is easily the "design of the year" right here. I have said this before and I will say it again, you are the next geewhzz. Congrats on finally finishing this!
  • Cocoa%s's Photo
    pretty great work. first of all, the good bits; the layout was superb, and the atmosphere was stunning. for the most part the architecture was interesting and dynamic (great use of different textures) and it really captured my imagination. there was also a good level of detail in the park. my main problem with it was the landscaping/foliage. for the most part, the landscaping was ok, although very brown (understandably, although i would have liked some red and maybe some grass/dirt). however, there were some very ugly mesa things that were just blocky and blech in a few places. the color of the foliage was so grody too, everything was barf colored, and it coated everything. there were hardly any real trees, except for a few barf colored ones and the clumps in the back. overall my favorite bit was definitely the ride station, that was spot on and so atmospheric. so yah, generally pretty great stuff. i always have some gripes with everything released here, and i really did not have that many with this.
    :mantis: on finally completing something too!
  • FullMetal%s's Photo
    I haven't been this blown away by a Design since El Encierro. The details are incredibly meticulous, and the atmosphere screams of something fantastically rustic. The layout is great, too. But the real kicker is that it isn't just a coaster dropped down on some land and surrounded by your typical amenities. The coaster is really one with the landscape and everything thing around it.

    Congrats on the well-deserved win, K0NG!
  • Austin55%s's Photo
    Man, this park is absurdly hideous. I just felt like it was to much almost.

    I like it.
  • Hex%s's Photo
    Excellent review robbie. I loved the whole thing K0NG, the layout, the scenery, it was all amazing. Excellent work.

    :mantis:
  • robbie92%s's Photo
    ^Yay, someone reads them!!!


    K0NG, my review says a lot, but I've gotta say this is a lock for Best Design 2011 (unless, of course, I decide to make a design...:p j/k). The details are astounding, and the feel of it all is amazing. Especially noteworthy to me was the water ride and its station, the queue, Vulture's station, the Pan for Gold, cow-pen booths at the Steak Barn, and that structure by the first drop. This was quite excellent!
  • chorkiel%s's Photo
    ^I always read the reviews !
    They explain so much about the design.
  • tdub96%s's Photo
    Welll....after 20 minutes of loading and an error trapper in the process, I was finally able to load this beast. And damn, did it live up to all the hype. The layout, first of all, was very enjoyable, albeit a bit larger and more thrilling (containing a few inversions that X-raptor lacks) than X-Raptor (the only way you could call in unrealistic, as there's only one in the world that's been built so far). Very smooth, very nice transitions and flow, very cool interaction. And, gotta love the headbanging to the custom music as well.

    The surroundings were even better than the ride itself. The station kicked ass, the Steak Barn was a beautifully crafted building, as were all the others in that area. The atmosphere was great around there, and I loved the custom Vulture ride entrance sign. Nice touch. The mine shaft looked excellent, and I must say the panning for gold attraction is one of the best executed ideas I've seen in a long time. The foliage and landscping wasnt weak either, it all fit the theme very well.

    Overall, excellent job dude, the design of the year so far. Congrats on a work of art, 95% if i were on the panel.
  • RRP%s's Photo
    I couldnt get into this at all. The foliage and lanscaping seemed random,very ugly and took up at least 50% of the design.It seems like you had a good idea (using stone scenery as rocks) yet it looks terrible and you used it throughout the map regardless.
    Brown against brown against brown against light green against brown is all i see. Shame really as the small area round the station is nice.

    The coaster layout was ok nothing out of the ordinary.It didnt really seem to make use of the shape of the trains in many places.I'd try and avoid over theming your layouts in the future (something i mentioned regarding dreamport). Where you place a tunnel or bridge between every element of a ride to make it seem more exciting.

    Overall i'd have given this a 65-70
  • Roomie%s's Photo
    I'm split about this design. I agree with RRP to a certain extent, Too much Brown as a whole and I thought the layout was actually quite poor. However this mainly because we only have 2 reference points so far with Raptor and LC12 and it looks like neither of these.
    In reality though I honestly don't think we will ever see the standard lineup of inversions you have here on a Wing Rider. To me this felt like a floorless that you slapped wing rider trains on. (I know this isn't actually what you did but it is just how it felt)

    However the Architecture was extremely well done and there are tons and tons of details that are awesome. Some of the best architecture I have seen in a long long time.

    Overall I would have given this 70-75

    congrats on the design.