Park / windsweep
- 03-June 11
- Views 6,344
- Downloads 866
- Fans 2
- Comments 37
-
66.15%(required: 65%) Design
geewhzz 90% Kumba 80% Roomie 80% inVersed 75% 5dave 70% Levis 70% Liampie 70% BelgianGuy 65% K0NG 60% Maverix 60% prodigy 60% Wicksteed 60% Louis! 55% turbin3 55% Metropole 50% 66.15% - 2 fans Fans of this park
- Full-Size Map
- Download Park 866
- Objects 212
- Tags
37 Comments
chorkiel Offline
Barely any flaws but for some reason it was also barely appealing.
The layout was good and very flowing but it was just a part of the map and it didn't really stand out.
That merry-go-round was cute but that queue was just NO.
The foliage was amazing but that was the only thing that really stood out.
There was a lot of gray and the buildings were just pretty squared/boring.
The station was pretty good.
Overall I think if this had been placed in a bigger sized park I'd love this.
But as a design I think it's not outstanding and that's what I think a design needs.
zburns999 Offline
As for the coaster, though, I thought it was great. Not too keen on the mcbr, but I can see why you put it, and it did sort of emphasize the nice finale you worked in. I also loved the station pass-through; it was probably my favorite of all the ones I've seen in RCT. Train colors were great,and all the twist and turns totally had me believing this was a GCI creation. Only real flaw I can see is that the lift hill supports made no sense. They were kind of just floating there in some spots. Oh well, not a huge deal.
Anyway, nice design. I definitely think it was worthy of the accolade! Keep it up man. I'd love to see what you could do with a bit more inspiration.
Fizzix Offline
The foliage was indeed great, and it flowed so well with the land. I loved the coasters sweeping turns and interaction with itself. Great job Sam! I gotta say though, I love me a tan GCI!
Austin55 Offline
-Lift hill supports, floaty
-Big pretty pathway, with no one to use it.
-The Cingular ad, on top of being ugly, Cingular hasn't existed since 2007 or so, lol.
-The architecture, sorry man, it was just so grey and bland, awkward shapes to. Didn't know what anything was.
-That hideous oak tree thing. I just cant stand it.
Neutral
The MCBR. Love it or hate it I guess.
Foliage, I never have liked yours really but most people seem to love it.
+Pretty much everything else.
+The layout, love the twists after the drop.
+The tram station, while awkward, was nice.
+The carousel, reminded me I was in an amusement park.
Sadly, this wasn't your best work, but I think you know it. I know you'll pull of something better. But it certainly wasnt bad.
Phatage Offline
Other than that, it's a little hard to see past all the grey in the park but things appear to be composed well. I think you should have found another solution to railings on those stairs given that they didn't show up well from all angles. The landscaping was nice but didn't really make sense; why would the park fence off those areas (and even hire somebody to mow them) if they weren't accessible to guests and/or they didn't contain any scenes (theming) for the train ride? Other things like the queue entrance and the back corner of the park made things seemed a little unfinished too.
Metropole Offline
mardy Offline
I dont get why i have a american flag, im dutch?)
turbin3 Offline
musicman Offline
The layout was pretty nice, I guess, and I must commend you for separating the final brake run and the transfer area, but I'm not a fan of the final helix, I think it could of been shaped more, instead of just using the default helix element. The entire station area seemed bizarre, with the station shorter than the train and the Great Bear-esque supports over the transfer track. The overall feel of the map wasn't very good either, it almost felt as though my game was about to shatter somehow (if that makes sense). The other two things is that I can't understand the motivation for the train colors, and I think the tram would have looked better with more foliage closer to the track.
SSSammy Offline
musicman Offline
tdub96 Offline
Although the layout on this was very nice, very flowing, and definetly realistic, it wasnt design worthy to me. I felt like this layout would definetly be a great asset to a Spotlight park submission for a park with other coasters. But by itself, nahh. It is a good layout dont get me wrong, just it was better suited for a park then by itself in a design attempt. Hope this you guys understand.
Sam, dude I always love your work and this is not an exception. The foliage and landscape is top notch in my eyes, and this along wiht the surroundings, more than made up for the coaster as i stated those reasons above. The carousel area was so cool, and the station was so small and simple but worked so well here. Also, really liked the backstage area and central architecture as well. Oh, and as someone said before, cingular no longer exists
Good stuff sam, youre easily one of my favorite parkmakers. 75% if I were on the panel. Nice job and congrats.
Liampie Offline
You should see a psychiatrist...
tdub96 Offline
Magnus Offline
From the overview I was hoping for a nice design, but looking at this in detail I can see why this only won an accolade barely. The layout itself was ok at best. The second half is too slow, the station flythrough, as much as I like it as an element itself, didn't work too well for me because of the curve in front of it. The interaction of the beforementioned curve and the transfer track didn't help it either. All in all the layout feels a little forced to me. While you had some strong ideas for it it does not come together as a whole for me.
I liked the natural feel of the park, but the gray path and gray buildings somewhat ruined the atmosphere for me. The little details you added were nice to watch and show your talent. I hope you find more motivation next time and show us of what you are really capable of.
SSSammy Offline
a lot of you are saying that the coaster was so-so. i thought it was fairly good looking and had a nice sense of flow, but i was apparently completely wrong. obviously you guys know better than me, so...
as for the drab surroundings, i thought that the foliage and landscaping was my usual standard, but obviously landscaping isn't what people look for, so... the moral of the story is; i got bored and didn't want to waste all the work i'd done. it's obviously not the same standard as CKS but i thought it was well worthy of design.
thank you for all the comments and to verti for the logo and to BG for the write-up. good work guys, i appreciate it. i'm also sorry you guys didn't enjoy it and found a lot more to criticize than to congratulate.
my next design is coming along really super quick, and anyone who is going or has already comment on this thread will get a screen when there is one availiable. i'm not into that whole posting a gay screen when it isn't really needed kinda dump place thing, so guaranteed, it'll be a nice screen when i get round to posting one to you guys. this design will be 32235 times better than windsweep. promise.
robbie92 Offline
BTW, here's a more in-depth response I gave during testing which still holds true:
SSSammy Offline
thanks bro. you get me man, you get me.
thanks for the feedback in the making of this, it's just too bad i couldn't utilise it too well. fuck having no inspiration.