Park / Majestic Paradise

Park_192 Majestic Paradise

29 Comments

  • Kumba%s's Photo
    Posted Image

    NE proudly presents RCT Majesty’s latest collabo, Majestic Paradise, a commendable group effort from Fisch, Ge-Ride, 5Dave, MiFuNe, Levis, and Ultratycoon (Xenon). All six of the guys who worked on this have proved, if there was any doubt previously, that they deserve to be viewed as exciting and improving up-and-coming names. Well, no need for more small talk, let’s get down to the park.

    Thx for the write up Panic.
  • Panic%s's Photo
    (by the way, "40-foot flattening-out piece" should say "25-foot flattening-out piece")
  • deanosrs%s's Photo
    I'll view this also when I get home (god i'm bored at work), but in the meantime, can someone explain to me what a shoestring coaster is?
  • Levis%s's Photo
    if you watch it in game you will know what a shoestring coaster is. but I'll try to explain.

    it's a coaster which seems to strick it self.... the cars split and come toghether again and do all kinds of things etc...
    with splitted cars you can do strange things ... this coaster used some piece of track three times in diffrent ways.

    --

    I think this was the first park where we really found some great bugs in the file ... at one point the park was almost doomed to fail because there was a coaster which couldn't be removed and needed to ... after I rewroter every track element in the memory it finally could be removed but ... man ... that was a hell of a job and I really hope nobody will ever get that glitch again ....
    I think this is also the first park which used the BETA rct2 codex trainer (at least I used it here) ... and I still blame the bug to the trainer :p .
    hope you guys enjoy the park.
  • Panic%s's Photo
    Two things generally happen in a shoestring coaster. Via hacking, the train splits into multiple pieces usually of two to four cars which then go off on their own separate tracks/race/duel/whatever, before coming back together into a single train sometime later in the ride, which has to be timed insanely well. I forget how the second part works, but you basically fool the game into thinking that the entire coaster is actually on another track than it is, and the speed of the displayed coaster train pieces can be manipulated by what you do on that second "fake" track. e.g. the train can speed up while going uphill without any launches, etc.
  • Peeee%s's Photo
    Excellent work guys! It's good to finally see the park on this page! :)

    It really deserves the SRU-title!
  • Milo%s's Photo
    actually im pretty sure that it's because the game only registers the speed on one half of the train (not sure which tho) so if one half accelerates the other half does too... when timed right and with elements put in the right place, it can look like one part defies gravity by going up a 100 foot hill after only going 25 mph and then falls back down again because the other half stalled and then fell backwards as well

    in other words... one part is the speed controller and the other is being controlled by it

    they're actually a lot easier to build than to explain lol

    Roomie where are you? perhaps you could explain for us

    congrats to my fellow club members as well... well deserved here and a great park....

    my only real problem after looking at it was there was no real blending of the areas... they didn't mesh together well at all... BUT I'd be hard pressed to find a group or club park that really does so it's just a minor gripe
  • Levis%s's Photo

    actually im pretty sure that it's because the game only registers the speed on one half of the train (not sure which tho) so if one half accelerates the other half does too... when timed right and with elements put in the right place, it can look like one part defies gravity but going up a 100 foot hill after only going 25 mph and then falls back down again because the other half stalled and then fell backwards as well

    they're actually a lot easier to build than to explain lol

    Roomie where are you? perhaps you could explain for us


    it's indeed rather complicated.
    I shall try to use an example.

    the both pieces of the train travel on a straight piece of track with 25 mp/h
    now one piece goes up and the other goes down.
    both keep the 25 mp/h because the sum of the acceleration (horizontal) is 0 .
    no we let the car which is up go down to the other car.
    now both cars accelerate because the horizontal accelration is +
    no one car goes up 70 degrees and the other goes down 45 degrees.
    now the cars slow down because the total acceleration is -

    understand ?
  • Panic%s's Photo
    That is possibly the most awesome trick I have ever heard of.
  • Magnus%s's Photo
    It is great for launch coasters. Have one half on launch track and the other half on downhill track. Trains are getting pretty fast. Make the underground track far longer than the real track and you can even include a rollback every now and then.

    Something I think I registered while experimenting with shoestring coasters is that the friction is multiplied by the number of train pieces. Not exactly sure about that yet though.

    Congrats to all of you for winning SRU. Will have a look at the park later.
  • deanosrs%s's Photo
    Oh right. I built one of them already. (PT1 video game prelim)
  • Casimir%s's Photo
    Thanks to my Majesty mates, you're just some awesome buddys ;)
    It was an honor for me to take part in that park!
  • Jazz%s's Photo
    Haha, I remember when I first started RCT Majesty way back in the day, with RCT_Master (he originated the idea, I was more of a co-founder I suppose, as well as a club leader), when I was more of an active member at RCT2.com.

    Once the club started declining, I eventually left. I was actually the one who gave authority to Levis to become a club leader, to replace me. Then him and 5Dave took over, and now the club certainly seems to have picked up the pace again.

    Haven't looked at the park yet, but it's nice to finally witness my old club get some praise.
  • JDP%s's Photo
    I did not look at the park yet, but great job all of you and I am happy you got a SRU. :)
    -JDP

    EDIT: I looked at the park and thought it was pretty good. I enjoyed the park and found it nice. However that mine train coaster was mouth droping. I just could not belive it... at all. It was sooo crazy. BUT. And this is a big but. Ge-Rides area almost made me really not like the park. It was just way to birght and the arch realyl threw me for a loop. I was just very grosed out by the area. Its just not my style, nor nothing close to it. Sorry for being harsh.

    That hack rocked this park tho...
    -JDP

    Edited by JDP, 11 July 2007 - 10:10 PM.

  • RCFanB&M%s's Photo
    Great park guys and well deserved SRU spot!

    Fisch, dave, g-ride (thanks for depriving me of the pleasure to see), Levis, Mifune and Ultra you just did an amazing job and it's so nice to see that you're keeping the activity on majesty (like the rest of the members) when some other people *cough* this guy *cough* isn't able to build anything. I apologize for being so inactive these last days, or should I say months. Now I have to focus on my PT3 entry, since I'm not in summer holidays, so I won't have a lot of time to build, and considering that there were many weekends I couldn't even turn the comp on thanks to the damn school tests, I must build as much as I can now. Anyway, I enjoyed exploring each area of this park, even yours g-ride lol...

    Hope that majesty keep growing at this nice rate.
  • 5dave%s's Photo
    Wow, this really got SRU!

    Thanks for that Kumba!
    And thanks to Panic for the cool write-up!

    @my mates:
    I'm proud of you guys!
    Very well done!

    Hopefully some more comments will come ;)

    "MFG"

    Edited by 5dave, 12 July 2007 - 07:18 AM.

  • Gwazi%s's Photo
    I'm proud to be in Majesty. Great work guys.

    @g-ride - I didn't think your area was as bad as others say. But then again, I made sure I was wearing sunglasses. :p

    Congrats mates!
  • RCFanB&M%s's Photo
    ^Oh no, it wasn't bad...but very...colorful heh
  • deanosrs%s's Photo
    I haven't had time to work out who did what (apart from levis' area), but i really liked this park. The Jkay on speed area was pretty nice and original, I liked the invert here, the woodie and area were pretty unimaginative and didn't hold my attention for long, although it was clearly built by someone who knows what they're doing. Levis' area had some nice themeing, the shoestring coaster was epic (no other word for it), loved the custom boats, and i like how the pirate area was on a kind of island.

    The flyer's area was perhaps my favourite theme. There is a turn on the flyer near the end which I love, where it kind of dives down into a nemesis style trench.

    The other area in the corner was also nice although let down by inconsistent pacing on the coaster. Also the first humpback looked like it needed to come out of the tunnel a square sooner. The top spin cage was very nicely done here though and there was something very appealing about the roofs.

    I enjoyed the two five minute glances I've had at the park so far, hopefully will get a chance to take another look at it in the future!
  • Casimir%s's Photo
    The area with the nicely themed topspin is mine ;)
    I think I'll have a look again at the park, because I haven't seen it in a long time ^^