Park / Piku Playground
- 04-January 11
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- Comments 34
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65.77%(required: 60%) Silver
Kumba 85% Maverix 85% Louis! 75% turbin3 75% 5dave 70% Liampie 70% Casimir 65% CedarPoint6 65% geewhzz 65% K0NG 60% posix 60% dmaxsba 55% Levis 55% Wicksteed 55% RCTNW 50% 65.77% - 1 fan Fans of this park
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34 Comments
RCTNW Offline
Cons
- The actual park is far too small. Yes I know there are no size requirements however it just didn't hold my interest very long
- Not peepable - I NOW understand why now but a readme explaining this might have helped
- Finishing touches - I might be the only one who looks at this but adding the finishing touches to a park is important to me. Naming your staff members and shops adds the personal touch to a park and is also a chance to thank those that might have helped with the park
- Path details - Although you had some benches, I felt it needed more and that there were no lamps in the park
- Shockwave - Now I admit I'm no coaster expert but I thought the pacing was off on this one as it was too slow in some of the portions. Also the route back to the station was rather boring and provided no excitement.
- No read me file. Would be nice to have even some simple facts/details/acknowledgments for the viewers to have some info about the park.
Pros
- The support work and custom details were really well done
- The runaway train was fun to watch
- The custom top spins was perhaps the best I've seen with the lights and support work behind them.
Although I stand by the vote I casted for this, I do feel that the Silver is deserved. That said, I do think you are better than the award may indicate and I look forward to seeing more from you.
James
Maverix Offline
To me this park was quality over quantity, while it was by no means large at all, it had details everywhere and is very enjoyable to look at. What Prod described as what he was going for with the type of park was spot on to what I thought when I opened which was a big plus. I've never really had a problem with there being no peeps as I more look for the quality of work not whether or not there are peeps, though they can add to a park.
As a whole I thought the park deserved a high gold as shown in my vote, obviously it's not big enough to be a Spotlight, but it definitely deserved Gold in my eyes.
Regardless, congrats Prod
F0ndue Offline
Und der Strassenkreisel war einfach der Hammer!!
Und heisst das,dass du bleibst?
Splitvision Offline
Phatage Offline
Just fyi, the pacing was pretty accurate on his rec. The pacing was very unrefined on these coasters and a lot of people believe that these rides were designed by B&M when they worked for Intamin, as many of their later standups contain refined elements from these Intamin standups. Here's a video of one in action:
http://www.youtube.c...h?v=dwdjnGNRgL0
RCTNW Offline
Kumba Offline
jk, this was some great work imo. You are really getting a lot better.
dmaxsba Offline
I want to say I do believe my vote for this park was correct, like mentioned above by several members if a read-me had been included explaining things like how guests were on rides but not in the park, that the coaster was a recreation and what the park was trying to convey I think my vote would have gone up 2 notches. Piraña was a good example of how a well put together read-me really helped explain what was going on (ride wise) and really boosted it's score with me.
The level of details (witch were amazing) countered with small size of the park and the issues above is how I came in at a high bronze.
JJ Offline
Louis! Offline
You say this as if it is of the utmost importance, and that you would knock something down a great deal if no peeps were present. I admit that peeps add to atmosphere and the use of them can help a park out (in this park too). But sometimes a park doesn't have guests, and it's better for not having them. Sometimes it's nice to few with a lack of guests, sometimes the park would be ruined by having them in there.
I'm just wondering whether it's a good idea to judge a park's quality heavily on the presence of guests, when in certain cases a submission is a great deal better without them.
It's just an observation into the way you judge and your opinion, that's all, it isn't meant to be in any way offensive, I just want to question you on this point. As it seems you are quite heavy on this issue, when I personally, don't think it should be something judged so harshly.
dmaxsba Offline
I voted Piku Playground 55% (high bronze), that score came from me liking what I saw in this park and really thinking it deserved to win and accolade. Lets go backwards from where I start all my judging and you will see how guests not being in the park affected my score for it. Every park starts out in my eyes as a high gold and has a chance to stay there, lose ground or go up. When I opened this park it lost 5 points just based on it's size, it lost another 5 because I didn't think the attractions in the park where very strong. Now I am at a high silver. More points (10) were lost because I felt the park was very sterile and uninviting. This is where the guests come in and would have kept the park in the silver category if they had been there. Happy guests running around laughing, eating/drinking filling up the void really would have made this park a much more fun place to view and interact with. Now I am at the vote I casted for this park. The park stayed there and dropped no lower because of how well it was put together.
When I mentioned above that a read-me would have helped Piku Playground's score I really meant it. There were guests in the park trapped on a very nicely hacked coaster so I knew that guests were at one time in the park and if that is the case why were they not still in the park? Was it bad planning by the builder and they were getting stuck/lost and the builder didn't feel like taking the time to fix the issue or was there some other issue that caused them to be removed from the park? Prodigy stated in his post that he ended up having park entrance issues well into the building of this park. I think that is an issue everyone who has ever played the game has had to deal with and in some cases caused many a player to start over. Noticing in the end that there were issues at the parks gate when up to that point guests were coming and going without problems had to really suck and be huge let down for him. With new guest generation not possible I totally see why he emptied the park. It only made since to but without the read-me I had no idea what the issue was so yes I docked the park points for it. Now, knowing what the issue was I wish I could give back some points and put my vote for it in the silver range instead of bronze but unfortunately that is not possible.
I hope I explained myself and my thoughts about how I came to my vote for this park and my feelings about guests and their impact on parks. Why to me they can sometimes make or break a park. There will in my eyes unless explained in advance why they have been left out via a read-me a drop of 5-10 points based on guests and their satisfaction with the park. Proper staffing for the park and basic park operations are also added in as part of the points given or taken away when I view a park.
Louis! Offline
prodigy Offline
the exact thing with the peep issue was, that the entrance of the park was most of the time closed, so I didn't had an overview if peeps could come in or not. When I built the L&T-Systems Minetrain and later the Schwarzkopf Katapult, I opened the entrance for a short time, let as much peeps in it, as I needed for the ride (at the Katapult I wanted a 50% full train) and then I closed the entrance again. Both rides were built before the parkinglots. I didn't known that building path over an invisible entrance/exit would kill it, so that's why I didn't checked its functionality. Letting the peeps in was the absolutely last point on my list for that park, building the invisible path was right before it. Then came the shock, I tried every option in 8cars, Turbin3 tried every option in 8cars, but nothing helped. So I realized, that it only could be solved by winhack. First I asked CP6, but he didn't know how to put a new entrance with winhack. Then I asked Fr3ak, Geewhzz and Levis simultaniously. Gee and Levis had been busy, but Fr3ak said that he can fix that issue in a few days. An other point is, that I wanted a 2010 release and so I had the option between 2010 or peeps. At this point I clearly prefered peeps, so I opened the sv6 again and went on with checking the park. I saw that infront of the Wacky Worm the stuff was alway falling into the path, so I looked closely to it. I also killed a few entrances and exits of rides. That I could fix by 8cars and I did, but after it I was so extremly fucked up about this park, that I just wanted to get rid of it. So I spoke again to CP6 and he said it would be the right time to send it in and so I did.
@ RCTNW: All coasters in this park are real existing standard layouts, that's why I wrote the manufactures to the name.
In the end I think the park is ok as it is and a high silver is a good accolade for a small park like it. This park just happend, cause I stucked on Violet Gardens and wanted to built something I could finish in a short amount of time.
Oh, and I never read readme-files...
prod
posix Offline
tdub96 Offline