Park / Piku Playground

34 Comments

  • Comment System%s's Photo
  • Phatage%s's Photo
    This was fantastic. Your hacks were subtle and blended into the game. The scenery/architecture was detailed to perfection to stay within the park's concept yet fully the define the feel you were going for and make it tangible for for viewers. The surrounding road system was very refined, although it seemed peculiar that with this type of park that no strip malls, restaurants, or gas stations were built up.

    The park layout and ride selection was very realistic. The rides themselves also very well executed, just shame that the loop made you make the Intamin standup (possibly relocated?) larger than you wanted it to be; wish the game had an intermediate size. Nevertheless, the ride layout was scaled out properly and as a whole, the recreation was about as accurate as you can get in RCT. Clever ideas with the Arrow shuttle loop and the Schwartzkopf, although it would have been nice to see the Schwartzkopf stop in the station.

    Really, apart from the underdeveloped surroundings, nothing in this park wasn't well thought out and well executed. As I mentioned before, you were able to achieve a high level of detail without compromising the type of park that it is. You've taken me back to some fun times I've had at boardwalk/lakeside parks and I think the ratings are a bit low from my perspective because not everybody grew up around this like I have. Personally this would be a shoe-in gold for me. It's the most well thought-out park I've seen in a while.
  • pierrot%s's Photo

    Personally this would be a shoe-in gold for me.

    ^agreed, Really disappointed this park getting silver...

    Prodigy, This is incredible......everything is exciting :SA:

    My only problem is gloomy color, makes gloomy atmosphere as previously stated.
    If you using more brilliant color in next park. It will be uber-incredible!
  • RamSam12%s's Photo
    At first glance of the overview, I had my doubts. Man was I wrong. I have not spent so much time looking through such a small park like this in quite a while. Little details such as the far side operator area on Sidewinder, and special platforms for the portable rides, were all there. Sidewinder was my favorite and it was neat to see your take on the Arrow shuttle design compared to the one in my park. Shockwave was also very well done and hopefully this is an alternate universe relocated Batman The Escape. Looking forward to your next park!
  • Louis!%s's Photo
    I actually thought I would be a low vote here. Clearly not. I thought that this was a brilliant little park. Exactly the right balance of attractions and shops/restaurants, brilliant park layout, great surroundings. It was everything a mini-park should be. It showcased your skill perfectly.

    Get your next park bigger with a bit more content and you'll be hitting the higher votes in no time.
  • SSSammy%s's Photo
    i am angry that this got a lower score than Cape Kingbourne South.
  • Colorado-Fan%s's Photo
    I think this should have won gold too because everything in this park was so realistic and beautiful on it's on trashy way. The attractions were chosen on an excellent balance and the park layout with the whole parking area gives a great atmosphere. I hope your next park will get spotlight because you're one of the best players here on NE and it would be a mess if you couldn't make it.
  • J K%s's Photo
    I echo all the thoughts here. I was surprised it got a silver. But never mind, we all know how good you are so please keep building.
  • pierrot%s's Photo
    ^:nod:
  • Levis%s's Photo
    what kept it back for me most where the fact there where no peeps. and some of the hacks where executed slopey
  • Cena%s's Photo
    I can't see any grey anymore.
  • That Guy%s's Photo
    This is the kind of park that thrives on color, but you didn't really use that to your advantage. This thing could of been bursting with color and fun, but you made it a little dark and gloomy.

    However, I only really have a problem with those things because this is supposed to be a fairground type park, if this kind of area was incorporated into a real park it would fit very nice. Take the architecture and custom rides for instance, both are excellent but I don't think they work in the fairground environment.

    Don't get me wrong though, I really do enjoy this park, and this is a playing style that really appeals to me. This is an excellent silver.

    To sum up: Great rides and architecture, but I though you could've executed the atmosphere and colors better.
  • gijssie1234%s's Photo
    :eek: :eek: :eek: :eek: :eek: WOW, This is really amzing, look at the details!!!
    (no geust :(, but still nice
    waht is the 8 coaster?? never seen it in real
  • Roomie%s's Photo
    That is impressive. Takes quite a lot to impress me in RCT2 but this was almost perfect. the figure of 8 was superb and the arrow shuttle loop was spot on.

    The Intamin Stand-Up is the best recreation of the model I have seen in RCT as well. Loved the entrance sign as well.
    Congrats Prodigy.
  • Phatage%s's Photo

    This is the kind of park that thrives on color, but you didn't really use that to your advantage. This thing could of been bursting with color and fun, but you made it a little dark and gloomy.

    However, I only really have a problem with those things because this is supposed to be a fairground type park, if this kind of area was incorporated into a real park it would fit very nice. Take the architecture and custom rides for instance, both are excellent but I don't think they work in the fairground environment.


    I disagree with you a lot on this. For one, color is there just as much as its real counterpart; I think it might not seem like it because of the path, which is showcased when looking at a park from a bird's-eye view. When you're actually at the park, you're not looking at the path as it's mostly obscured by people. The 'gloomy' atmosphere that you feel is probably because we've grown accustomed to seeing peeps in the park (whose shirts also add color to the park). I agree that I would have like to see this park with crowds of peeps though.

    Some real-life examples:
    http://www.rcdb.com/403.htm?p=25189
    http://commondatasto...nal/2782366.jpg
    http://www.rcdb.com/221.htm?p=3059
    http://www.rcdb.com/475.htm?p=5531
  • 7Thumbs%s's Photo
    The Over view of this park may seem a little boring at first. But once you download and dig deep into this park...
    This park is simple, but yet fails to broadcast the color of what this park should realy be. It looks a bit like a fairground, but the elements hidden in this park do not belong to a fairground. The coasters are awsome. layout is great. but still an average park. Good work, but you still could of put a bit more stuff, and color... 7/10
  • Splitvision%s's Photo
    As many have said, it's first upon closer inspection that one really realizes the greatness in this park. Everything is very, very convincing and "right"-looking, there were very few spots which seemed to lack something and likewise very few spots that featured stuff that felt unecessary. I really liked the archy, nice level of details and creative shapes. As for the rides, they all looked quite aesthetically pleasing to me, but I was a little irked by the B&M which felt too slow in a few spots. For me, though, the perfection achieved in realisticness is also the downside. I can so easily imagine a park like this existing in real life, but a park like this would appear a little gloomy and uninspiring in my eyes if I were to visit it, and so it does in RCT. More colour and perhaps some more greenery would improve that, but at the same time it might detract from the extremely realistic feel it posesses. So I'd like to congratulate you on the level of realism you've achieved, I can really appreciate it, but my personal preferences makes me feel like it's missing something. The silver is given though, I would maybe even vote it gold.

    EDIT: forgive me.
  • Cocoa%s's Photo
    ^it was meant to be an old school intamin stand up, which does in fact use the box style b&m track. and i thought the pacing was fine.

    holy crap, that was way more impressive than a park that size should be! I am actually not so surprised at the really high scores! the park oozed atmosphere (which is impressive for a realistic park) and every ride was really great, exactly what I would expect from a park like this, nothing out of place but everything just right to create a perfect, completely realistic park. My favorite bit was the entrance and that red building and the merry go round with the little eatery and stalls. Those were just beautiful, unrivalled as far as merry go rounds go too.

    So yah, I totally underestimated you.

    Anyone else thinking of pokemon now?
  • Splitvision%s's Photo
    I am :D And should have noticed, it said so in the name... Just assumed it from the track type lol.
  • prodigy%s's Photo
    Ok, hi

    first replytime, I think:

    Of course I'll start with some thanks, where I have to say a big big thanks to geewhzz and posix for releasing the park on their wonderfull website, also a big big thanks to 5dave for the logo which is 100% spot-on to the park and to BelgianGuy for the nice write-up. Also thanks to all the panelists who voted on that park. This time I have to say: Kumba I really love you, and Maverix, of course u2.

    Then to the park:
    - The point with the peeps: That's a big problem for me cause now it's the 2nd time (the 1st was Valium Skies), where I've made the whole park peepble but in the end when I wanted to let the peeps in, it didn't worked. In Valium Skies I didn't known the tram function and here I killed the invisible park entrance when I've built path from the parkinglots over it. I realised it just at the end, when the park was already at 100% and I felt so fucked up about it, cause I wanted to see peeps in it, too, and that so badly.
    - The concept: It simply should be a urban-like low budget park with a few nice standard coasters and used fairground rides which have found a new home in this park. I think there never was a bigger concept than this behind this park. This time I wanted to put totally spot-on to the park and not to the surroundings like at Valium Skies. Here the surroundings should only build a frame for the park, cause I didn't wanted to black them out. That's why they are a bit underdeveloped.
    - Why I've built that park: Cause I stucked on Violet Gardens and was close before quiting RCT2 and this park helped me to find new inspiration with an much easier concept than Violet Gardens. Violet Gardens turned to something like a never-ending project in my eyes, when I look back, and this park was viable to be finished in a few month. Now it's much easier for me to work on Violet Gardens, than any time before, so PPG was a total success for me.
    - The name has nothing to do with pokemon, it's a song by the chemical brothers...

    So thanks for all the comments (and hopefully the upcoming comments, too)!

    Kind regards, prod (the only real tarsier here at NE)