Park / The Exorzist

Park_1694 The Exorzist

13 Comments

  • Comment System%s's Photo
  • Hex%s's Photo
    Niiiiccccceeeeeeee.
  • Dotrobot%s's Photo
    Nin, the NCSO wizard said no. So no it's no.

    Nice to see some people thought that this deserved a design. I would've voted the same or at least significantaly higher than liampie.
  • MCI%s's Photo
    @SuicideCarz: obviously not nice enough^^
    @Dotrobot: in fact all voters, except Roomie and Kong (Thanks you two!), sad no xD

    I didn´t thought this could win the design, but I didn´t expected 30%^^ Maybe (maybe!)It would be fine if somebody would tell me some criticism. But If not... who cares? It´s easier writing two pages of praise and tribute to the gods of rct2, than writing one word of critism to a 48% player. :party:
  • CedarPoint6%s's Photo
    I had meant to respond to this earlier, so apologies for being late-- but I think this is a rather interesting design that warrants some comments. It's a creative take on the megalite concept with a theme pulled off pretty well for no custom objects.
    I can respect the NCSO a lot because I personally find that very hard to do. It's a good way to start out building, however I would suggest if you feel comfortable with it moving on to customs. I know it's not everyone's school of thought, but I've never enjoyed NCSO the way I can something with custom stuff. That said, I found this rather pleasing as a whole-- the structures came together pretty well in a way that wasn't too simplistic but didn't try to do too much with it. I think I would've liked to have seen a little bit of land variation-- I don't mean any big hills, but just a 1 or 2 height change to give it a little more naturalistic feel. I think you could also use foliage a little more to your advantage. Currently it's rather the same all the way through, so I think if you clumped trees and bushes more and left space to highlight certain features of the ride or landscape. You can also adjust ground covering in areas to create different and unique spaces. I think that's probably one of the biggest things you could do to up the quality of the design.
    The ride itself was decent, although some of the layout seemed to be a little lacking in flow such as the ending helix off the side and some of that. The first part had some nice interaction with scenery although the middle seemed like it could have been spruced up a bit. Maybe some more straight airtime or just something to give it a little more flow in there.
    All that said, I rather enjoyed this work. It was a bit short of a design for me, but not as low as it scored. I can see you having some nice releases soon.
  • Jaguar%s's Photo
    It is nearly impossible to get a NCSO design.
  • braztaz%s's Photo

    I would've voted the same or at least significantaly higher than liampie.


    That makes no sense...

    Anyways, I thought this was really creative and pushed the limits of NCSO...but as said earlier, an NSCO design is extremely challenging to pull off.

    Nice work! :mantis:
  • That Guy%s's Photo

    It is nearly impossible to get a NCSO design.


    I doubt that very much.
  • Jaguar%s's Photo

    I doubt that very much.


    Unless is huge or near-perfect.
  • Austin55%s's Photo
    or if its just pleasently good, One of my favorite designs is Cocoa's The Curse.
  • That Guy%s's Photo

    Unless is huge or near-perfect.


    So basically you've justified that since this didn't get design, all others obviously can't unless they are huge and or perfect?
    I believe the same argument has been made for LL, what matters is that you can execute good ideas and atmosphere.
    I really don't want to hurt the confidence of MCI, but the coaster layout here is not design worthy, and the foliage is quite poor, but the buildings are very good.

    So taking into account that designs are mostly focused on the coaster, and the coaster in this was fairly poor, why exactly did this lose? Certainly not because it's NCSO.
  • djbrcace1234%s's Photo
    I took a look, and I liked it. Why was the coaster closed though?


    I also think making this park peepable would have improved the score. You had the basis, so just expand on them. :-)
  • nin%s's Photo
    Being that I'm supposedly known as the "wizard" ( :rolleyes: ) I feel I should comment.

    This was border lining the "NCSO = boring, drab parks" outlook that may people have, with drab, dull colors, blocky building layouts, and a dry atmosphere overall. Not to worry though, as most go through that phase when starting out with ncso. My advice is to leave ncso for a bit, and improve with using custom scenery.

    Custom scenery teaches us how to play the game imo. Unlike LL, where you don't have the option, and must learn to play with the same stuff as everyone else, RCT2 allows you an 'easy' option, where you can go and learn/improve every aspect of the game. You improve with building fundamentals, foliage, rides, etc. then later you can go back and apply those skill to ncso because you'll have a greater sense of unity and applying each object together, in turn finding new ways to create the things you've become so comfortable making with cso.

    I did the same thing with my SFMM park. Started that, left, and came back with SFoT and now people praise it as one of the best ncso parks ever? The proof is in the results.
  • MCI%s's Photo
    Wow, thank you! :nod:
    @CedarPoint6: I´m really not good in landscaping, but thats a point I must work on...
    @That Guy: You dont hurt my confidence If your saying you dont like the Coaster. ;)
    @Nin: ok, I´ll try this. I had some CSO Stuff two years ago, but that wasn´t really good. xD