Park / Les Trois Mousquetaires

17 Comments

  • Comment System%s's Photo
  • gir%s's Photo
    A thing of beauty, to be sure. Well done Turtle!
  • JDP%s's Photo
    yeah this is really nice. well done on the layout and pacing. havent seen a dual like this in a while.
    -JDP
  • robbie92%s's Photo
    Best dueling design ever. I found this to be absolutely gorgeous from top to bottom. Although your archy here is simpler than, say, Kukuana or Isole Calabria, it exudes the same thought and charm. The foliage is wonderful, and the coasters are absolutely outstanding. A top-notch design imo!
  • Comet%s's Photo
    Man...I need to get my hands back on this game
  • Levis%s's Photo
    nice job jem :) .
    I was waiting for this one for a while already, I liked it the first time I opened it.
  • RRP%s's Photo
    Looks great from the screens turtle
  • Turtle%s's Photo
    I'm actually pretty happy how this turned out..

    For those who hadn't guessed, this was to be the entry for the final of Unofficial QFTB. I build this in about five or six days, and i'm happy with the feel of it, although obviously there's only so many ideas you can incorporate in such a small time. There's a lot of things that are pretty raw, but the basic premise is there, and i'm really happy it won design.

    I spent quite a lot of time getting the duels and pacing right, and i'm happy with it overall, altough I couldn't get it quite perfect. There seems to be a bit of randomness, as with most dueling coasters, which means that occasionally different trains will arrive first.. that's pretty cool, but I can't take responsibility for it.
  • rK_%s's Photo
    wow...
  • Wicksteed%s's Photo

    There's a lot of things that are pretty raw, but the basic premise is there, and i'm really happy it won design.


    Thats why I voted "only" 70%. It is still high quality though.
  • Roomie%s's Photo
    I really liked this and its easily my fav dueling ride recently. My one irk was I felt the duels were a bit samey as the first 3 were all very similar and all occured on high turnarounds. But overall it was an excellent ride and had a good atmosphere.

    That station is pretty awesome too :)
  • Fizzix%s's Photo
    Wow, I don't know if my next Submission will win after this! Excellent duelers and excellent atmosphere! Congrats! :mantis:
  • J K%s's Photo
    What a fantastic piece of work for 5 days. Your work oozes atmosphere from the foliage to the architecture; it doesn't seem like you have any real weakness in terms of park making. I loved it all and the small touches you added like the harry potter stand with the in game medieval buildings mixed with your archy made for some very special viewing. The archy whilst not your most detailed had a good shape and a beautiful palette of textures.

    My favourite touch was the water ride throughout the whole landscape. I've recently used those boats as well and I think they were incredible and I'm glad you've done them justice. The coasters were all very good and all duelled more than I thought they would :D The first drop where all three rides took their own path whilst still duelling was the pinnacle of this ride for me, it would be so exciting in real life.

    Only irks for me was the full ride with the negative grass square around it, black tiles following the diverse shape of the design would have given this the polish it deserved. Also the buildings just needed an hour or two more just to take them to the detail level the castle had which was an incredible structure. After that world class foliage, amazing atmosphere and your best design imo. It just goes to show you that massive themes like Starflight are incredible but sometimes just an epic atmosphere shines through.

    EDIT - Also congratulations on getting into the top 10 in the Hall of Fame, Even now your one of my favourite players so please never stop building!
  • posix%s's Photo
    Those were arguably the best triple duellers I've ever seen. The fact that you had a mix of racing and duelling elements worked into them was very impressive. I've never attempted this but I'm sure it's very difficult. Very impressive stuff.

    The drawbridge as an entrance to a castle themed station is something I had been meaning to do in old medieval design plans. You've executed this beautifully.

    I really liked how you've used the stalls as part of the theming. I think this is something with great potential, too little done in general.

    Your foliage sometimes is questionable to me. While it does its job well, I feel it struggles a bit to create a more intense atmosphere. Maybe it's not chosen carefully enough? I think you could do more with it. Also with terrain texturing which I feel is a bit too basic and missing sensitivity about what should go where.

    Overall a great joy to look at. I'm totally happy you're active again.
  • Liampie%s's Photo
    This design is so fucking awesome. The coasters were great, the foliage was great, the landscaping was great and most of all the atmosphere was great. Very tranquil and beautiful in the remote parts of the coaster (third gallery screen), warm and cozy around the village. The architecture was unrefined, but it had small glimpses of brilliance and of course you made this under contest pressure.

    I can only wonder how a big refined park by you will look like. I rated this rushed design 80%, and Toy Story which looked also rushed to me was just as good... Your upcoming park is going to be incredible.
  • Turtle%s's Photo

    I really liked this and its easily my fav dueling ride recently. My one irk was I felt the duels were a bit samey as the first 3 were all very similar and all occured on high turnarounds. But overall it was an excellent ride and had a good atmosphere. That station is pretty awesome too :)


    Thanks very much, I think the first two turnarounds differ pretty significantly, the first is a bit of a free for all, whereas the second all go the same way... in fact, the second turnaround gives in my opinion the best part of the whole ride, if you rotate the view 270 degrees from the opening screen, I love the way all three trains sweep round in the same manner.


    What a fantastic piece of work for 5 days. Your work oozes atmosphere from the foliage to the architecture; it doesn't seem like you have any real weakness in terms of park making. I loved it all and the small touches you added like the harry potter stand with the in game medieval buildings mixed with your archy made for some very special viewing. The archy whilst not your most detailed had a good shape and a beautiful palette of textures. My favourite touch was the water ride throughout the whole landscape. I've recently used those boats as well and I think they were incredible and I'm glad you've done them justice. The coasters were all very good and all duelled more than I thought they would :D The first drop where all three rides took their own path whilst still duelling was the pinnacle of this ride for me, it would be so exciting in real life.Only irks for me was the full ride with the negative grass square around it, black tiles following the diverse shape of the design would have given this the polish it deserved. Also the buildings just needed an hour or two more just to take them to the detail level the castle had which was an incredible structure. After that world class foliage, amazing atmosphere and your best design imo. It just goes to show you that massive themes like Starflight are incredible but sometimes just an epic atmosphere shines through.EDIT - Also congratulations on getting into the top 10 in the Hall of Fame, Even now your one of my favourite players so please never stop building!


    Yeah I wanted to black tile it, but just ran out of time to be honest. And then when I decided to submit this, I didn't want to work on it any more, I wanted people to see what i'd done for the contest, nothing more. Same with the buildings, most of them were the last things to go in, and were pretty rushed. And yeah, happy to have broken the top 10, some pretty epic names up here!


    Those were arguably the best triple duellers I've ever seen. The fact that you had a mix of racing and duelling elements worked into them was very impressive. I've never attempted this but I'm sure it's very difficult. Very impressive stuff.The drawbridge as an entrance to a castle themed station is something I had been meaning to do in old medieval design plans. You've executed this beautifully.I really liked how you've used the stalls as part of the theming. I think this is something with great potential, too little done in general.Your foliage sometimes is questionable to me. While it does its job well, I feel it struggles a bit to create a more intense atmosphere. Maybe it's not chosen carefully enough? I think you could do more with it. Also with terrain texturing which I feel is a bit too basic and missing sensitivity about what should go where.Overall a great joy to look at. I'm totally happy you're active again.


    Wow, wasn't expecting this feedback from you, to be honest. Best triple duelers ever? What about Rampage by RRP? Those will always take it, for me. The drawbridge actually posed some quite interesting problems, and went through a few different guises before I settled on that one. Actually, I always wondered, does everyone have the same spacing problems as me? Maybe it's because I don't really plan things out totally, I always end up making lots of different things, and then trying to pull them together without ruining the individual parts..? To answer the foliage issue, I would normally put a lot more thought into the foliage, but here, it was done in an hour or so, for the most part, and as such I just repeated the same things over and over. I don't want the lack of time issue to be an excuse, as i'm still pretty proud of it.


    This design is so fucking awesome. The coasters were great, the foliage was great, the landscaping was great and most of all the atmosphere was great. Very tranquil and beautiful in the remote parts of the coaster (third gallery screen), warm and cozy around the village. The architecture was unrefined, but it had small glimpses of brilliance and of course you made this under contest pressure.I can only wonder how a big refined park by you will look like. I rated this rushed design 80%, and Toy Story which looked also rushed to me was just as good... Your upcoming park is going to be incredible.


    Both this and Toy Story were rushed indeed, but maybe I just work really well when rushed! I am trying my best with my upcoming park, i'm pretty happy with it so far. I think it's a lot more refined and thoughtful than this, anyway.
  • Milo%s's Photo
    I think I remember you randomly showing the raw layouts of these a long time ago and it was impressive then. Fully themed these are awesome. I love the ride and I love the station.
  • Ride6%s's Photo
    The layouts themselves, and the generally imposing feel given off by HUGE racer/duelers is awesome... The river ride was a great touch and I really liked how it went about going underground and coming back up and points as necessary. I also really like the touch of adding little bits of steel where you have cross-overs/unders so that things would be properly supported.

    The station building itself and the surrounding areas were very well done, though everything definitely felt a bit raw. I was really surprised to see your name on this just because it lacked the usual lush feeling I get from your work. That atmosphere just doesn't really reach out and grab you but if you look around a little there's really a lot to love.

    Ride6

Similar Parks

Members Reading