Park / The Genesis

40 Comments

  • tracidEdge%s's Photo
    what exactly did he rip off of, just to be sure.
  • JKay%s's Photo
    Well, Mr. Magnus. Let me start by saying this is by far the best work I've seen from you and congratulations on making the top 10. You deserved it. I'll breakdown my opinions on the park by each area, along with some overall comments.

    Journey To God
    My second favorite area. Nothing here really stood out as amazing, but nothing stood out as terrible either. The coaster layout was ok. The theming ok. The colors ok. The rainbow was a nice touch though. Not much else I can say.

    The Story of Adam & Eve
    Definitely my favorite area. I loved the attention to detail. The swans, hacked elevators all meshed with the mine train were great. Not too much to complain about here. Solid parkmaking, great hacking and obvious creativity. However, I didn't like the use of rocks. I thought regular dirt would have suited the landscape better. Excellent stuff though.

    Cloud Nine Labs
    Everyone is saying this was their favorite area, but I dunno, I really couldn't get into it. Don't get me wrong, the architecture here was top notch, but I really felt it was missing something. I think also thought there was too much red and another color would have helped the scheme. For a 4D, the coaster was well-crafted other than some painful slow spots. The area as a whole just didn't appeal to me though.

    Overall
    This park as a whole was pretty good, but theres something about parks with tons of animated scenery that I just don't like. Animated scenery should only be used in moderation imo and this park just had way too much of it. Even with my newer computer, it really slowed down RCT2's framerate and does more hinderance to the park than benefit imo. As far as the resemblence to GCC, yes, its there, but it didn't really bother me too much. I still think GCC was better executed than this, but by no means do I feel you stole anything. I won't say anything about the themes. Placement-wise, I would've put janus's park ahead of this, but I think its definitely better than the 3 other parks.

    So, sir magnus, congrats on this again. This is a good addition to your slowly-growing completed-park resume and I can't wait to see what you've got in store next.
  • CoasterForce%s's Photo
    I really enjoyed this. Wow, it was very clear that you put a lot of effort into the park, and I enjoyed just about every part of it. Very clever interactions and such. The 4d was amazing! Beautiful futuristic archy and structures. I didn't really follow the whole drug thing and its relation to God, though. Unless it's supposed to be like two contrasting forces? I donno. The only other criticism I have is the mine train could've been longer.

    Very impressive park, Maggy. Keep up the good work and I hope to see a solo from you. 8)

    If I judged, the order would be identical for me so far BTW.
  • Ge-Ride%s's Photo

    what exactly did he rip off of, just to be sure.

    View Post

    The floating islands were ripped off from Ghost Cell Crisis, and the clouds too. The custom scenery trees have been used many times before, the swan thing reminds me of Butterfinger's much better, Violent Drunken Swan, and he implied that he had the fifth theme to cBass's brain.
  • Corkscrewed%s's Photo
    So like, you just totally ignored what he posted, didn't you?
  • tracidEdge%s's Photo
    ...there were no clouds in gcc!
  • Roomie%s's Photo

    Sorry I don't drink alcohol and I'm not doing any other drugs


    All the more reason for a round of applause.
    The whole idea is something i myself could just never do (apart from alcohol i avoid all drugs really) well done.
  • Ge-Ride%s's Photo

    ...there were no clouds in gcc!

    View Post

    Oh yeah. My bad, the clouds were used in one of Old Red's parks and stolen and improved upon in the Faraway Tree.

    Edited by HandyAndyG, 24 February 2006 - 07:34 PM.

  • CoasterForce%s's Photo
    Handyandy,

    It's not the idea that they were "stolen." If someone uses something else someone has used, that's primarilly due to inspiration. Yes, Magnus has used clouds and floating islands, but that doesn't mean its a GCC ripoff or a FT ripoff. That means he was inspired by those parks...but he uses the clouds, etc. for a completely different purpose. It would be a ripoff if he used a very similar concept, but he didn't. You just assumed that the park was a ripoff because you will not look beyond your foolish idea with this.

    All I'm getting from your line of reasoning is, "if Person A comes up with a new way to use scenery, and person B does that later, that means person B ripped off person A." That's absolutely ridiculous. Look at the impact SA made with RoB. He was the one who really "invented" the use of arches for area transitions, brake runs, etc. and now just about every skilled RCT player uses them in a similar manner. So, assuming your "theory," if cBass invented the use of black tiles, and if you EVER put a black tile in any one of your parks, then you ripped him off. That's what you're saying.

    Sorry for that long and pompous rant, but I could not help but be ridiculously annoyed by his ignorance...and the way he said it...

    Edited by CoasterForce, 24 February 2006 - 09:16 PM.

  • Ride6%s's Photo
    Oh god no, I ripped off cBass!!!!

    Oh, wait...

    Sorry haven't gotten to taking the park in yet. Tomarrow I think... It'll be a good time for me to jump back into Soul Calibur too since I've got a 3 day weekend. A well I'm a bit wasted at the moment. Sleep must come first now.

    ride6
  • Ge-Ride%s's Photo

    Handyandy,

    It's not the idea that they were "stolen."  If someone uses something else someone has used, that's primarilly due to inspiration.  Yes, Magnus has used clouds and floating islands, but that doesn't mean its a GCC ripoff or a FT ripoff.  That means he was inspired by those parks...but he uses the clouds, etc. for a completely different purpose.  It would be a ripoff if he used a very similar concept, but he didn't.  You just assumed that the park was a ripoff because you will not look beyond your foolish idea with this. 

    All I'm getting from your line of reasoning is, "if Person A comes up with a new way to use scenery, and person B does that later, that means person B ripped off person A."  That's absolutely ridiculous.  Look at the impact SA made with RoB.  He was the one who really "invented" the use of arches for area transitions, brake runs, etc. and now just about every skilled RCT player uses them in a similar manner.  So, assuming your "theory," if cBass invented the use of black tiles, and if you EVER put a black tile in any one of your parks, then you ripped him off.  That's what you're saying. 

    Sorry for that long and pompous rant, but I could not help but be ridiculously annoyed by his ignorance...and the way he said it...

    View Post

    What I'm saying is that if you make a park that looks very similar to many other parks and try and pass it off as the best park ever, it really doesn't work.
  • Corkscrewed%s's Photo
    Since when is he even trying to pass it off as the best ever? He himself expressed relief that it was finally posted, indicating he wasn't expecting a high finish.

    Now, if he'd been all mad that it "got this low" you'd have a point. Instead, you come off sounding like a pretentious fool.
  • Magnus%s's Photo
    the only thing i'm mad about is that nobody yet understood what this 'park' was about and those who don't understand one bit of it say it is a ripoff. (ok mainly one person) somehow reminds me of those people not reading harry potter but saying the books are bad.

    but hey i don't want to play the misunderstood mastermind, though the readme might look like this ...



    thank you coasterforce. I really like your comment and handyandyg if you ever want to use my objects make sure it's no ripoff :p
  • Jazz%s's Photo
    I really enjoyed this. The 4-D was amazing, and the lab area had excellent architecture and color scheme. I also liked the mine train as well; although it was a bit short.

    And, the B&M area was just above average in all aspects. But that rainbow was a cool little touch though.

    Great job overall, it was quite impressive.


    ~Jazz~
  • Toon%s's Photo
    Magnus, if your using a park as a visual representation of a philosophical point of view, you really can't expect many people to 'get' it. It's just that I don't think many people, if any, look at parks trying to find the 'message' behind them. Once they know there is a message, they may now look and figure it out, or more likely come up with some explanation that isn't even close to the message you were trying to send. You should just sit back and enjoy any discussion or conjecture you get on this issue now.
  • Metropole%s's Photo
    I enjoyed this one quite a lot actually. The vertical coaster was pretty good even though the theming was minimal to say the least. I liked the 4D's, they were very good and the way they interacted with the buildings was pretty damn cool. The mine train was extremely dull and ended before it ever really got going, despite the cool curved lift hills. Loved the stoned swans ride, a good example of innovative hacking to make a new type of ride. That turning wheel for it was very good. While some inspiration has probably been taken from GCC, it certainly didn't copy it, and while I don't think this compares to GCC, it is certainly an extremely good entry.

    Great job Magnus!

    Metro 8)
  • Ride6%s's Photo
    Woah. Thank you. If I read it correctly the message is very simple: religion is a drug. It distorts reality making people blind to facts and place trust in lies. If you don't see it then you're probably religious enough that all such a statement can be is offensive.

    The park itself manages to generate a cool atmosphere in the two more developed areas. Cloud Nine Labs was definently my favorite for the sweet 4Ds, the classy color sceme and excellent architecture forms. The Eden area was interesting. I liked the Swans, the pink the elevators, rotating lift hills and all that but the coater's layout was WEAK and the "landscaping" was way too busy as a result of being all quater tiles. The Journey to God coaster was very good on it's own but nothing about its surrondings drew me in at all... The Rainbow was cool too I guess.

    Not at all bad of an entry and though I personally wouldn't put it about DJ's it's certainly an amazing effort on your park Mag and I look forward to everything you may come to deliver in the future.

    ride6
  • Corkscrewed%s's Photo
    Good call, ride6. That didn't occur to me, but I can see the point. Nice little profoundness, Magnus. ;)


    My favorite detail out of all of this was that elevator. That's a hack I'm not quite sure how to do (but have imagined before), and it was VERY cool.

    As a whole, this park is definitely no GCC. We have three lands tied to the idea of a sort of perverse heaven. The clouds were done much more elegantly than Old Red. The landscaping is fuller. The coasters are interesting. The 4-D was my favorite. Very cool dueling, and I didn't even realize it was one track until the end when I looked through the scenery! The mine train could have been totally awesome but ended way too quickly. Shoulda been twice as long. However, the theming is very well done. It's not exactly original, but it's not the blatant ripoff some might say.

    The dive machine was pretty interesting, those less themed than I would have liked. I think your area around Adam and Eve is the strongest.

    However, the park as a whole was quite nice. I might rank this slightly below DJ's, but it's definitely above Kumba's and Old Red's and Six Frag's. Well done, Magnus!
  • cBass%s's Photo
    Magnus!

    A very interesting entry. I had envisioned parks like this when I made the black tiles. I think a lot can be done with that concept, so I don't really care that you're using them to make little floating sections like has been done before, because I think it's just a natural way to develop that tool.

    Anyway, the detail is very nice and the concepts are well executed. I like your use of height throughout. Cloud Nine Labs is my favorite coaster here. The pacing works well and I like the timing with the two sections. The architecture there is large and fun.

    The Journey to God section I really didn't get. Maybe it's because I'm high. ;)

    The Adam & Eve part was my favorite overall, and it shows that you worked the most on it. The elevators are of course fantastic, a wonderful little detail. The swan ride is also quite whimsical and fun to watch. As others have indicated, the mine train was nothing to write home about.

    The clouds all over are a great touch, and add especially to the wide view of the park.

    The concept is ok, I guess. As a statement it's a little pretentious. And I respect your right to make art with RCT, but I still prefer artistically crafted parks.
  • Buckeye Becky%s's Photo

    I had envisioned parks like this when I made the black tiles. I think a lot can be done with that concept, so I don't really care that you're using them to make little floating sections like has been done before, because I think it's just a natural way to develop that tool.


    I agree with that, in fact, I wouldn't mind seeing more parks using this concept because there are so many creative parks people could make!

    I really liked the swan ride, that was nice. I also will never grow tired of the red glass/gray building type of architecture you used in the one section. Overall, I liked the park, I think you did a good job!