Park / Blue Lighting

31 Comments

  • Comment System%s's Photo
  • RCTMASTA%s's Photo
    Wow, this is looking good! Downloading it now. Wait, what?! a 38th of a percent over the Design threshold! Close shave!
  • Chillsons%s's Photo
    Looks Sexy! :D
  • tdub96%s's Photo
    Nice design, one of my favoreite releases of late. I sense some Steel Phantom in there, with a lot of Viper and some flashes of Vortex, and looks like one helluva ride.

    The surroundings are great, and the coaster is very realistic. Its got some classic rct feel to it.

    Great work ride6, this is a good one. :mantis:

    -Taylor
  • Faas%s's Photo
    This coaster is awesome.
    Congrats on the design.
    Architecture could be better though.. But great nontheless.
  • turbin3%s's Photo
    The layout was pretty great, but the surroundings were weak imo.
    Congrats on the design though, looking forward to your next project! :)
  • RamSam12%s's Photo
    This seemed too much like a rip-off of zburns999's Ogopogo for my liking. Don't get me wrong, I love both Ogopogo and this, just they seemed too similar for designs. Other than the similarities, this was a great ride and the large Arrow looper parks should have! Not sure how the transfer track would work being so far over though and without more track to store the extra trains.
  • djbrcace1234%s's Photo

    Not sure how the transfer track would work being so far over though and without more track to store the extra trains.


    I was thinking that as well, and not to mention the corkscrew bracings used were retired a while back when this "coaster" was made.


    Some of it seemed messy in places, but the size of this coaster I guess made it what it is.
  • Dotrobot%s's Photo

    This seemed too much like a rip-off of zburns999's Ogopogo for my liking. Don't get me wrong, I love both Ogopogo and this, just they seemed too similar for designs. Other than the similarities, this was a great ride and the large Arrow looper parks should have! Not sure how the transfer track would work being so far over though and without more track to store the extra trains.



    I'm not sure how this is a rip-off. The only thing that looks ripped-off to me is the color scheme.
  • zburns999%s's Photo
    Absolutely loved this. Such a fantastic layout and overall feel. It's just got that bulky, rough, about-to-be-demolished Arrow look to it. Awesome. Oh, and Sam, if I remember correctly, Ride6 advertised a screen of this in the dump quite a while back. So as much as I'd love to believe he took inspiration from me, I sadly cannot say that is true :( But hey, I'm totally pumped you think the two designs are similar, as Ride6 is basically an RCT legend and this was a fantastic design.

    Absolutely no complaints. The layout kicked ass and that's the most important thing. Excellent job man.
  • Turtle%s's Photo
    Impressive size, and you've done a good job of making a bare bones layout look interesting, so well done on that. Nice powerlines too! Good pacing, and the surroundings were pretty nice, although i've never really loved your colour schemes for architecture.
  • Dotrobot%s's Photo
    This kind of baffles me..

    If this won

    I thought inferno by Fizzix would've won too.
    It's a shame though. Once judged no unjudged.

    to those who have no idea what i'm talking about

    this is inferno.
    Inferno

    Not to be rude or anything. I love the design. But I thought inferno was of a higher caliber.. But I'm no accolade panelist so.
  • robbie92%s's Photo
    ^To be honest, this is of a much higher caliber. This design shows more balance in architecture, layout, spupports, and overall compostion, something that hurt Inferno in the end.
  • Dotrobot%s's Photo
    I'm extremely sorry for pointing this out. But I can't resist.

    Robbie92 vote.
    Inferno:70%
    Blue Lightning:70%

    Sorry if i looked like an ass.
  • Ride6%s's Photo
    EDIT: Hey Dotrobot, why are you picking on your allies? If he voted both to be designs, but is explaining the council's overall decision I don't see the problem.

    This ride saw it's share of controversy at the judging stage, missing by less than one-half of a percent before I spent another 4 months picking away at slowly overhauling it (don't have much, if any, time for rct these days). I don't know if that's a precedent I should advertise though... Under normal circumstances I would recommend NOT fighting the council's decision; however, I felt that the purpose of the "don't submit twice" rule was to prevent people from using the council as their personal evaluators, submitting projects over and over and over until they improved them just enough that the council caved and wasting EVERYONE's time. Not to reject a design that was VERY close. I'm grateful for the second chance. :)

    I originally planned for this to be the first Arrow mega-looper to get a design (or at least a modern design). It was started nearly 2 years ago, before H2h5, which was the first thing that caused this to go on the back burner. Lots of personal, academic, and other complications delayed it further.

    I'm just glad to finally see it released.

    :D

    Ride6
  • Dotrobot%s's Photo
    I'm not.
    I'm just pointing out the votes were incosistent. But it's a rct fansite so i should calm down.

    Sorry for all the trouble.
  • robbie92%s's Photo
    Yes, but one won, and the other didn't. My opinion is not the only one in the panel, and I thought both were design-worthy. Just more people thought this was over Inferno. Votes aren't inconsistent if I vote for both to be design. Other people just found the quality more inherent in this than in Inferno, and I find the results entirely reasonable, even if they don't turn out the way I wished they did.

    Oh, and Ride6 is right in that my post in this explains the overall consensus rather than personal opinion. In my opinion, Inferno was more "fun" than this, but this was a higher quality overall, and therefore deserved design.
  • rK_%s's Photo
    is it a bad thing the que line for the ride is my favorite thing about the map?, i have always loved your style Ride6 and honestly this is just everything about you cramed into one beautifully real area, so i am loving it. Im taking notes on the supports, they make the whole design what it is for me, congrats on not giving up on this because i would have never seen it.
  • Phatage%s's Photo
    I'm extremely sorry for pointing this out. But I can't resist.

    Sorry if i looked like an ass.


    I find it hard to believe you; if you were truly sorry, you would've not posted it. But the real problem is that you feel the need to not appear like an ass to other people; your argument that the other, similar coaster should have also gained Design status isn't necessarily a bad one (as long as you don't push it to much after the powers that be have acknowledged it) and you wouldn't be mitigating any offense that people would take to your argument by adding that quote above. You're trying to please two sides at the same time and your efforts are basically canceling each other out. Don't belittle the site though, anger can be fully justified considering the amount of time some of us pour into RCT; baseball managers getting thrown out of a game are no more justified.

    I do wish to comment on this actual design though, so I will make a separate post. Anybody who has the power, please do not combine these two posts. If space was such a concern then there are many other ways to cut down.
  • Phatage%s's Photo
    I liked this design, you took your inspiration for KI's Vortex but made something original out of it, accenting on more of the spirit of the ride rather than half-recreating it. One of my favorite things about the layout was that you had the presence of mind to extend the curve after the double-loop to line the mcbr up with the lift; this concept really appeals to me know for some reason (it's kind of like the Schwarzkopf traveling coasters) that I think has to do with symbolically starting from kind of the same place but heading off into a different, unknown direction. The batwing is very well showcased, but it seemed a little silly to have the queue line go up and down that seemingly man-made hill, unless that's not what you were going for in terms of terrain. Going back to the mcbr being parallel to the lift, I think the efficient side of my brain would have appreciated had you connected the catwalks from one to the other like the Giovanola hyper twins, but you would have had to allow for one more tile in between the tracks (and maybe have the mcbr go over the station, but that's not necessarily a bad thing if you can pull it off well). Another one of my favorite parts of the ride would have to be the elevated turn after the first drop as, unlike Vortex, is situated right next to a river.

    The surrounding park area felt very appropriate, as in it probably doesn't get as many guests as other parts of the main park because guests tend to not like the Arrows very much. Those power lines were done very well too, could never understand why but it always seemed like the Paramount parks had their power lines very noticeable compared to others.