Park / ILMENITE

30 Comments

  • Comment System%s's Photo
  • Coupon%s's Photo
    Looks nice, that station is awesome!
  • robbie92%s's Photo
    I simply adore this! The archy is your best yet, the coaster is one of the best interpretations of the style yet, and I was in there (;))!

    On another note, thanks to gee/posix for fixing the sleep-deprivation mistakes I made in the initial writeup.
  • Cocoa%s's Photo
    I thought this was OK, but I had trouble really liking this for a few reasons. Although the architecture and atmosphere were superb, I felt that everything was too cluttered. Especially the retaining wall around the coaster ditch, there were just too many textures and random bits to pick out details and it actually left me with a feeling of unfinishedness. I didn't like the station for this reason. Also, I felt the park lacked flow. There were lots of areas were I felt more stuff could have been added or moved around just to make more sense, I guess. The last problem was the layout- I really didn't like it. It started out good with the launch, but the dive loop thing was too strung out and after a few awkward turns it did another dive loop? Then some more strange turns, a twist where a barrel roll would make sense, and then it was over.

    Don't get me wrong, I still liked this and looking through it there are tons of things to see and enjoy, but just not the greatest thing ever and something that could easily be improved upon.

    EDIT: actually, on another look through, I find that it is growing on me more.
  • Comet%s's Photo
    This to me is proof of the start of a new era at NE
    Not that this is a completely groundbreaking release or anything but it just uses all the current styles that seem to be going around. For example the peepability, the diagonal custom paths, and those crazy big trees for foliage

    It just has a whole new look scenery wise compared to a release from say 1-2 years ago

    Definitely is impressive what you guys are doing with the game and I'm looking forward to getting my hands on one of these benches and hopefully trying it out sometime in the near future

    One question concerning the design though, why did you use that blue queue for the space shot? Just seemed completely random and out of place
  • Goliath123%s's Photo
    Well i enjoyed it

    Its great seeing parkmakers continue :)
  • RRP%s's Photo
    I agree with comet im enjoying these new objects. They're really filling in some of gaps people have been trying to plug with other objects for years.
    As for the design, good job JK. I still don't think you've nailed the layout fully but you did a really good job with the theming and attention to detail.
    As for things i didn't like. The paving surrounding the ride was just to chaotic for me,no matter how suitable. I think the blocks of crazy paving spoiled the lines you were creating with the 1/4 path objects more than anything else.
  • SSSammy%s's Photo
    i ahev only two critisisms, the aforementioned messiness in some places, and the odd style of blast furnace. it looks like something out of half life 2, which isn't a bad thing at all, i just didn't think it suited as perfectly as it couldhave to the urroundings you so artfully created.

    everything else was really quite amazing.
  • Kumba%s's Photo
    Great design J K. The atmosphere and detail was awesome. Only thing I did not like was the paths, just really sloppy and ugly imo and it knocked a few points off my vote. You clearly made this pretty fast since it uses my Kumba objects and that was nice to see.

    Congrats on another design :mantis:
  • turbin3%s's Photo
    I agree with Kumba. The paths were ugly, but the rest was awesome. Your details were amazing and the coaster-layout flowed pretty good.

    Congrats on the design-win! :kiss:
  • Jaguar%s's Photo
    This designs has a really good atmosphere.
  • dr dirt%s's Photo
    Nice one, it's great to see your style evolve with something more up to date like this.

    I like how you had the whole layout dug into the ground like that with the paths raised up.
    And I particularly liked the cage kinda things around the bridge going to the station.
  • Milo%s's Photo

    half life 2


    :eek: :idea:


    The atmosphere was much more than the sum of its parts. To me one thing that really made this stood out was the setting of the ride itself. Somehow having the whole coaster lower down just added a whole lot to it and really turned a kinda meh layout to something special. There's something really appealing about the abrupt elevation changes to me.
  • rK_%s's Photo
    excellent! this was just fun to watch in-game and overall was very well crafted, great work J K!
  • Fizzix%s's Photo
    I really enjoyed this one, JK. I've always been a fan of your work, but this is just incredible. I felt like the usage of Kumba's new objects was great, not just on the ride, but as details on the buildings. Great job, and I'm looking forward to the next one. Congrats :mantis:
  • RCTMASTA%s's Photo
    This is truly quite awesome. I Especially like the falling-apart station structure, and the paths had a certain appeal to them. The "coaster-in-a-ditch" effect that Milo described above also adds something. Overall, this is truly good. Not Kumba (design, not parkmaker) good, but awesome nonetheless.
  • CedarPoint6%s's Photo
    I really like what you did with this design. The layout is interesting in that I think it's decently fitting for a Gerstlauer. Out of curiosity- did you look at the layout for Dare Devil Dive at Six Flags over Georgia for next year? That does a similar dive loop / immelman thing, which I like. Setting it in a pit was very cool-- I did like that way that looked. The architecture was pretty strong, although the blast furnace did like slightly strange, perhaps, with it's outlying design and blue queue. The path was a bit choppy, although I thought it fit pretty well. I wish you would've tossed in some of the other realistic details like transfer tracks, but really I enjoyed how this turned out. Hope to see the mine train soon!
  • Turtle%s's Photo
    I still don't know what to make of this. It gets better every time I view it, but honestly I wasn't that keen on it at first.

    I'll post in depth feedback when i've decided!
  • J K%s's Photo
    Reply time!!! Thanks to all the supplies so far that special screen I mentioned in the read-me is on the way soon!

    Coupon - Thanks, I'm quite proud of the station for what it is, I always struggle with them to make them have an effect but I'm definitely getting better.

    Robbie - Cheers for the writeup, you captured the design really well. Also thanks but you know the next project is gonna top this one by far :) See ytou on AIM soon.

    Cocoa - I agree it was slightly cluttered but I think the busy path really commented to that which is something I didn't want to change because I wanted to do something different. Thanks for mentioning the atmosphere, it's paramount in anything I build. Ok concerning the layout the paralell inversions were based off of Anubis at Plopsaland De Pann and the tight turns are a common thing on Gerstlauer's models so thats why it took a few tight turns up into the brake-runs. I think it did really well to move around the landscape how it did and I really really like the look of it so I disagree that it's awkward.
    I do agree however it can be improved on. I will be going through my next design with a keen eye to make sure everything is up to scratch.

    Comet - I agree with you, I feel like Dreamports bench is ok but I've been waiting for a while to try some different things out and Kumba's objects really inspired me to go for it. I stand by the fact that I think new objects and scenery is the future for parkmaking as it will ensure people are building different things and giving the community something new to look at. Concerning the blue que, I agree it looks ugly but I was really close to finishing the project and I was just excited to get it submitted and see what happened. Invisable ques are definitely the way forward as it just looks so much more aesthetically pleasing.

    Goliath - Parkmaker for life. Glad you enjoyed it.

    RRP - I believe you did a lot with different objects in Castle Howard, that was also really good to see and set that design away from the pack. I knew the path was going to be marmite to some people but hopefully pretty soon I can improve on the shapes with some new objects or smoother landtiles. Thanks for the layout advice, I really enjoyed the talk we had on Gerstlauer and what current coaster companies were doing. If your online soon I'll get in touch with some new ideas I wouldn't mind some feedback on.

    Sssammy - Looking back I got excited when I just had Blast Furnace left to theme so I wish I spent a bit more time on it but it's something I'm gonna sort for my next release. Glad you liked everything else, I'm thinking a bigger landscape would have helped sort the messyness out but I'm glad it gave everyone something to look at.

    Kumba - Thanks for the new objects, loved them and this design is proof of that. Now hurry up with my rooves!!! :p Glad you liked the atmosphere.

    Turbin3 - Yeah my fourth design! lots more to come from me very soon. Glad you liked all the details.

    Jag - Thanks, as I've said above it's what I aim for with my work.

    Dr Dirt - I've always wanted to do something like this and from a guests point of view I think it would be really exciting to see a ride like this in the middle of the whole area. Glad you like the evolution of style, I have so many ideas and things in my head that I want to try but after project glimpse is done it's back to dreamport I go :D

    Milo - Agreed the elevation changes changed the appeal of the ride. I don't think it was exactly a meh layout but I can say Gerstlauer's are never going to compare to the look of a B&M Invert or a flyer simply because the naturally have more dominance in the look of this game. I'm not dissing Gerstlauer's here as it's one of my favourite coaster types but it was something I wanted to recreate and put my spin on in the game.

    rK_ Glad you liked this, your current work is really impressive and on seperate ends of the spectrum from this lol. Glad you could appreciate this.

    Fizzix - New one is on it's way very very soon. I have a full day off tomorrow so I'm going to dedicate a few hours to it. Glad your a fan, there is plenty more where that came from.

    RCTMASTA - But what is going to compare to Kumba this year? Lol it was incredible. Glad you are pro-paths as I really like the messyness of them as well. Thanks for your comment.

    Cedarpoint - I didn't actually look at that till you mentioned it. I based the first version of this off of Lynet and then when you and I talked about the fact it was very one-dimensional I switched the inspiration to Anubis as it had a more dominant feel to it and something that would appear design-worthy. Yeah I agree I need to get into the habit of putting transfers in me but the semi-realist never remembers to do it, or incorporate it into my ride design. The mine train is on it's way very very soon, I'm sure you'll like that one too.

    Turtle - Ah sorry to hear you weren't so keen on it, it's very different from what I've built I agree. Hope to hear that feedback very soon.

    ------

    So yeah as I said in the read-me anyone thats posted feedback would receive a special screen of my next design (project glimpse). It's at 70% now so I will be sending a teaser out very soon to all the people that took their time to give feedback. All comments have been taken on board to help me up my game for the next design.
  • RCTNW%s's Photo
    Sorry for the delay. Have not had alot of free time lately however tiem is bertter so I can catch up on a few things. One being this design!

    Initial impression was very impressive and I enjoyed the look around and still feel this is a quality design and well deserving of the accolade. I could easily see this in a real park and would love to ride it. Like Milo, I loved that this was kinda dropped in a hole.

    Great job and looking forward to seeing you next release!

    James

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