Park / Euphoria City

Park_161 Euphoria City

40 Comments

  • Buckeye Becky%s's Photo

    There's still certain things like the one sorta art deco-y building in the "rich" area on the river front that I'm happy with.


    I loved that building too. However, your architecture is a bit unbalanced. It's like you spent time on some buildings and just threw some others together.

    Just because a park uses massive, flowing, majestic landscaping and massive 1/4 tile structures does not automatically make it "Mala-esque".  People claim this because it's easier to ignore the amount of effort and though it takes.


    I can see some Mala-esque touches of course, but I get the feeling you are still experimenting with your style (as we all do, I suspect) and I think this is the first park you've made that I've really liked. You have improved a lot and I'm hoping we will see more and more of your evolving work. Congrats on the parkmaker spot!
  • chapelz%s's Photo
    i loved it and it lacked only one thing refinement but given more time i'm sure that could have been taken care of. btw that tan and blue restaurant was beautiful.

    Edited by chapelz, 07 March 2006 - 09:18 PM.

  • Kumba%s's Photo
    Very nice park. I loved the Cultivation Canal, great idea and it was pulled off very well, ironacly I almost did one in tDATl :lol: The duel was nice, not tipacal thats for sure but most of the timeing was perfect. The archy was sorta up and down imo, some was kinda boreing like your old stuff but others like the rapids station and those 2 riverfront ones were really good. I really liked the red landwork too, very nice job on that.

    Overall I think it tops all, but cBass' and X250's (who imo is still head and shoulders above the rest.)

    Congrats on the NE Parkmaker spot, you have been well worthy since the end of H2H3. :peace:
  • Corkscrewed%s's Photo
    Well, I've gotten a chance to explore this wonderful little park, and it becomes the first park to trump cBass in my ratings!

    I expected the Mala allusions when I put the overview together, but I hoped that this would only be a superficial comparison, and I was right. This is not Mala-copying at all. Instead, it is heavily Mala-influenced, which is a major difference. ride6, you've taken an effective style and expanded upon it, putting your own twist on what you think it should be and infusing your own style on it. And frankly, I really enjoyed it.

    Now, the architecture was actually better than my initial impressions. It's definitely spotty overall, but the quality is still magnificent. Coming off the heels of Steve, obviously most people will feel that the architecture and atmosphere drop off a bit, but it doesn't fall that far. In fact, what you've created here is absolutely adventurous and bold. I adored the integrated building/landscape areas, where you dug your buildings into the surrounding cliffside. To be honest and uninentionally egotistical, I think you've pulled it off better than Aviara Cove (where I had the same sort of idea).

    The negative is that because you showed you could build at such a high level, at areas where your work falters, it becomes quite noticeable. Still, all of that is comparative, because nowhere can I really say your stuff is "bad."

    And the rides... what can I say? A nice, solid lineup. I enjoyed the duelers very much and overlooked JKay's more negative comments. He probably has a point, but they weren't an issue with me. I really liked how the ride was twice as long as it "should" have been. You get to the part before the vertical drops and you're thinking it's over, but the train's got plenty of momentum and takes advantage of it. Wonderful job there.

    The woodie IS fantastic. The elegant yet fierce manner in which is swoops and dives in and around the landscape provides some dramatic head choppers and G-forces and all around fantastic thrills. And if the judges say it's the best--even better than Phatage, for example, then dayam!

    The spiral coaster was nice, tho cBass's definitely trumps it. It suffered several lulls and didn't seem to receive as much attention as the other two coasters (understandable), but it was still well done.

    So all in all, way to surprise the hell outta everyone with some fantastic work! Iris is right; your days as an asshole who rivaled Kumba for most idiotic trash talker are long gone. Now you're just kicking his ass everytime you meet him! :p

    Hope to see more! And congrats!


    14. Old Red [5.0]

    13. Kumba [6.2]

    12. Six Frags [6.6]

    11. Jazz [7.6]

    10. Magnus [7.7]

    9. Dark Janus [7.9]

    8. X250 - The Time Machine [8.3]

    7. JKay - Ecstasy Summit [8.4]

    6. Steve - Sea World Brisbane [8.5]

    5. cBass - Zodiac Thrills [8.6]

    4. ride6 - Euphoria City [8.8]
  • Phatage%s's Photo

    even better than Phatage, for example, then dayam!

    View Post


    Don't forget that that also means better than you ;) (unless you were the one that actually didn't enter)
  • JKay%s's Photo
    After spending some more time browsing around this park last night, I realized the extreme variance in substance between this and Steve's park gives it the dominating edge. Therefore, I've decided to place this park above Steve's, but below cbass'. The dominating wooden roller coaster has something to do with it too. I've updated my standings above.

    Once again, Great park, ride6!


    ....although I could wake up tomorrow liking steve's more.... :lol: :p
  • Brent%s's Photo
    10 Parks through and still only JKAY and CBass's park's have been the only ones worthy of keeping. Sea World Brisbane was close... but was too empty in a lot of areas. Oh well...

    It was a nice park and all, but just way too much was going on, hated how you put 23 boats on the river ride (looked horrible with all the boats stuck on the drop, next time perhaps click the box so that the boat will leave if another arrives at the station). The steel coaster layouts were Danimation spotlight/early RCT Master park like, which isn't pretty at all (but back then we all thought they were great). The woodie was pretty nice, like it was typed up as. The entrance was really boring, and that hideous tree just was a precurser to really the rest of the park. Nothing really looked that great other than what was briefly mentioned above. There's at least 3 parks that have been released so far that are far superior to this.
  • Ride6%s's Photo
    ^It's not a fucking park you moron, and that's exactly the point...

    I've built many "parks" before and this was not intended as on, it's a metaphoric world... If I intended it to be a park I could've easily have made a "park".

    Though I guess the river ride thing you've got pleanty of ground to stand on, I didn't take the ten minutes to check that before sending it in...

    Ride6
  • JKay%s's Photo
    Ride6, I'm curious about your comment.

    Camisado was only explaining how he perceived the park, right?. He obviously didn't perceive it as a metaphoric world like you did...and therefore he's a fucking moron?.....come on now, you know that doesn't make sense. IMO, the only entry that truly doesn't fit under the "park" category is darkjanus', maybe magnus'......
  • Ride6%s's Photo
    No no no... It's not a fucking park... The moron thing is that he's implying that it's bad because it's not a park and therefore lacks things like a carefully arranged enterence, which of course is exactly the point. With the exception of ancient walled civilazations cities don't have defined enterence points. Most of his criticisms aimed at things that clearly were not my intent. I guess that doesn't make him a moron, just very unobservent to the purpose of the entry. I've never reffered to this as a park intentionally, I've tried to aviod calling it that because in the respect of being an amusement park this fails, miserably. But for what I was trying to accomplish it succeeds very well.

    I guess it's a matter of looking for what's there Vs. what you want to see. You're right Jkay, no one is a moron here, just looking for things other than the intention of the parkmaker. It's like opening something by Posix and then being angry at him for not using complex buildings and vivid colors. Clearly those things are not his intention.

    ride6
  • cBass%s's Photo
    My Schwartz is longer than yours.

    :lol:
  • Corkscrewed%s's Photo
    ROFLMAO
  • Titan%s's Photo
    Believe me cBass, 1,020' is nothing to go boasting about... You should mine... ;)
  • tracidEdge%s's Photo
    amazing, ride6. definitely the best park of the contest so far, beating out steve, cbass, and darkjanus. i love your style of architecture and the way you landscape. it all comes together so aesthetically and all fits together perfectly. i also love the way you incorporate your buildings into the rocks and stuff, very nice. the rides were all great, too. the woodie was awesome, that's for sure. the duelers were wonderfully timed, i loved the way you took advantage of the terrain, like at the top of that hill where they dropped off into that loop--it was great. the architecture on the riverfront was awesome, great details.

    awesome, awesome park. congrats again on the parkmaker spot, i can't wait to see more work from you.
  • Panic%s's Photo
    To play devil's advocate again, the woodie layout was great but seemed a little "tired," as in it's been done. It's one of those things that you're not exactly sure where you saw before, but you know you did - I've seen the ultra-landscaped drop off the mountain in multiple sections before, and I've seen the terrain woodie that assumes a more conventional (double out and back in this case) layout once it gets off the mountain (that one specifically in Caesus and others). I'm not sure what I would have done differently, I guess, but it seemed a teeny bit stale, and that's why it's not without the slightest hint of sadness that I called this easily the best woodie in the whole contest, which it was.

    Oh and tracid, it's not because I love contradicting you or something. :p

    Edited by Panic, 08 March 2006 - 09:26 PM.

  • Ride6%s's Photo
    Yeah, I took the safe route for this contest in that respect (Panic). Like I said my plans were originally very architecture based, but I realized that I simply didn't have the time to put three or four hours into all the buildings. Instead I shifted gears, restarted and made a giant river that slopes downhill for a 100-foot or so height difference from the starting point to where it empties into the "deeper" water.

    Sorry about my conflict creating earlier, and though I would like to use the excuse that I hate people judging things by criteria that aren't filled ON PURPOSE, however that's not the important thing he. I often over-react to minor things. Sometimes I don't know why either...

    Ride6
  • Majix%s's Photo
    I thought it was nice how the duelers didnt seem overexposed like they usually are when someone makes them. The woodie was perfect for the landscape there also. Great job on that part. The buildings overall didnt seem too strong but they def. wern't bad. But the landscape was exceptional, as well as all the transportation ways.

    Overall I liked it.

    Edited by Majix, 08 March 2006 - 09:36 PM.

  • Metropole%s's Photo
    Pretty awesome park ride6. Some lovely landscaping, though in places it did detract from the actual park and rides.

    I don't really get the concepts of it and how the rides were named, though this naming didn't really influence the look of the park. Some of the architecture forms were fantastic, and some really weren't. The woodie was very nice indeed, a fantastic layout, and those duelers were quality, i just wish they could have been perfectly timed. The spinning coaster was very cool and how you used though curved tall things without it looking cheap or anything.

    All in all, a very good park, though nothing totally outstanding. Great job though Ride6, and well done on the parkmaker spot.

    Metro 8)
  • Ride6%s's Photo
    ^The duelers are pretty much perfecty timed, though I guess they're technically racers... Try closing both of them, pausing the game putting them in test mode and watching again. There's a couple slight differences that I tried very hard to correct but still show but I didn't think it was really all that noticible. 1/4 and 1/2 second sort of differences really.

    Anyway I thank you for taking the time to comment (all of you).

    Ride6
  • Metropole%s's Photo
    I found that they were slightly off around the loops (which looked magnificent by the way) which is pretty much the defining element of the ride. I'll try what you suggested.

    Metro 8)