Park / Carnivore

33 Comments

  • Comment System%s's Photo
  • Fizzix%s's Photo
    WOW!

    Never did I think I would see a design or an accolade from posix while I was active!

    Great interaction, and hiding the ride away from the peeps pov. I couldn't follow this coaster from the overview at all. I'm definitely looking forward to more. Hopefully this isn't the last! Once again, congratulations! :mantis:
  • Milo%s's Photo
    pos, you sly dog
  • Goliath123%s's Photo

    pos, you sly dog

  • rK_%s's Photo
    posix, obviously you know how much i have loved your work since i started playing LL..., but, i must say in my eyes, this coming from you, although classic posix superior execution in such a clean and orderly manor...,

    i just hate the coaster itself.

    way to many straight pieces of track, way too long sections underground and for me it just seems to wonder its course back to the station due to the long straight sections in between every inversion it seems. This is a fluke in my eyes from you. I just dont see the usual posix beauty in this coaster as i have seen in everything you have ever released...

    :(
  • Liampie%s's Photo
    Surprise release of the year. Awesome. :)

    This is not as good as some of your older work posix, but nevertheless pretty good. After five years of not releasing anything that was to be expected anyway. :)

    My main problem with this design is how spacious it is... the coaster felt too 'streched' in places and there was way too much (bare) path. More architecture instead of path would've done wonders! I enjoyed it a lot though, I love the coaster's colours and there were great ideas everywhere.

    Even if this were a shit honorary mention, it's great to see something by you again anyway. Thanks for the comeback!
  • SSSammy%s's Photo
    so much love. i believe the long underground sections weren't to be considered when viewing this. when you look at it like that it becomes so much more fabulous. even though it's loopy landscapes, i can imagine myself here a lot more than most rct2 releases. as i said, i have so much love for this release, and it gets better each time i view it.
  • dmaxsba%s's Photo
    With all the time you put in around here at NE making everything work so well, I often wondered if you ever really got the chance to play the game anymore. It was a nice surprise to wake up today and see this. Congratulations on yet another LL win for you posix.
  • rK_%s's Photo

    i believe the long underground sections weren't to be considered when viewing this.


    i dont understand that... thats like making a %90 perfectly flawless layout and having 400ft of straight track because your built it to far away from the station, so just burry it so no one notices an then say your not suppose to consider that part of the ride when viewing?...

    im loosing all faith in NE, if this was someone without the legendary status behind themselves such as posix, i dont think this would have received a remotely close score.
  • robbie92%s's Photo
    I'm so fucking tired of people saying "I'm losing faith in NE..." Give it up, we're still getting quality releases from great parkmakers. Just look at the past month or so in terms of releases. I'm sure as hell not losing faith anytime soon.
  • posix%s's Photo
    Thanks a lot for the comments so far. It's so good to read people's opinions. When I look at the overview I get kinda amused how I didn't see the emptiness problem sooner. I do remember though that when starting this I was convinced people would build too densely in RCT2 (nin) and so I wanted to make sure to allow enough space. I feel this creates a peaceful atmosphere and makes the park less hectic and thus more viewable. However in this case, it made it a bit boring I'm afraid because as has been said I didn't have enough to make up for the wide paths. But simply just "filling" up the park with architecture left and right to the path wasn't an option for me. I don't want to do fillers anymore. Instead, every building had a certain idea behind it. So I conclude I will need even more ideas for buildings in my next project, if I want my paths to be wide.

    About the layout: It was based on an NL track I downloaded from Coastersims back in the day that I really liked and then tried to adapt in RCT. rrp showed me he used to do this and as I always struggle with layouts, I thought it would help. Worked so so. I knew I wanted a lot of underground parts but I'm afraid I overdid it. I don't mind the straight pieces that much though. I don't want to build coasters the way the game wants you to, but rather the way my "inspiration source" (NL track/real life) shows me.

    Anyway, I'll be very happy to read more opinions. Feedback really helps to reflect upon your game and can just be so insightful. Also, sssammy, that was a heart warming writeup. And 5dave, I think the logo is great. You just always have such good ideas for logo concepts.
  • Liampie%s's Photo

    But simply just "filling" up the park with architecture left and right to the path wasn't an option for me. I don't want to do fillers anymore.


    What's the difference between architecture and path if both serve no purpose but improving aesthetics? I'd prefer architecture over path, especially in the case of an unbalanced area like this one.

    I'm losing faith in NE... This anti-filler attitude all the time irritates me. NE, beauty is a function!
  • Splitvision%s's Photo
    I can't view it in-game but I really like it from the overlook. The flatness and openness of it all works surprisingly well, a nice take on a terrain coaster. Altough, I just want to mention I recieved a lot of critique for lacking in architecture in Lotusflower, even though it contained not far from the amount of architecture/structures posix put in this design. I can understand that his design, on the whole, were a notch or two up from mine, but the difference in score is unproportional. I guess I'm saying it depends a little on who you are. But please, Posix, don't take this the wrong way. I definately think you've earned and deserved this accolade, and I'm of course very glad to see you producing stuff again.
  • Magnus%s's Photo
    Congratulations on winning yet another design, posix.

    I cannot view it in-game at the moment, but from the overview I love to see your style again.
    In my opinion it looks a little empty which results in a less intense atmosphere compared to your other releases. The coaster layout looks strange from the overview, but I like the parts coming out from the underground and I can see your intention with this.

    What I totally love is the fencing here, especially under the first drop. The themed top spin also looks amazing.

    Looking forward to seeing more of this. :)
  • Roomie%s's Photo
    Hey posix. As I said the other day I find it a little sparse and for a realistic aimed release cant imagine it fitting into any real park. That aside It's great to see u back in the game, I just know u can do better.

    Split don't worry too much. I actually voted lotusflower much higher. :)
  • JJ%s's Photo
    I enjoyed it but there were just some little things that kept confusing/annoying me. I wasn't exactly what the purpose of some of the awnings was, they really had no use, they just seemed to be thrown about here and there and the most annoying bit for me was that the majority of them were just floating magically, not a good look. And yes there is a LOT of path. More than I would say is neccessary I would have much rather had it filled with foliage or buildings, let's take one bit as an example look at the tunnel right after the first loop if i'm honest I can't imagine anyone walking up that steep hill to get to the other side, it's not much further to just walk around, just many bits of unnecessary pathing
  • SSSammy%s's Photo
    i think the strongest point of posix' building technique is his ability to adequately justify all of the choices he made in this park. this, i think, is so important in these days where the old ideas seem even older and more tiresome.
  • Milo%s's Photo
    ^that's both the strongest and weakest part of his technique
  • Levis%s's Photo
    I see a "where the fuck did that came from award" candidate
  • BelgianGuy%s's Photo
    I personally didn't mind it being so open, I loved the design and I really think it deserved every point it got. I know there isn't much for archy where you would expect it and the paths are wide but I think what this design excels at it the overall feel and atmosphere wich is just so good I can't find a word to describe it right now^^

    Awesome accolade and even though its not your best to date its sure something to be proud of...