Park / Dimi's Superhero Island

Park_1553 Dimi's Superhero Island

20 Comments

  • Comment System%s's Photo
  • turbin3%s's Photo
    This was so awesome, definately deserved design!
    And I can't really understand, why this didn't win.

    The foliage was amazing, the landscaping was great, layout + theming was good.
    Good job Dimi, definately design-worthy :)
  • verti%s's Photo
    Damn, how close can you get!
  • Jaguar%s's Photo
    Yeah, this was awesome, stop being so heartless, nah I'm just kidding, I liked it, if there is one thing I didn't like, it was that red building.
  • djbrcace1234%s's Photo
    Well after veiwing, I can see some speculation of why it may have not gotten a design spot.

    1. The pacing is nice, but it goes through that cobra roll at 42 miles.
    2. the launch was just, ehh.
    3. The coaster doesn't do well with guest; in the sense that the coaster should be the main focus, but the postion of the coaster being off to the side just shows of the architecure as the main eye appeal to the viewer of the park.

    I liked it however,so sorry for not getting design on it, Dimi.
  • tdub96%s's Photo
    So. Damn. Close. Sorry dimi for missing by an inch, but I like this a lot. You show that glimpse of a mr freeze, I'm intersted to see if you could turn this into a park. Overall, I thought it was worthy of design, maybe if you expand it, you'll get something for a park.
  • deanosrs%s's Photo
    I'd really like to hear why judges voted 40% on this... I think this was just a design. With a few changes to the launch and with a better tunnel over the launch (see Titan's Pro Tour 1 qualifier), and the cobra roll changed, I think this would have been a no brainer.

    Couldn't you have dimported a multi tile black tile piece to get rid of the rest of the grass? That did kind of take a shine off it...
  • Utktrumpet22%s's Photo
    Personally I feel this deserved a Design, and so did the majority of voters apparently. 10 of them gave it a design score...yet 5 of them did not and therefore it falls inches short. Crying shame.

    Well, regardless, I really appreciate this and though it does have some spots that could be improved upon as mentioned in above posts, I think you achieved something quite nice. Great job!
  • John%s's Photo

    I'd really like to hear why judges voted 40% on this... I think this was just a design. With a few changes to the launch and with a better tunnel over the launch (see Titan's Pro Tour 1 qualifier), and the cobra roll changed, I think this would have been a no brainer.


    I feel like you answered your own question. Oddly enough, those were the exact issues I had that precluded me from giving it a higher score.
  • deanosrs%s's Photo

    I feel like you answered your own question. Oddly enough, those were the exact issues I had that precluded me from giving it a higher score.


    Well I can understand a score of 60% but not 40%... 60% is good but with faults, 40% is just plain bad. It means the judge didn't really like it which I don't get. Sure it has flaws...
  • Dimi%s's Photo
    Thank you for the comments. This is quite frustrating. I started this one and a half year ago for a contest on RCT-Guide and finished it this summer, so it's a bit outdated. Although I actually don't care much about these accolades and I know it's far from perfect, I felt like this was worth a design when I compared it with other recent designs... I'd like to know why some of the judges voted that low. I'm happy that most of you seem to like it though.

    @ jaguarkid140: that's exactly the part I didn't like very much either, but I thought it suited the surroundings.
    @ djbrcace1234: personally I don't care much about the coaster speed, but I understand most of you do. I didn't think it was worth redoing the whole coaster. Why is the launch just ehh? It's pretty basic but not ugly, is it? About the coaster position: I just suck at park layouts.
    @ tdub96: I won't turn it into a park, or not in the near future. Mr. Freeze was just ment to be decoration to add some realism.
    @ deanosrs: me too. Again, what's wrong with the launch? To be honest I don't like Titan's launch. It was never my intention to recreate The Incredible Hulk perfectly, it's just an interpretation. How should I've changed the cobra roll?
  • Liampie%s's Photo
    I really don't see why this didn't win! In my opinion it's one of the best designs this year. I like the layout, the architecture was great and the foliage was exceptional. The pacing wasn't great, but not bad either and it looked good. It was pretty original compared to most designs in recent years and there were some fun details. Besides the pacing maybe, I can't imagine what could be considered 'bad' by anyone... Shame, Dimi!


    @deanosrs: I agree. Should a full park of this quality 'win' Honorary Mention in the eyes of the lower judges here?

    3. The coaster doesn't do well with guest; in the sense that the coaster should be the main focus, but the postion of the coaster being off to the side just shows of the architecure as the main eye appeal to the viewer of the park.


    Disagree. The 'main' part of the coaster is very viewable from the paths, and I if I walked there my attention would definately go to the lake side and not the architecture side of the path. The second half of the coaster is, just like the real Hulk coaster, more 'hidden'. It's very well visible from the station area and the queue though, I think it works really well as a 'teaser' for the queueing guests. I see no problem here!
  • deanosrs%s's Photo

    @ deanosrs: me too. Again, what's wrong with the launch? To be honest I don't like Titan's launch. It was never my intention to recreate The Incredible Hulk perfectly, it's just an interpretation. How should I've changed the cobra roll?



    I think launches are better from the perspective of guests when you go slowly up the lift hill most of the way then get launched at the top. This launch was at the bottom then the ride slowed towards the top, whereas I think once a launch lift hill starts it shouldn't stop until the first drop. I just think otherwise all the launch is is a short cut to the top of the lift hill; it should be more than that - it should take the guests by surprise. They thought they still had another 40 ft of lift hill to go, then all of a sudden before they know what's happened they're halfway down the first drop!

    With Titan I was referring to the tunnel he built which looks better and actually quite a lot like the Incredible Hulk. You can see what I mean on the incredible hulk on this photo:
    http://rcdb.com/557.htm?p=604

    It's a tunnel in the air; whereas yours looked like a cage over the track. I know you may have felt that just looked better given you weren't trying to directly recreate. It's cool you can still see the trains; but on the flipside it doesn't look quite as good.

    With the cobra roll, I think they look best if both large half loops go to the outside, and if the two tracks aren't directly next to each other on entry exit. I always do my RCT cobra rolls like; large half loop left, corkscrew, straight, (optional further straight), corkscrew, large half loop left. One of those things that the community seems to have built up a "rule" as to how to do it. Rules are made to be broken and the best RCT parks break these rules and not only get away with it but make it better than it could otherwise have been. In this case I don't think it looked quite right though.

    Anyway bad luck. I can see your frustration regarding recent designs. Looking at them, this is as good. For me, especially with people going smaller and smaller on maps these days it seems, the quality required for a design should be 75% not 65%. This getting 65-70% and just missing a design would have been fair enough, ignoring recent designs. You can see the problem judges have though - they're not just thinking, "what mark should I give this out of 100", they also think, "is this worthy of a design? If not I can't give it 65% or higher!" And then what a "design" should be I'm sure is slightly different from judge to judge etc.

    Not having a go at the system or anything it's so much better than when it was just down to whether Iris liked something or not! But every system has unavoidable flaws and there's usually someone who loses out.

    But at the end of the day, you enjoyed building it, many others including me and I'm sure most if not all the judges enjoyed viewing it, so it really doesn't matter.
  • Insanity%s's Photo
    WHAT!!!!! ONLY .77% away!!!!!! This was definitely Design material!!
    wow.... I downloaded it and looked through it and realized Dimi's point, it was an Interpretaion!!!!
    anyways, great foliage and architecture... Great job, but too bad.
  • John%s's Photo

    @deanosrs: I agree. Should a full park of this quality 'win' Honorary Mention in the eyes of the lower judges here?


    Most certainly not. But the thing is, you can't judge something by what isn't there. Undoubtedly this would have scored much higher had it been a part of a map, as opposed to a standalone design where weaknesses tend to be magnified tremendously.

    Anyway bad luck. I can see your frustration regarding recent designs. Looking at them, this is as good. For me, especially with people going smaller and smaller on maps these days it seems, the quality required for a design should be 75% not 65%. This getting 65-70% and just missing a design would have been fair enough, ignoring recent designs. You can see the problem judges have though - they're not just thinking, "what mark should I give this out of 100", they also think, "is this worthy of a design? If not I can't give it 65% or higher!" And then what a "design" should be I'm sure is slightly different from judge to judge etc.

    Not having a go at the system or anything it's so much better than when it was just down to whether Iris liked something or not! But every system has unavoidable flaws and there's usually someone who loses out.

    But at the end of the day, you enjoyed building it, many others including me and I'm sure most if not all the judges enjoyed viewing it, so it really doesn't matter.


    For me the two--what raw number out of 100 and the accolade thresholds--go hand in hand. If I liked the submission enough then it will garner a score worthy of an accolade. If I don't, then it won't. At any rate, yes, it does suck to come so close but not quite reach the threshold. And at the same time, it's impossible to fault people for having their own personal preferences--preferences that can easily be tracked through a panelist's voting record. Sometimes falling just short of the threshold happens, but that's just the way the cookie can crumble when you take 15 very different people and ask what they think of something.
  • Austin55%s's Photo
    Dimi-How is your other stuff coming along? your fiesta a while back was awesome I have been anticipating all of that very much. If you have any other unreleased stuff please upload, Im a huge fan of your work.
  • Dimi%s's Photo
    @ Insanity: glad you liked it! Don't worry about the score, it's only a computer game.
    @ deanosrs: thank you for the detailled feedback. You're absolutely right about the launch speed, but I still think the 'tunnel' looks better when you can see trains going through. I think when I built the layout one and a half year ago I made the cobra roll this way because it was more easy to support, but I'm not sure. You're probably right that it would have looked better if I had built it the way you described, but that's in my opinion a tiny detail. I understand other members find it more important.
    @ Austin55: thank you, I like your work too! There's definitely new stuff coming along, but it's going slowly. Furthermore Värmland Park is at 85% or so, but I'm not rushing anything. I've recently uploaded Pacific Pier, an old RCT-Guide Summercontest entry, but other than that I don't have finished unreleased stuff...

    I'd still like to know why Nin, RCTNW, posix, geewhzz and 5dave voted that low though. If I'd understand your reasons I can keep them in mind when I want to release future work.
  • 5dave%s's Photo
    Hi!

    A few reasons I voted that low:
    First off - it's a rip-off of the Superhero island of IOA, and therefore not your own idea. I expect rip-offs to be either extended with own ideas or improved. And IMO it was a lot weaker than the original. What I'm trying to say is that you used an idea what was already there and didn't use it to its full potential. I wasn't a fan of the archy that much. It was nice, but looked too sterile. I know it's a cartoon area, but still you could have included many more details. The transfer track, the station didn't convince me either. I didn't understand why you put Mr. Freeze on the map. Seemed out of place imo. Pacing and the tunnel didn't really feel right either.

    But there were many positive aspects in this design too. IMO it was one of the best interpretions of the theme. I haven't seen many Hulk-attempts yet. So kudos for that! The hacks, the supports and the layouts were all very nice. The tunnels were also nicely executed. Foliage was nice and the broken down top spin was a great idea.

    Maybe I was a bit too strict but still these are my thoughts.
    Looking forward to see what you come up with next!

    "MFG"
  • deanosrs%s's Photo

    I'd still like to know why Nin, RCTNW, posix, geewhzz and 5dave voted that low though. If I'd understand your reasons I can keep them in mind when I want to release future work.



    Don't do that! Unless you agree with them... just build stuff you enjoy watching. But always go with what you prefer rather than what the judges do. It's a subjective thing, please yourself and the game is so enjoyable. Try to please others and it becomes work.
  • Dimi%s's Photo
    Thanks for explaining 5dave. Although I don't fully agree I understand your opinion and I'm glad there were still things you liked. I'm pretty sure you'll like my next work better.

    @ deanosrs: of course I only build for my own pleasure, and I only build the way I want to. I'd never change work because someone else would like it better, but that doesn't mean I can't improve my work by listening to the comments of others. :)