Park / Cowboy Bebop

Park_1551 Cowboy Bebop

5 Comments

  • Comment System%s's Photo
  • Casimir%s's Photo
    Although I really can't understand some of the lower votes, I'm glad that I managed to finish CB. I'm proud of it.
  • CedarPoint6%s's Photo
    What held it back for me was the coaster layout. I loved the surroundings. Lots of cool details. I loved how you used the other rides and had the cables running everywhere. That was pretty cool and really impressive I thought. For me, the meat of a design and where I put the most emphasis on my vote is layout. It wasn't terrible by any stretch, but I think you could've done a lot more with it than what you did. Honestly, I would love to see you do another design that has the same quality of theming but just a little more impressive layout. That would do it for me. Congratulations on having a quality map released!
  • SSSammy%s's Photo
    what held this back for me was the colouring and the coaster. you have loads of talent but i don't think you brought it to the board here.
  • deanosrs%s's Photo
    I know your going for a certain style here as you've outlined in the readme and that's fantastic and you should always build what will please you and not others, so that's good. On another note, personally I didn't like it! Not an anime fan myself so it didn't mean much and I didn't have time to read the whole of the readme.

    I thought it lacked charm. I think a lot of RCT parks get this by using stuff like the RCT windows and doors over the glass which I always thinks removes charm (actually, this park reminds me a little of a coaster I built in a pro tour once - the GTA one, think it's on my profile). It just all seems a little... dead... but then is that the theme?!

    Architecturally, I'd just add to the above that I think you overdid it on diagonals a bit. For me, RCT is primarily stuff at right angles. This is when we can be the most creative because objects line up most effectively. Personally, diagonals blocks and the curves of rides when used as building "blocks" should be used only to allay the blockiness of RCT or if you have a good creative idea for them. It seems on one set of buildings they were diagonal buildings almost which doesn't work as well because you can only see one side of the building at any time.

    As others have said the coaster wasn't great. Too short and too slow I think. I wasn't a fan of how it went underground.

    The above probably sounds terribly negative and I don't mean it to! I think parks deserve more comments than they get on NE generally and there were certainly many things here that I saw and smiled at. The wind turbines were fantastic, as were many other little hacks you had hidden around like the security camera or the power generator.

    Your latest screens look pretty cool and certainly an improvement or stylistically more appealing to me anyway, and it's great that from the start of your readme you appeared to enjoy building it.
  • John%s's Photo
    The coaster itself suffered from pacing issues that made it incredibly boring to watch. The surroundings also didn't do much to alleviate the coaster's problems because there was too much open space all around. The overabundance of supports didn't solve that problem, either. I liked the use of rides in unconventional ways, but other than that the project was too sparse to appeal much to me.

    Congrats on finishing, though!
  • 57.31%(required: 65%)  Design Submission
    Percentage of vote: 57.31%
    Evil WME 85%
    Kumba 80%
    turbin3 70%
    CedarPoint6 65%
    chapelz 65%
    BelgianGuy 60%
    Liampie 60%
    RCTNW 60%
    SSSammy 60%
    ][ntamin22 55%
    K0NG 50%
    nin 45%
    5dave 40%
    John 35%
    geewhzz 30%
    57.31%
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