Park / Pixie

10 Comments

  • Comment System%s's Photo
  • Dotrobot%s's Photo
    I really liked this. The Layout was awesome to me! And the fact you used launched lift hill was very cool. Never seen anybody do that on a design (Or am I mistaken).. Supporting, layout, landscaping, and foliage was the best it could be to me. But I wasn't sure about building designs. Maybe it's just the colors.
  • Evil WME%s's Photo
    Absolutely amazing design. Welcome back, John.

    Loved the atmosphere in this one, and even though I found the layout to be awkward at first.. I started to really like it after a while. It just works. The elements interact with each other and are spaced out just enough. The buildings weren't too great, but they worked well with the theme. The foliage was really impressive, too.

    My favorite thing I've seen in quite some time!
  • Roomie%s's Photo
    Excellent design john. One of the best in a while. The layout was superb and the little details like the sign for the cliff edge were nicely done. As Evil said the buildings werent quite top notch but they supported the theme well and gave a very strong design overall :)
  • nin%s's Photo
    Like said above, amazing design here, one of my favorites in a long time and one of my fav ever. John, even though I wasn't around in your time years ago you've always been one of my more favored parkmakers, glad to have you back.
  • Liampie%s's Photo
    Great design. Excellent warm atmosphere again, like in your previous work, but this time more alive than ever! Moreover Pixie has flawless foliage, an interesting layout, details and identity! Looking back, I should've voted 80% perhaps... Luckily it doesn't matter in Pixie's case. I didn't really get the theme/setting though. Wouldn't it be better if you left out the industrial stuff?

    Congratulations on your design and your now official comeback (award plz), and good luck on finishing Peony Gardens. If it's as good as this, I can imagine myself voting spotlight for it.

    Minimalism once again prevails!
  • rK_%s's Photo
    this design has more life then most parks ive seen lately, this thing is beautiful john, amazing work!
  • J K%s's Photo
    Great to see you back with a bang.
  • SSSammy%s's Photo
    i refuse to properly comment until i've picked my jaw up off the desk.
  • John%s's Photo
    A tad late, but just wanted to say thanks to the panelists and release prep people for making this happen! It was a lot of fun to watch the votes come in, and then see all of the release stuff as it was happening.

    Also thanks for all of the positive feedback, guys. Pixie was tons of fun to build, and I think that shows through. In retrospect, I should have included a readme to explain the theme a bit. It's kind of a play off of the whole Area 51 myth here in the US with the government using desert in the Nevada as a compound to produce advanced technologies and to test UFOs/extraterrestrials/etc. In the case of Area 92, it's a population of jungle pixies they are targeting and researching.

    Again, thanks a lot, guys! It's great to be back and hopefully I'll have more soon. :D
  • Sephiroth%s's Photo

    Still the best Intamin Blitz layout in RCT or in real life. Interesting to look back at the (surprising lack of) comments and not see anyone really recognize it as a B&M take on an Intamin Blitz considering it was 3 years after Cedar Point opened Maverick. Layout has incredible flow as well. Also appreciate John leaving out the signature horseshoe roll that most people who do Intamin Blitz layouts in RCT tend to include, those look terrible in RCT with the default sized corkscrews, maybe the larger ones by X7 would be better, who knows. Another point of appreciation from me is not launching the train right into trim brakes like on the real Maverick, god that irritates me to no end lol. Launching up into a dive roll, with no trim brakes, is a much better solution. I think that's what I like about this design so much: it's a very successful implementation of looking at something in real life but adjusting it to work within RCT's boundaries to it's best look and function.