The reason there is such a homogeneous style and culture here is because the particular stylings of choice are so much more celebrated than any other forms, that it discourages other forms from being taken seriously. I mean, look at what chauncy posted awhile ago... you all laughed at it.
Well, I just have a hard time taking cg seriously. If he was serious about starting a new style of expression with RCT, than I wish him all the best and I look forward to seeing what he comes up with. I just reject the idea that something is in itself not as good simply because it's popular. I like diversity too, but I still find a lot to like about the popular stuff too.
To deviate at the point of excess diversity doesn't do anything but make you elitist. To deviate in the face of such uniformity as seen here is actually needed.
If you hadn't turned the rct community into your own private fucking pop culture, we might have had some fucking diversity in here...
Man...when you finally pull Mala's dick out of your mouth, you really say some mean, hurtful things Blitzy. I don't even know what the hell your post meant or what you're going on about...so I'm not sure how to address it. How have I turned the 'rct community into my own fucking private pop culture'? By listing my favorite parks? If you don't like the List, or anything else...don't fucking look at it. That goes for the entire site if you don't like it. Nobody's forcing you to be here....not that you're really 'here' in the first place. I find it funny that you blame me for some of the people leaving the site (if that's even what the hell your talking about). Since when did you become such a baby? The List is redudant. A parkmaker knows if he's made a groundbreaking, legendary park such as WOMB, SWA, TH, UIX, etc. Me putting whatever park #1 on the List is not really a shock to those who deserve it. Whether or not I put the park on the list, they know they have expanded the game to new limits, so therefore, whether I add that little 12-line piece of text to that little webpage, they still would feel the same sense of victory, or accomplishment. So get over yourself Blitz...if you really want some 'fucking diversity' around here, why dont you try contributing for once in your life instead of complaining what others do? Or how bout, adapting your own style instead of carbon copying your idols? There's some diversity for you. And for the record...from what I hear, you're not doing too much on the IIICons as is, so kicking you off would just be once again, redundant. Have a nice day Blitz.
you're not kicking any blitzsama's off the IIIcons , and if there's anyone with an own style, it would have to be blitzsama, regardless of xsector, mantis, and pyro. I mean, while most people copy the entire parkmaker database of parks into one park, copying one just the most, you can only think of one parkmaker to even remotely relate blitzsama's rct work to. And it isn't about posting a list, that's upsetting to certain people, sometimes. I love the list. really, i do. It's just the fact it's always been set forth as a fact. Achieving #1 on THE list is the best thing possible. Really, imo, it's not even close. I don't care that SWA is #1 on the list as i'm sure other parks have had way more impact. Even though i love the look of SWA, i thought it was largely repetitive. And RRPs quitting didn't have to do with "achieving" #1 on the list, as he quit later, and never even finished SWA himself. I mean, he got bored with RCT rather than quitting for any reason to do with the community. Fatha' tried parkmaking after that filled up Disney park, and i honestly think Fatha' never really equalled himself after TC. I won't even go into any other parkmakers because it's really a lost cause. And if you really want to have the main reason the list is sometimes upsetting, it's because the majority of the site keeps taking your opinion for granted, or as law even. There are way too many people that don't seem to try and get their own opinion about parkmaking. (which ultimately results in these non-diverse, boring parks) I mean, if i'd make my top 10 parks, there would be two parks that are on the top 10 in the list. (Cydonia, and RoB, possibly SWA as a third) I know half the site wouldn't agree with this list, but really, half of the site shouldn't agree with yours either. It's all the same old stuff that has "iris should like this" written all over it way too many times, though i can't argue your opinion. I'm not saying it's a bad opinion about parks either, it's definitely not a non-educated one by all means. But it stays one opinion. And i think generally more educated ones are (or should be) more valued. (more educated as in still playing the game, working with the game more, and probably looking at these parks more often) I used to have a much bigger opinion on other parks, although looking at other parks often slowly slipped away with RCT2 for some reason. And all of this isn't bad natured, really, it isn't. Even though maybe slightly too competitive, I still love what's going on at the site. It's just not all for me, though. I wish you'd be a bit less defensive too, everytime you say A, and someone else says B, you really show your worst side up front. Maybe just cover it up a little next time.
I dunno...it's not as if the list is vaunted as the greatest thing ever, it just happens to be one of the perks to NE. You get your own little graphic and it means more people download your park. If you want to remain someone who doesn't share their parks then what's the point in even putting them online. The more people that see (and hopefully enjoy) my parks the better.
I don't even know how this whole discussion arose, and I'm still thinking about where I stand, so I won't post any opinions yet. The thing that jumps out at me is that it seems to be impossible to argue with you, Iris, as you always reply with an insult followed by telling the person that you're not making them visit, and they should just go away if they don't like it. No-one has said that they don't like the community here at NE, which is the most important thing. They were just giving their opinion on little things, not trying to pick a fight with you (with the possible exception of Blitz, and he's apologised).
[RCTllectualism] This thread is making my head hurt. Y'all are thinking too much. Why can't we all just build parks, share them and have fun at the same time? [/RCTllectualism]
^It's about time someone said something like that. It really puts some of this back into focus. Even though I must say WME has really summed up all the main points of the disscussion. Congrats.
[RCTllectualism] This thread is making my head hurt. Y'all are thinking too much. Why can't we all just build parks, share them and have fun at the same time? [/RCTllectualism]
why can't we discuss the site and the game once? why must we be making parks? we're peaceful. let us do what we want. why moan?
(Blitz-sama @ Jan 21 2005, 11:27 PM) Being derivative at the point of excess diversity doesn't do anything but make you elitist.
[font="tahoma"]and that is in my opinion the only thing ed's new-age parks ever represented. don't mean to be hurtful or anything.[/font]
Ooh, you're pressing buttons now. Maybe you're just trying to provoke some conversation, but I think more likely you actually meant it. It doesn't hurt, but it does continue to confuse me because I certainly don't see my parks that way.
But then this confuses me as well: "Being derivative at the point of excess diversity doesn't do anything but make you elitist."
I'm trying to figure out what you meant but the word derivative throws me off. Derivative means lacking originality, or copying off of others. I kinda see how you would relate 'indie' to elitism, but I don't know that excess diversity is the reason. So yeah, I guess I have no idea what that statement means.
But I do feel Posix that you continue to misjudge what I'm trying to do with my parks and that makes me sad. Erwindale Forest was never an attempt to revolutionize anything. It was the next logical step for me from the work I had been doing. I guess the main difference is that I stopped trying to create things as they actually are and started trying to create things as I wish they were. To elaborate...
The realistic style comes from making recreations of real life parks. The more succesful 'recreationists' are the ones that found ways to go beyond the limits of what was included in the game. They started making custom flat rides that weren't included in the game. They used scenery in ways it wasn't intended. Joe Holland's Islands of Adventure was genius in that way. It wasn't just a great recreation, it was a great park because it expanded what everyone thought RCT was capable of. When I first started playing RCT, I mostly liked making recreations so I learned a lot of tricks for bending the rules of the game too. It wasn't about bending the rules though, it was about making the best recreation possible. Remember Nevis started out making reacreations too. Those custom supports were another way of making a better recreation. He could recreate the support structure in addition to the coaster track itself.
So at some point I just got bored with making traditional amusement parks. Probably because I spent like a year on Cedar Creek and almost as much time on Egyptopia. I got burnt out on making amusement parks. And really, too much of those big parks are just filler. There's a lot of generic trees and buildings spacing out what I would call the 'cool stuff'. So when it came to making mini parks, I just set out to cram as much cool stuff in there as I could. No filler. No pretty little buildings and trees that all look alike. No more B&M coasters. Only custom coasters were allowed. Every ride must be an event. It's not like I don't like the simple parks anymore, I just wanted to try my hand at something else for a change. And then what happened was, I never had time to make anything else. I really really wanted to make a garden park filled with lots of pretty flowers and charming little buildings. I still do. Just never had time for it. But take another look at Blood Island because buried underneath all of that theming, I think, is a very simple park. It's almost all trees and bushes and flowers and landscaping. If you take the coaster out of there, it's just a tropical island. No paths, no shops or stalls, no rides. Not even a park entrance. It's not a park, it's one big themed coaster. But like I said before, I didn't do that because I expected people to like it. Actually, I didn't. I did it because that was an idea that I could get excited about. It was something I hadn't seen before.
I've seen a lot of parks. A lot. Thousands probably. That's why I'm so jaded now. Why very few parks really excite me. These new RCT3 parks excite me. They're something entirely new. Uncharted territory.
Erwindale Forest, Cataclysm, Battlefield RCT, Blood Island. Maybe you still see those as gimmicks. Big trees, cranes, helicopters. I don't really care anymore what my place is in the NE pantheon. It was fun to get some attention, it always is, but that wasn't why I made them and it isn't what I like about them. I challenged myself with each one to do something I'd never done before. Something I'd never seen before. I didn't even think they were working out most of the time until they were almost done. And the H2H parks I'm working on now are the same way. They might work out, if they do they'll be great, or they might not. I don't build out of confidence I build out of fear and when it does work out and the thing is finally done, it's worth it when people out there love it. That isn't what gives them value though, what gives them value is the challenge. To you they're a bunch of gimmicks. Coaster hacks and sculptures slapped together to win votes and praise. They aren't that at all. They are little worlds I create to challenge myself.
Oh forget it. I can't really explain. All I'm really trying to say (and have been trying to say) is that every time someone posts a park or a coaster or something, it may be just another park to you but they put a lot of time and energy into it and to reject it as just another knockoff is pretty insensitive. You don't know what went into a park. Maybe it looks a lot like something else, but then maybe they never saw those other parks. In the search for 'good art' a lot of times people miss the point of what art is about anyway. It's sharing something of yourself with other people. And maybe those unoriginal parks aren't the product of a generation of clones, but rather a generation of brilliant artists still finding themselves.
Trying to create worlds, that's a whole new mentality. I guess it makes sense when I think about your modern age. Everything seemed to be like it's own little world, no it wasn't nessisarily complete. The combination of parks like Battlefield, Cataclysm and City of Dreams brought me to the full concept park known as Utopia City (concept name). Something that I thought up but would be so complicated and time consuming that I dare not attempt it. I can see what I wanted it to look like however I more than just doupt my ability to build it, I know with the crushing number combo of little time and lots of other rct related projects means that it might never get built. Will I relay the entrity of the idea? Maybe someday, however not today. I'm still clinging to the hope that I will find the time to build it myself.
Funny thing though, I completely forgot about the whole concept until just now. It's one of those things that I want to do but I don't. I mean I know it would be inceadible if I built it but I don't believe that it's what I want to build. That's what rct is, what you want to build. Not just what's great. Another project I hope to do and would recommend to every rct2 parkmaker is to go back to your roots and do a project with not custom sceanery, or play some LL. I've played a decent amount of LL recently and it really makes you apprieciate some of the little things in rct2. Like object stacking for example. In rct2 it's effortless but in LL it can take hours to complete something simple. Taking a step back helps me realize how impressive every park, mini, design, coaster, even flat is. The mere fact that the programer took the time to put all the pixels together to make recognizable objects is impressive. The fact that we've turned it into an art form is something that is almost hard to imagine. I'm sure Chris Sawer would either be impressed or insulted by our dedication and effort.
Rct is art and like art a large majority of it is commercial, in the sence that they're made for mass consuption by popular culture. The facts can't be escaped. It's those few that play the game without a care for glory or a worry about what others will think, those are the people that rise above. I used to care more about the glory than the form to get it. Now i couldn't give a damn whether or not I ever "break out". That doesn't matter to me anymore. This is an artistic hobby. Art is creativity, hobbies are recreational, so this is a form of creative recreation. To me that's what rct is. I believe that if all of NE's active rct-playing members would take a step back and ask what rct is for them then we might see creativtiy flurish again.
For me any form of rct is exceptible. Yes I enjoy certain forms over others however I do not believe skill can be accuratly judged based on style. Skill is the ability to create what you invision, creativity is the rest. If Posix or cg? are creating exactly what they saw in their minds then they're more skilled than I am. I create "about" what I invisioned, not entirely. If Posix manages to whole thing then he is truely skilled. Creativity is the choice of what to build and how unique it is. If you build a theme that everyone's done before but you do it completly differently then I would argue that you are extremily creative. Sorry to Posix if I insulted you in any way, I was just using you as an example. The reason I except all forms of rct is simple: in any hobby there is variation, take radio controled airplanes for example. Is somebody who builds and flys a 1/15th scale replica of a WWI biplane any less skilled then the person who builds 1/ 20th scale replica of a new F-22 raptor and flys it. Of course not, they are merely different. That's the beauty of art and hobbies, variation does not nessisarily mean better or worse dispite what "popular culture" leads us to believe.
Summery Basically rct is an artistic hobby where people create their own worlds. Their own visions, ideas and abilities come together to form an interactive peice of art. As with any hobby there are different forms none better than the others, even if certain types are well recieved while others aren't.
Excuse the unorganized mess of this thing. I was just letting the mental rivers flow and jumping into the boat to see where they go.
(Blitz-sama @ Jan 21 2005, 11:27 PM) Being derivative at the point of excess diversity doesn't do anything but make you elitist.
[font="tahoma"]and that is in my opinion the only thing ed's new-age parks ever represented. don't mean to be hurtful or anything.[/font]
Ooh, you're pressing buttons now. Maybe you're just trying to provoke some conversation, but I think more likely you actually meant it. It doesn't hurt, but it does continue to confuse me because I certainly don't see my parks that way.
But then this confuses me as well: "Being derivative at the point of excess diversity doesn't do anything but make you elitist."
I'm trying to figure out what you meant but the word derivative throws me off. Derivative means lacking originality, or copying off of others. I kinda see how you would relate 'indie' to elitism, but I don't know that excess diversity is the reason. So yeah, I guess I have no idea what that statement means.
But I do feel Posix that you continue to misjudge what I'm trying to do with my parks and that makes me sad. Erwindale Forest was never an attempt to revolutionize anything. It was the next logical step for me from the work I had been doing. I guess the main difference is that I stopped trying to create things as they actually are and started trying to create things as I wish they were. To elaborate...
The realistic style comes from making recreations of real life parks. The more succesful 'recreationists' are the ones that found ways to go beyond the limits of what was included in the game. They started making custom flat rides that weren't included in the game. They used scenery in ways it wasn't intended. Joe Holland's Islands of Adventure was genius in that way. It wasn't just a great recreation, it was a great park because it expanded what everyone thought RCT was capable of. When I first started playing RCT, I mostly liked making recreations so I learned a lot of tricks for bending the rules of the game too. It wasn't about bending the rules though, it was about making the best recreation possible. Remember Nevis started out making reacreations too. Those custom supports were another way of making a better recreation. He could recreate the support structure in addition to the coaster track itself.
So at some point I just got bored with making traditional amusement parks. Probably because I spent like a year on Cedar Creek and almost as much time on Egyptopia. I got burnt out on making amusement parks. And really, too much of those big parks are just filler. There's a lot of generic trees and buildings spacing out what I would call the 'cool stuff'. So when it came to making mini parks, I just set out to cram as much cool stuff in there as I could. No filler. No pretty little buildings and trees that all look alike. No more B&M coasters. Only custom coasters were allowed. Every ride must be an event. It's not like I don't like the simple parks anymore, I just wanted to try my hand at something else for a change. And then what happened was, I never had time to make anything else. I really really wanted to make a garden park filled with lots of pretty flowers and charming little buildings. I still do. Just never had time for it. But take another look at Blood Island because buried underneath all of that theming, I think, is a very simple park. It's almost all trees and bushes and flowers and landscaping. If you take the coaster out of there, it's just a tropical island. No paths, no shops or stalls, no rides. Not even a park entrance. It's not a park, it's one big themed coaster. But like I said before, I didn't do that because I expected people to like it. Actually, I didn't. I did it because that was an idea that I could get excited about. It was something I hadn't seen before.
I've seen a lot of parks. A lot. Thousands probably. That's why I'm so jaded now. Why very few parks really excite me. These new RCT3 parks excite me. They're something entirely new. Uncharted territory.
Erwindale Forest, Cataclysm, Battlefield RCT, Blood Island. Maybe you still see those as gimmicks. Big trees, cranes, helicopters. I don't really care anymore what my place is in the NE pantheon. It was fun to get some attention, it always is, but that wasn't why I made them and it isn't what I like about them. I challenged myself with each one to do something I'd never done before. Something I'd never seen before. I didn't even think they were working out most of the time until they were almost done. And the H2H parks I'm working on now are the same way. They might work out, if they do they'll be great, or they might not. I don't build out of confidence I build out of fear and when it does work out and the thing is finally done, it's worth it when people out there love it. That isn't what gives them value though, what gives them value is the challenge. To you they're a bunch of gimmicks. Coaster hacks and sculptures slapped together to win votes and praise. They aren't that at all. They are little worlds I create to challenge myself.
Oh forget it. I can't really explain. All I'm really trying to say (and have been trying to say) is that every time someone posts a park or a coaster or something, it may be just another park to you but they put a lot of time and energy into it and to reject it as just another knockoff is pretty insensitive. You don't know what went into a park. Maybe it looks a lot like something else, but then maybe they never saw those other parks. In the search for 'good art' a lot of times people miss the point of what art is about anyway. It's sharing something of yourself with other people. And maybe those unoriginal parks aren't the product of a generation of clones, but rather a generation of brilliant artists still finding themselves.
my bad, i meant "deviate": to set apart from, to depart from the norm, to stray from a known way of thinking or acting. I should sleep more.
Ya know why I've retained the same enthusiasm that I've had since the game first came out?
- I build to bring a dream or fantasy world that was formerly in my head onto finished production.
- I build for acclaim and praise.
- I build to experience the joy of making a theme park vicariously.
- I build because I have a thousand ideas.
- I build because I strive to be the best in everything; I'm a perfectionist; I want to be the best RCT 2 parkmaker ever.
- I build because it's a nice break from the stresses of real life sometimes.
- I build because it's fun.
That's the honest truth. I doubt many will agree with everything I put. Some will like the first part. Others the second part. And still others bits and pieces. And a few might reject all of it.
But hey, it's kept me going for five, going on six years now. Where others have dropped, I'm still going strong. I'm personally pretty proud of that, even if it's really a pretty stupid thing. But I also don't take things overly seriously.
103 Comments
Coaster Ed Offline
Blitz Offline
To deviate at the point of excess diversity doesn't do anything but make you elitist. To deviate in the face of such uniformity as seen here is actually needed.
Evil WME Offline
mantis Offline
posix Offline
don't mean to be hurtful or anything.
Turtle Offline
Evil, that is one of the best posts i've read.
JKay Offline
Ride6 Offline
ride6
posix Offline
we're peaceful. let us do what we want. why moan?
JKay Offline
So please continue....its actually more interesting than any other thread atm.
Coaster Ed Offline
But then this confuses me as well:
"Being derivative at the point of excess diversity doesn't do anything but make you elitist."
I'm trying to figure out what you meant but the word derivative throws me off. Derivative means lacking originality, or copying off of others. I kinda see how you would relate 'indie' to elitism, but I don't know that excess diversity is the reason. So yeah, I guess I have no idea what that statement means.
But I do feel Posix that you continue to misjudge what I'm trying to do with my parks and that makes me sad. Erwindale Forest was never an attempt to revolutionize anything. It was the next logical step for me from the work I had been doing. I guess the main difference is that I stopped trying to create things as they actually are and started trying to create things as I wish they were. To elaborate...
The realistic style comes from making recreations of real life parks. The more succesful 'recreationists' are the ones that found ways to go beyond the limits of what was included in the game. They started making custom flat rides that weren't included in the game. They used scenery in ways it wasn't intended. Joe Holland's Islands of Adventure was genius in that way. It wasn't just a great recreation, it was a great park because it expanded what everyone thought RCT was capable of. When I first started playing RCT, I mostly liked making recreations so I learned a lot of tricks for bending the rules of the game too. It wasn't about bending the rules though, it was about making the best recreation possible. Remember Nevis started out making reacreations too. Those custom supports were another way of making a better recreation. He could recreate the support structure in addition to the coaster track itself.
So at some point I just got bored with making traditional amusement parks. Probably because I spent like a year on Cedar Creek and almost as much time on Egyptopia. I got burnt out on making amusement parks. And really, too much of those big parks are just filler. There's a lot of generic trees and buildings spacing out what I would call the 'cool stuff'. So when it came to making mini parks, I just set out to cram as much cool stuff in there as I could. No filler. No pretty little buildings and trees that all look alike. No more B&M coasters. Only custom coasters were allowed. Every ride must be an event. It's not like I don't like the simple parks anymore, I just wanted to try my hand at something else for a change. And then what happened was, I never had time to make anything else. I really really wanted to make a garden park filled with lots of pretty flowers and charming little buildings. I still do. Just never had time for it. But take another look at Blood Island because buried underneath all of that theming, I think, is a very simple park. It's almost all trees and bushes and flowers and landscaping. If you take the coaster out of there, it's just a tropical island. No paths, no shops or stalls, no rides. Not even a park entrance. It's not a park, it's one big themed coaster. But like I said before, I didn't do that because I expected people to like it. Actually, I didn't. I did it because that was an idea that I could get excited about. It was something I hadn't seen before.
I've seen a lot of parks. A lot. Thousands probably. That's why I'm so jaded now. Why very few parks really excite me. These new RCT3 parks excite me. They're something entirely new. Uncharted territory.
Erwindale Forest, Cataclysm, Battlefield RCT, Blood Island. Maybe you still see those as gimmicks. Big trees, cranes, helicopters. I don't really care anymore what my place is in the NE pantheon. It was fun to get some attention, it always is, but that wasn't why I made them and it isn't what I like about them. I challenged myself with each one to do something I'd never done before. Something I'd never seen before. I didn't even think they were working out most of the time until they were almost done. And the H2H parks I'm working on now are the same way. They might work out, if they do they'll be great, or they might not. I don't build out of confidence I build out of fear and when it does work out and the thing is finally done, it's worth it when people out there love it. That isn't what gives them value though, what gives them value is the challenge. To you they're a bunch of gimmicks. Coaster hacks and sculptures slapped together to win votes and praise. They aren't that at all. They are little worlds I create to challenge myself.
Oh forget it. I can't really explain. All I'm really trying to say (and have been trying to say) is that every time someone posts a park or a coaster or something, it may be just another park to you but they put a lot of time and energy into it and to reject it as just another knockoff is pretty insensitive. You don't know what went into a park. Maybe it looks a lot like something else, but then maybe they never saw those other parks. In the search for 'good art' a lot of times people miss the point of what art is about anyway. It's sharing something of yourself with other people. And maybe those unoriginal parks aren't the product of a generation of clones, but rather a generation of brilliant artists still finding themselves.
Ride6 Offline
Trying to create worlds, that's a whole new mentality. I guess it makes sense when I think about your modern age. Everything seemed to be like it's own little world, no it wasn't nessisarily complete. The combination of parks like Battlefield, Cataclysm and City of Dreams brought me to the full concept park known as Utopia City (concept name). Something that I thought up but would be so complicated and time consuming that I dare not attempt it. I can see what I wanted it to look like however I more than just doupt my ability to build it, I know with the crushing number combo of little time and lots of other rct related projects means that it might never get built. Will I relay the entrity of the idea? Maybe someday, however not today. I'm still clinging to the hope that I will find the time to build it myself.
Funny thing though, I completely forgot about the whole concept until just now. It's one of those things that I want to do but I don't. I mean I know it would be inceadible if I built it but I don't believe that it's what I want to build. That's what rct is, what you want to build. Not just what's great. Another project I hope to do and would recommend to every rct2 parkmaker is to go back to your roots and do a project with not custom sceanery, or play some LL. I've played a decent amount of LL recently and it really makes you apprieciate some of the little things in rct2. Like object stacking for example. In rct2 it's effortless but in LL it can take hours to complete something simple. Taking a step back helps me realize how impressive every park, mini, design, coaster, even flat is. The mere fact that the programer took the time to put all the pixels together to make recognizable objects is impressive. The fact that we've turned it into an art form is something that is almost hard to imagine. I'm sure Chris Sawer would either be impressed or insulted by our dedication and effort.
Rct is art and like art a large majority of it is commercial, in the sence that they're made for mass consuption by popular culture. The facts can't be escaped. It's those few that play the game without a care for glory or a worry about what others will think, those are the people that rise above. I used to care more about the glory than the form to get it. Now i couldn't give a damn whether or not I ever "break out". That doesn't matter to me anymore. This is an artistic hobby. Art is creativity, hobbies are recreational, so this is a form of creative recreation. To me that's what rct is. I believe that if all of NE's active rct-playing members would take a step back and ask what rct is for them then we might see creativtiy flurish again.
For me any form of rct is exceptible. Yes I enjoy certain forms over others however I do not believe skill can be accuratly judged based on style. Skill is the ability to create what you invision, creativity is the rest. If Posix or cg? are creating exactly what they saw in their minds then they're more skilled than I am. I create "about" what I invisioned, not entirely. If Posix manages to whole thing then he is truely skilled. Creativity is the choice of what to build and how unique it is. If you build a theme that everyone's done before but you do it completly differently then I would argue that you are extremily creative. Sorry to Posix if I insulted you in any way, I was just using you as an example. The reason I except all forms of rct is simple: in any hobby there is variation, take radio controled airplanes for example. Is somebody who builds and flys a 1/15th scale replica of a WWI biplane any less skilled then the person who builds 1/ 20th scale replica of a new F-22 raptor and flys it. Of course not, they are merely different. That's the beauty of art and hobbies, variation does not nessisarily mean better or worse dispite what "popular culture" leads us to believe.
Summery Basically rct is an artistic hobby where people create their own worlds. Their own visions, ideas and abilities come together to form an interactive peice of art. As with any hobby there are different forms none better than the others, even if certain types are well recieved while others aren't.
Excuse the unorganized mess of this thing. I was just letting the mental rivers flow and jumping into the boat to see where they go.
ride
MightyMouse Offline
Blitz Offline
hesaid Offline
artist Offline
hesaid Offline
posix Offline
mantis Offline
Corkscrewed Offline
- I build to bring a dream or fantasy world that was formerly in my head onto finished production.
- I build for acclaim and praise.
- I build to experience the joy of making a theme park vicariously.
- I build because I have a thousand ideas.
- I build because I strive to be the best in everything; I'm a perfectionist; I want to be the best RCT 2 parkmaker ever.
- I build because it's a nice break from the stresses of real life sometimes.
- I build because it's fun.
That's the honest truth. I doubt many will agree with everything I put. Some will like the first part. Others the second part. And still others bits and pieces. And a few might reject all of it.
But hey, it's kept me going for five, going on six years now. Where others have dropped, I'm still going strong. I'm personally pretty proud of that, even if it's really a pretty stupid thing. But I also don't take things overly seriously.