Park / Cataclysm
- 06-September 03
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76.88%(required: none) Spotlight
Kumba 85% Poke 85% ][ntamin22 85% Liampie 80% Coasterbill 75% csw 75% G Force 75% 5dave 70% alex 70% Cocoa 70% 76.88% - No fans of this park
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87 Comments
iris Offline
I want to see you do some more work, because I want to make sure that it's not just the WW that sways my decision.
You're basically in the same boat as Blitz & AK now, that just any more work from you will put you over.
Meretrix Offline
Corkscrewed Offline
Roberto Roboparks Offline
Cataclysm on the other hand, is amazing. I had the fortune of looking at it a few times during construction, and it turned out to be one hell of a park. Good job, both BG and CE.
Meretrix Offline
mantis Offline
Meretrix - Discoveryland is my favourite part. It's excellent. I really like technological type themes, and this one's cool. I can't really say much else about the park except that I hope you can make something even better in normal rct2 so I can look at it properly
Cataclysm is a great park. Perhaps not in my top 10 (although certain parts of it would be top of my list...) but it's definitely a great addition to the spotlight page. BG's buildings are funky and his coasters really shine. The invert has a wonderfully simple layout, as does the 4D. Ever since his Steel Twister in Klabautermann Bay and his Scorpion design it's been obvious he's got talent with coasters, and I think this is where this park gets its main effect.
Coaster Ed's work is, well, bewildering. I was talking to Posix about this...Ed's work is difficult to 'love' in the way I can, say, love IOAH or Moonlight Magic...Ed's work, to me, is 'bewildering'. It's on the brink of being completely inaccessible due to the sheer thought put into it. In Erwindale we saw not just a park made up of themed things, we saw a park that became like a world...a real fantasy, if that makes any sense. Then Battlefield came along and showed us that RCT can be more real than we ever thought it could be - not only can it be a 'snapshot', it can be a living entity. His areas in Cataclysm go further - they show real life locations and, i guess, 'communities' in action. The Harbour is the best example (even though i'm not explaining this very well). Firstly, it's incredibly real. The buildings look real, the atmosphere is most definitely tangible and you can almost imagine people going about their daily business, using the tram, manning the crane and working the power station. The buildings are evolved forms of the rudimentary coaster track architecture you find in most parks (including, now rather to my own embarrassment after seeing this, my own). They mix land, scenery and coasters to take on a life of their own - the ones using stations are my favourites, and the little mini-steel braces etc are just another layer of detail to add to the already mounting complexity. It's frightening, it really is.
Not to mention the labs. THE LABS! The water ride is ingenious - double tracked lifts to remove floating, merging to make full use of the track types available, WME's complete circuit hack to remove the need for powered launch (which would crash, if i'm not mistaken), FISH!, excitement at every turn...this is probably the best example of how Ed's work is truly bewildering. I can't actually think of anyone that comes close to Ed in this sense...perhaps Pyro at his very best?? I really don't know... Every building has its own story to tell, every coaster is an adventure...Tektonic Ridge is petrifying, but not just because it's going at 60mph...the imagination to even BEGIN to make something like that...
I'm going to stop now...otherwise i'd end up going for ages and ages and ages. It's daunting to carry on in RCT when you know something like this is being created...the only thing I think we (as in, the people who aren't lucky enough to be Ed) can do is carry on as we are and leave Ed to his own devices as the RCT version of...um...some sort of mystic yogi.
Yes.
x-sector Offline
Evil WME Offline
tho i guess i´d have to admit some of Coaster Ed´s genious is copying me. *looks at fingernails.
To a more serious note, i agree. That adventure ride near the waterfall.. that´s the single best themed adventure ride part i´ve EVER seen in my life. It´s amazing. I ahven´t taken good enough looks at the docks, as i didn´t find it too appealing at first but that might change. Indeed, Ed´s areas look almost as if they have too much thought in them. =D.
Meretrix park was also ",VERY," nice. Completely a different style, which i would best describe as Disney. Look at Natelox park chain, then look at this, and you can tell that this is no ordinary RCT park. He uses the different theming objects that custom builders, WW, and RCT2 itself brought perfectly. Some part range to look a bit ugly, but if you actually think of being IN the park, you notice you can´t see the ugly looking roofs. Amazing, large, awesome. What more can a guy want. Definitely not my #17.
natelox Offline
Cataclysm! CoasterEd is a genius. Period. His adveture ride/ water ride and harbour area are definety favorites of mine, among the best areas and rides i have ever seen. The harbour is my favorite themed area EVER. Great themeing, great rides, great archiecture, great details (THE DUMPSTER IS SO COOL) etc.. The adventure ride is amazing as is "The River of Death and Decay". CoasterEd fails to flaw. CoasterEd doesn't create themeparks, he creates real life. BUT, CoasterEd only did part of this park. Blind Guardian did the rest. His rides fail to stand out, the archiecture is boring and repeditive, so much so i got lost, I had to zoom out to find where i was, everything looked the same! All the paths are 'squre' (like a city). I give him credit for the Collapsed Reactor, but that's all that i could find that i liked that was made by him. This park doesn't rank in my top 20. CoasterEd out shines Blind guardian and creates a park that has it's good spots, but fails in the end.
Tilted Acres...best disney park ever? I couldn't say, i can't open the park. From what i've seen, there are a few little things that take away from it being 100% disney (like Mainstreet, it's never crooked like that). BUT, the major thing I find intresting is that Meritix is a noob, like it or not. A good one? well, yes and no. Nevis released UIX as a noob, and his creativity and rides filled some huge empty spaces (like his archiecture...it reeks of noobism). Nevis, timothy cross and Meritix all have this 'good noob' thing going on. They can do somethings amazinly well. Timothy Cross has an amazing ability to create atmosphere, but his themeing is horrible and random. Nevis is very creative and makes great rides, but his archiecture is the worst i've ever seen in a spotlight winning park. Mertix, i can't comment, from what i've seen of your screens, it looks very messy, perhaps not well planned out. The archiecture doesn't look to hot IMO. The theming is great though. Bascially what i'm saying is, yes everyone has their flaws, but noobs have more than more experianced players, and usually they have expetional skills in other areas that make up for their major flaw(s).
Meretrix Offline
Finally, in response to your comment about Main Street being crooked. That is the reason the park is called "Tilted Acres". The whole symetry of the park is "off" ON PURPOSE!
natelox Offline
And maybe it was ment to be crooked, but it still takes away a little from the disneyness of it.
And two other things, one, it's my opinion, so I am not an expert, nor should you be trying to acheive my 'greatness' (there are tons better than me, but that's my opinion. And you could be better than me, there is no way to measure it, it's just opinion based).
BigFoot Offline
Odd. I have a pm in my inbox from a few months ago from Natelox. Stating he'd never call someone a n00b.
Interesting.
Toon Offline
DTA is a different story. This park really captured Disney as I remember it from my childhood and may be the best Disney recreation-style park I've seen. It has a magical feel to it. The caveat is that the Disney feel is achieved with false fronted buildings and erratic theming so that I'm not sure how much parkmaking skill Meretrix has beyond this park. We don't really get to see your coaster making skills nor do we really get to see your architectural skills in this park. I feel this park is exactly what it tries to be and wouldn't want to see more elaborate architecture and coasters, it just leaves the question out there as to your abilities in these areas. I guess you have a little pressure on you for your follow-up effort.
Meretrix Offline
thorpedo Offline
*coughmeretrixcough*
Ahem...sorry..I had something in my throat.
Coaster Ed Offline
Your comments have cheered me up some as I was in a rotten mood earlier today. I could talk endlessly about my work so I'll try to restrain myself to only a few comments. I made the harbor district immediatly after I finished Battlefield RCT so I was really going crazy with the coaster sculptures. I love the crane myself and the fire escape is cool too. The trolly was taken right out of a picture I had of a train depot with a bunch of switchtracks. At first it was just going to be scenery but I decided it would be better to have a running train on there for the same reason that I only put working custom flatrides in parks -- I don't really like static theming. Motion is so much more interesting. I also layered the bushes and flowers more densly than I have in the past. I was really inspired by RRP's earlier h2h2 park (Khalma Cove I think it was) to try placing more jungle bushes. The layout of the adventure ride never seemed quite right to me but the theming really made it come alive. I love looking at that area myself. The river ride only came together when I got the idea for the double tracked drops from Evil WME. I knew I wanted a water ride with themed stages like in FDS. The lab theme started with the main building on top of the double drop. Once I made one building the rest were easy. It's the landscaping that I like the most though. It's getting more and more like Schuessler (well I think so anyway) and that's been my goal ever since I saw IOAH. Anyway, I'll stop rambling now. If you guys liked the work I did here, you'll really like what I have planned. Whenever I actually get around to building it that is
rctfreak2000 Offline
Congrats on the spotlight, unfortunitly I cannot let you know what I think due to the fact taht I do not have WW available.
Again, Coaster Ed rules
Meretrix Offline
rctfreak2000 Offline
But hey, they're your decisions, not mine. Congratulations on spotlight.
Meretrix Offline
The long and short of it.....(cause this whole conversation seems really stupid to me right now), is the question I have for TT. I would like it answered if that's at all possible. I think TT has done wonders for the architectural potential of RCT2, and if he makes a statement like he did, I'd like to know the thought process behind it.