Park / Woodfall Park
- 21-July 10
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69.23%(required: 60%) Silver
RCTCA 85% CedarPoint6 75% Kumba 75% Liampie 75% SSSammy 75% inVersed 70% nin 70% turbin3 70% 5dave 65% chapelz 65% geewhzz 65% posix 65% RCTNW 65% Six Frags 65% Sey 60% 69.23% - 2 fans Fans of this park
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27 Comments
RCTMASTA Offline
Goliath123 Offline
how could anyone think that?
Maverick Offline
Honestly, this was a very good park. Had the "I'm owned by Cedar Fair" concrete landscaping look to it...(This is the dead sterile atmosphere posix was talking about.) My biggest issues were the blocking issue on the corkscrew coaster, and only 1 train on the megalite. The splash ride and river rapids were everything I'd expect in an RCT version of such rides.
Great job!
Comet Offline
Other than though I agree with zburns on how perfectly you did Cedar Fair
RamSam12 Offline
First off, thanks to the voters and the release prep team for getting this all ready to do. The logo looks like something that represents the park in its pre-Cedar Fair days and the overview shows the park's highlights from their best angle. Thanks again guys for preparing everything.
It seems as if there are a few issues that many of you picked up on that never really came across to me as something that needed change for the style I was going for. The architecture is pretty general because I was very new to that when I started building, so I put more focus to the rides. The flat landscape was not intended to be exact, but more of a representation of a landscape seemingly flat that the elevation change isn't noticeable when walking around. I didn't want a park full of stairs, but I probably could have elevated the land a bit under some rides. The bare grass was intended for a look that Midwestern Cedar Fair parks like Worlds of Fun have under their rides like Mamba. Firestormer was also left almost completely bare for that freshly built look that the ride has not been long enough for anything to grow under it, especially after having the land completely cleared from a demolished coaster there before it. I figured mowed grass was better than just dirt like when I305 opened. Looking back, it's fun to see how much I improved during the year and a half of building on this as evident in building style variation around the park. Overall, I achieved my goal at completing my first fully detailed realistic park that has given me the building and hacking skills, and parkmaking experience necessary for my next park to blow this one out of the water. Hopefully I set the basis for more Cedar Fair parks to be seen here on NE in the future.
To be more thorough with the replies that are not widespread thoughts posted, I'll address them individually.
Austin55: The park layout looks the way it does because I had to improvise a lot in order to make everything come together. I'm glad you liked the coasters and I feel the same way about them. None of them were mind blowing, but to the average guest, they would be quite popular regardless of age/originality. Thanks for the support and keep an eye out later this year for something new from me.
John: The reasoning for choosing Indianola, IA came for several reasons. I wanted the park set in Iowa because before starting so it could a flat landscape which would make building easier and the park more finish-able. I also have family who lives in Indianola, so that was more of my basis for choosing that town in particular for the park. I understand it's a small town and all, but had there been a park like this around for over 70 years, the town would have grown immensely - much like how Valencia grew from a small town in the middle of nowhere to how big it is now with Six Flags Magic Mountain. As for the overlap with Kansas City, I was unaware of that and I assumed it would be more of a Des Moines area market. Similar coasters don't seem like too much of an issue because most park guests are locals who know nothing of parks beyond their area, and most likely wouldn't realize ride design similarities other than being either "tall" "wood" or "this park has a big red one too". Maybe I should have set this in northern Iowa instead. Thanks for bringing that up.
Cena: Thanks man! You and many others seem to agree.
Fisch: That's what I was going for. I'm glad you enjoyed it.
JoeZia: I would agree with you, however, there's no way to make it not either look like rapids or several feet of water. Most of the time, there's a thin layer of recently dumped water that drains/evaporates. This isn't one built over a shallow pool, but over concrete like the one at Dorney. Thanks anyways.
zburns999: Thanks a lot man and it's great to hear you think so highly of this. Even I don't think this is quite spotlight worthy haha. This park was intended to resemble Cedar Point, Dorney, and Duffy's like you said because those were where I got the majority of my inspiration from . Funny that the lockers next to the brake run was like that with Talon because I did not plan for that coincidence at all, it just fit well. For the foliage around the antique cars, I was going for an allusion to Cedar Point's heavily wooded car ride area that's near Raptor, but I suppose I took it too far. The mega-lite, as I stated in the AD replaced Thunder Run since I ran out of room. Vortex was the coaster which the park started from, so my initial idea could have been improved in the end if I had gone back and thought about it. If I could go back and re-do this park, that's something I would most definitely change.
tdub96: Thanks for the comments. The GCI out and back was supposed to be small airtime hills with slight curves that GCI tends to do, but when I made the curves in RCT, they were way to exaggerated for my liking, so I just left them straight with the intention that this is how it would translate from the ride if it were real. The mega-lite was the best I could do with translating to RCT2 once again. As for Thunder Run, it all came down to space.
Liampie: The waterpark was dead because when I built it, I didn't know how to make the slides peepable, so I just had it closed since waterparks tend to open an hour or so after the main park (the park's real time was 10:30am for this reason). Next time I do an amusement/water park combo, they will be all working. The foliage deleted I think was the grass along the fences that people in the AD said looked lined up too perfectly or something along the edge of Thunder Run which was still in the park at the time of the screen. I left the Firestormer infield empty to show the ride was brand new and nothing had time to grow except a few new trees planted next to the station. The hyper's tunnel I made is the same as the one on Valleyfair's Wild Thing because I couldn't get the curved Steel Force tunnel to look good. And from what you said could be improved next time, my next park is sure to please. Thanks for the good words!
SSSammy: I agree about several of the layouts. I thought I had fixed most of the glitchyness, but then again, I added the pathblocks to the bench about a year into building, and most of what I had seemed fine. This park definitely reflects my growth as a builder more than anything, so next time the bar will be set higher at the start. Glad you liked those areas of the park, as they are among those I'm most proud of. As for the foliage, still getting the hang of that.
Phatage: I've addressed the improvement issue already, so I'll just say that my changes in ideas for the park added some character to the park because real parks experience this for many reasons. The park was not meant to have perfectly flat elevation as I explained above. This just seemed like the best compromise for what I wanted to see in the finished product of a park where any elevation change is barely noticeable and not steep enough for stairs. Drop me a PM about those other things that could be changed since I'd like to hear what could be improved in my next park.
BelgianGuy: Thanks, and the whole bare grass lack of foliage doesn't necessarily look as good in RCT as real life sometimes. When building, I had kinda visioned it as a real park which I was translating into RCT2.
That Guy: That's exactly what I was going for with the whole area around Steel Mamba and Firestormer since that side of the park was meant to be like Worlds of Fun, which as a Midwest Cedar Fair park like mine, makes sense to be similar.
posix: This park wasn't intended to have a sterile atmosphere, but maybe it came across like that, especially with Soak City being closed. As I've been saying...next project.
Dotrobot: Thanks, and looking back on it, I really didn't need Drachen Fire's supports since there's no track under it. Should have just gone with Boomerang supports.
Wanted: As I said in the write up, this was built over an old farm. With plowed land, this would give a flat origin to the park, but as I told Phatage, there would probably be some gradual elevation changes.
RCTNW: Thanks for the vote and your reasoning makes perfect sense. You mentioned what seems to be the general consensus. Here's to next time!
Maverick: Yeah that's about all they have in common other than "Fair" in Cedar Fair, and coasters too. It's good others see as much similarities to real life Cedar Fair atmosphere as I do. Makes it easy to visualize what the park would look like in real life. Despite being the first coaster I built for the park, I didn't notice anything too wrong with the blocking on Vortex. Firestormer's one train operation is explained in the write up, but basically it was prone to crashing with two. White Water Landing is one of my favorite rides in the park because I have never seen one of these done before since they have the figure-8 layout. I didn't want another uninspired Hopkins' Shoot the Chutes instead. Thunder Canyon probably could have been a bit longer, but by the time I built it, I was already having space constraints. I mainly wanted a detailed rapids with everything from an accurate loading platform to the operator control tower halfway through for visual contact of the entire ride since the station operator can't see over there.
Comet: I'm aware of the dead end zones and did not intend for them to be as extreme as they were. The one by Vortex should have been better planned to connect with the one by Thunder Canyon. Guess that's what happens when you build all the major rides first without pathing. Thanks, and I'll correct for that next time.
Thank you for all the replies so far. It really helps me evaluate my building for future improvement.
Insanity Offline
There were Parts of the park that I really Liked and Parts That I realy Didnt. One thing I didnt Like was the Park Layout.
There were too many Dead-Ends like the area around vortex and right in front of the first drop of stampede.
Another Thing That I didnt like;
Most of the Major Attractions had no theming at all like War Bird and FireStorm;
Firestorm Was unnecesssary- In a Park like this; you need to pick one or the other Steel Mamba Or firestorm.
Some of the layouts were Wack like Stampede, Vortex and Especially War Bird- change the name, take out the immleman and put it where the second loop is. Then put some theming into it and youve got a Much better invert.\
THe Good
White Water Landing Was Fucking Amazing and is defenitely one of my favorite rides in the park.
The Cedar Fair theming was abundant in the park and especially in the coasters restaurant.
A admire Steel Mamba; but Question the name for being too much llike the mamba.
Even Though the layouts werent too good, to have a legit cedar fair park you need to have an Invert and maybe A GCi, or an S&S turbobungy.
I can obviously see the inspiration of ValleyFair, Worlds of fun, And a little bit of King's Dominion (Firestorm and Int 305)
But any ways, this Park is pretty amazing. Gread Job man
RCTMASTA Offline
MF72 Offline
Anyway, I like it. It's a very cool looking park.