Park / Turd Fanatic
- 04-July 10
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- Downloads 765
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Description
I signed up for the Unofficial Quest for the Best without knowing what I would actually build. I had to make an Inverted Coaster, making it even more difficult for me. In the end, I ended up not having enough time anyway. I didn't want to forfeit so I put together this piece of shit (literally) in not more than thirty minutes, although the layout is older. It BARELY lost to In:Cities' entry... On the one hand I regret not putting more effort into this, on the other hand I'm glad I'm out of the contest now so I can work on more serious projects.
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109 Comments
Liampie Offline
Steve Offline
Maverick Offline
dmaxsba Offline
As for CASIMIR's atmosphere, I found it to very nice for example that 8 sided building that the rides line went through. To me it added a lot of class to area, the station was also a great visual. I stayed in his park for quite some time. Really enjoyed the feel of the place. However your (WANTED) entry was just about perfect all the way around. The coaster itself, the scenery and the atmosphere of the place pulled in a total score of 93/100.
ACEfanatic02 Offline
SE
Austin55 vs Comet:
Austin55, I'm not going to bother with the unfinishedness, but you couldn't even give us a save with the ride fixed? It's not a big thing, but it struck me as a bad first impression. As for the ride itself, it earns its name; not exactly the best job of pacing.
Comet, this kind of thing is what competitions are for. Inventive idea; almost more of a mine train than a standard stand-up. Good pacing, great useage of terrain and scenery.
Vote: Comet
Milo vs Wanted:
Don't have LL on this computer, so...
Vote: NULL
Top Gun vs. Nokia:
Top Gun, I get what you're going for here with the Nazi Zombies thing. But it could've been pulled off much better, scenery wise. The ride itself is okay, but doesn't really pace well and doesn't look very good either.
Nokia, I think you did a great job with the architecture and foliage here, and there were some good ideas in your ride. The pacing, however, was terrible; the second element crested at 6-7mph. And I don't think those bunny hops at the end are a good idea on a stand-up.
Vote: Top Gun, by inches
NE
disneylandian192 vs nin
I've posted my thoughts on this already upthread...
Vote: nin
Maverick vs Casimir
Maverick, your theming, such as it is, looks like it was thrown; blocky architecture with the default colors and random foliage. However, your layout was very solid; it reminded me of the weird Arrow loopers found in Asia. Pacing was a bit slow from the MCBR to the last inversion, and I'm not a fan of the triple helix, but otherwise a very good ride.
Casimir, I had high hopes when I first opened this; the theme is fairly unique and well done. However, once again, terrible pacing. First element is taken way too fast, and then the loop is just a little slow running. Also, you're missing a fair number of supports.
Vote: Maverick
SW
][tamin22 vs RCTCA
No LL...
Vote: NULL
Dr. Dirt:
This was decided already, but I have to say: Really? Another broken ride, only this time the mechanic can't get there?
Ride6 vs Loopy
Hey, once again, I can't vote. But I did really like your entry, Ride6, very nicely done. (That tunnel is fugly, though, what gives?)
Vote: NULL
Splitvision vs. Tolsimir
Splitvision, you have exquisite taste in anime. Also, really nice duelers. They track well with each other and don't have very much in the way of pacing issues, but the ending is very abrupt and seems like it'd be a rough ride.
Tolsimir, very interesting layout. Not buying the trim brake at the bottom of the first drop; it's unneccessary and looks like you're hiding a pacing problem. The scale of the ride is awesome though.
Vote: Tough choice, but I think I'm gonna have to go with Splitvision
NW
Liampie vs In:Cities
Liampie... was that a joke entry? Seriously, Zippo's could pull off a sewage-themed ride because it used over-the-top wacky theming. Your layout is fairly boring; no really big pacing issues, but nothing really good either. The entire entry looks like it was thrown together in a few hours before the deadline.
In:Cities, I really, really wanted to like this when I opened it. Fucking massive scale, and interesting scenery. Your ride, to put it bluntly, was terrible. You're cresting hills at 50mph, taking corkscrews and sharp unbanked turns at 60mph... and to top it off, you keep sticking in lifthills when you've still got 40-50mph speeds to work with.
Vote: In:Cities, on the basis of showing actual effort.
Steve vs Dark_Horse
Steve, I really wish you hadn't had to call this one in. That layout was fantastic.
Dark_Horse, you had some interesting ideas with those corkscrew...things. And your pacing was fairly nice. But the ride as a whole did not LOOK good, and was basically a glorified BTR clone.
Vote: Steve
wheres_walto vs FK+Coastermind
wheres_walto, take out that trim brake halfway though the ride; it completely wrecks the pacing for the second half. Other than that, the layout was okay and the the theming is well done.
FK+Coastermind, wow, nice layout, submarine, architecture. Probably one of my favorite entries this round.
Vote: FK+Coastermind
Overall, I really think the focus needs to shift towards ride design, here. Too many layouts in this round looked thrown together.
-ACE
geewhzz Offline
Liampie Offline
30 minutes, actually.
Maverick Offline
I didn't know I was supposed to name the saved game file anything specific, so I left it as is... I did name the ride in the file though.
FK+Coastermind Offline
Cocoa Offline
belgianguy: this was an excellent entry, easily one of my favorites too. the layout and architecture was superb and this was one of the few entries that really felt complete. a+
Wanted Offline
Maverick Offline
Despicable Me was pretty good though.
Wanted Offline
Maverick Offline
Steve vs Dark_Horse: Voted Steve. Very tough choice on two subpar entries.
Liampie vs In:Cities: Voted Liampie. A good coaster will usually get my vote over excess landscaping, and in this case a mediocre coaster was much more pleasing than a terrible coaster that couldn't be saved by hours of trees and waterfalls.
NW-Suspended
BelgianGuy: Default
wheres_walto vs FK+Coastermind: Voted FK+Coastermind. This one was tough, and I was about to swing to wheres_walto until I noticed it was only running one train. This was too close otherwise to ignore that.
NE-Corkscrew
Turtle: Default
Maverick vs Casimir: Voted Maverick. I normally don't vote for myself in competitions, but I felt my queue, station and layout were better, and both entries focused on those items and ignored any other surroundings. With the little amount of time I was given, I'm surprised to be competing at all... or in this case, feel like I finished the better design.
NE-Launched
SSSammy: Default
disneylandian192 vs nin: Voted disneylandian192. This was a good matchup. It allowed me to see two completely different styles in a way that they had to be directly compared. With that, the style I saw from disneylandian192's entry was much more pleasing than the cramped space on nin's map.
SW-Mega
][ntamin22 vs RCTCA: Voted RCTCA. Although it was nearly a clone of Goliath & Titan, it still maintained the better layout, and had a nice, albeit small, atmosphere around it.
Ride6 vs Loopy: Voted Loopy. This was the toughest call for me of them all. However, with meandering layouts, the Intamin style design "felt" better to me. Ride6 had a great design and nearly shifted me over, but achieving the Mega style with the limitations in LL was a bit more impressive to me. Both of you should be proud.
SW-Vertical
Splitvision vs Tolsimir: Voted Tolsimir. This was another tough one as both had noticable amount of thought and effort put into them. I particularly liked the timing achieved with the duelers. However, the overall design and surroundings went to Tolsimir for this one, but just barely.
DrDirt: Default
SE-Flying
Milo vs Wanted: Voted Wanted. While it was unique, I didn't quite feel Milo's entry had the right "feel" for what I look for in a park or design. Wanted didn't have the best flying layout, and the use of B&M track didn't look quite right (LL), it just came together as the better overall design for me.
Airtime: Default
SE-Standup
Austin55 vs Comet: Voted Comet. This is a rare case of an inferior coaster design being my choice in a comparison. While the Chang clone worked in all the right ways, the unique use of a standup in the atmosphere of Comet's entry had me much more interested.
Top Gun vs Nokia: Voted Top Gun. This to me felt like two entries that had a lot of effort, with little result. The layout and general design of Nokia's ride looked better, but Top Gun's just seemed to fit the surroundings better (even with the blocking issue). I can honestly say I was expecting more from both of these.
Louis! Offline
Round 1 Voting - The Results
Voting is now closed.
The poll is still technically open, however any votes cast from now onward will not be recognised.
The winner of each match is shown in orange. The results of the poll are:
North West:
Best Inverted Rollercoaster:
STEVE vs DARK_HORSE
LIAMPIE vs IN:CITIES
Best Suspended Rollercoaster
BELGIANGUY vs SULAKKE
WHERES_WALTO vs FK+COASTERMIND
North East:
Best Corkscrew Rollercoaster:
TURTLE vs LOWENALDO
MAVERICK vs CASIMIR
Best Launched Rollercoaster:
SSSAMMY vs JDP
DISNEYLANDIAN192 vs NIN
South West:
Best Hyper/Giga Rollercoaster:
][NTAMIN22 vs RCTCA
RIDE6 vs LOOPY
Best Vertical Drop Rollercoaster:
SPLITVISION vs TOLSIMIR
DR DIRT vsK0NG
South East:
Best Flying Rollercoaster:
MILO vs WANTED
JUSMITH vs AIRTIME
Best Stand-Up Rollercoaster:
AUSTIN55 vs COMET
TOP GUN vs NOKIA
Congratulations to those who are through to Round 2. Full details of the next round will be released in the main topic later today.
Splitvision Offline
Tolsimir Offline
RCTMASTA Offline
Maverick Offline
Either there was a lack of effort, a lack of instruction, or both. Hopefully the rest of the tournament runs smoother.
Wanted Offline
Anyways on to my post....Even though I basically beat Milo because he didn't put much effort into his ride I am actually feeling really confident right now.