Park / Crystal Beach
- 28-June 10
- Views 4,777
- Downloads 724
- Fans 0
- Comments 24
-
58.75%(required: 65%)
Design Submission
inVersed 70% Roomie 70% Six Frags 70% CedarPoint6 65% chapelz 65% Liampie 65% Kumba 60% Sey 60% K0NG 55% SSSammy 55% geewhzz 50% Evil WME 45% posix 45% 5dave 40% 58.75% - No fans of this park
- Download Park 724
- Objects 218
- Tags
24 Comments
turbin3 Offline
here's my latest failed desig, called "Crystal Beach".
Its score was 11,75.
Overview:
Download:
Crystal_Beach.zip (416.89KB)
downloads: 266
Comments are welcome,
Yannik.
trav Offline
Maverick Offline
1. My helix went left
2. My 2nd half is shorter
With that said, this seems to be pretty solid. Although it feels like it has two endings; the turnaround by the entrance, and the dive under the station. I would have used one or the other, not both.
turbin3 Offline
SSSammy Online
JoeZia Offline
Cool colors = I like.
Detail= nice, could be better.
Scenery = Neatly done.
Building = you could use some more
perhaps another noncoaster ride?
Overall, I agree with sam.
ACEfanatic02 Offline
That said, I don't think that's the important part of a design.
What you have here is a very solid layout. But that's all it is; solid. As part of a larger park it would work well, but a design needs to bring something new and fresh to the table. Not necessarily new elements or sequences (though I do give you props for the butterfly turnaround, nicely done) but interaction with scenery, architecture, paths, and terrain. Especially for a hyper, it's essential for a good design. And this just doesn't have it.
-ACE
JoeZia Offline
Jaguar Offline
Then you thought right.
prodigy Offline
Rhynos Offline
Still, archy was nice, coaster design was great, and realism was fine, but it was missing the glue in it all.
Louis! Offline
Nokia Offline
Maverick Offline
John Offline
The coaster was lacking, though. Despite being a "fun-sized" mega coaster, it seemed pretty tame and appeared to slug along its course without much energy or pizazz. The MCBR really killed it; being only 125 feet and not particularly lengthy (and not in need of the extra blocking capacity), it didn't make a whole lot of sense for it to be there. A couple of camelbacks would have been a nice substitute.
Overall it was enjoyable, if a tad generic.
GameWorldLeader Offline
Dotrobot Offline
the latest post on this was 2010-07-01. Almost a year ago D:. it's okay to bump things when you have something really meaningful to say but the player responsible for this has grown decades from this failed attempt so it wouldn't be wise to give advice on anything but his latest work ^^.
not to sound rude but just thought you should know 1 of the no-no's here before you end up like one of our more undesirable new members.
K0NG Offline
That being said, it would have come off better if he'd actually had something to say.
Liampie Offline
Replying on releases is a yes-yes.
RRP Offline